Fallout 3
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HunterZ and Ma-1025

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ma1025

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About this mod

A port of everyone\'s favorite Pip-Light mod! Changes the Pip-Boy light: - Increases magnitude (distance) from 15 to 45 to illuminate a greater area. - Decreases fade (brightness) from 1.2 to 0.55 to reduce HDR dampening effects. - Changes color from subtle green to subtle halogen amber for a warmer, more natural lighting effect.

Permissions and credits
This is a direct Fallout 3 port of the SmoothLight for Fallout: New Vegas by HunterZ. Many thanks for allowing me to port this over to Fallout 3!

That's right, partner. SmoothLight is heading East.

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SmoothLight v1.0 for Fallout 3.

Changes the Pip-Boy light:
- Increases magnitude (distance) from 15 to 45 to illuminate a greater area.
- Decreases fade (brightness) from 1.2 to 0.55 to reduce HDR dampening effects.
- Changes color from subtle green to subtle halogen amber for a warmer, more natural lighting effect.

No other mods required.

Notes:
There are many Pip-Boy light mods available, and I tried several. Unfortunately, I found that most did as much harm as good because they increased the light's brightness in addition to the distance; this caused the game's HDR lighting system to dampen other nearby lights to the point that I couldn't see very well beyond the Pip-Boy's range. My first attempt at playing with the GECK, this mod increases the distance of the Pip-Boy light while proportionally *decreasing* its brightness; this causes it to more subtly illuminate a reasonably larger area, with the intention of filling in nearby darkness without drowning out other light sources so that you can still see things a bit further away too.

While I was at it, I decided to also change the color to something more natural/warm than the default green glow. I believe I ended up using a value derived from the halogen color at http://planetpixelemporium.com/tutorialpages/light.html

This mod is likely to be mutually exclusive with other Pip-Boy light mods that affect distance/brightness/color.

Installation:
Install HZSmoothLight - FO3.esp into the game's Data folder and activate it via whatever method you are using for other mods.

Load order shouldn't matter, unless you're using something else that affects the Pip-Boy light.