Fallout 3

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BAN

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blove

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18 comments

  1. xmodsofnexusx
    xmodsofnexusx
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    I noticed when looking through FO3Edit that "VarRaider2Gun" has a bunch of unmerged references in Leveled NPC. Is this supposed to be the case or do you reccomend manually merging these to ensure all MMM & FOOK2 leveled lists take effect?

    Same with "EncSlaver" in the Leveled NPC entry.
    1. blove
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      The MMM values might give more variety and should override due to load order in VarRaider2Gun. The FOOK2 EncSlaver entries look like they expand the level ranges. Merging the MMM in would probably make them easier.
  2. DragonLS
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    Will this patch still work with FOOK2, Hotfixes and all?
    1. blove
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      MMM 1.0 RC 6.2 and FOOK2 1.2 Open Beta with the latest hotfixes and all.
    2. DragonLS
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      Coolio, I'll be sure to use it then.

      Just need some slight advice though. I'm a bit paranoid with performance, and while I want to use MMM with FOOK2, I wouldn't mind disabling a few things if it impacts performance. Any plugins I should disable from MMM that are potentially crash-worthy?
    3. blove
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      Not really an issue. More of a personal note. I find my system to be more stable with the MMM Size Scaling and Young Creatures options turned off.
  3. porgyorgy
    porgyorgy
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    wehat is the BAN - Dupe This.esp mean that i see in the sample load order
    1. porgyorgy
      porgyorgy
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      nvm i guess the ban-dup this esp is just a mod lol i guess i don't need it for compatibility
  4. porgyorgy
    porgyorgy
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    will this work with the paradox mmm version
    1. blove
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      Yes, it will.
  5. leemccloskey
    leemccloskey
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    What is in the merge patch in the bottom of the 'sample load order'?
    1. blove
      blove
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      It is a merged patch, created with FO3Edit, which is required when using WMK with the WMK DLC plugins.
  6. MaxxFennig
    MaxxFennig
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    thanx loadz for this ! endorsed 4 sure !
  7. Se7enex
    Se7enex
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    Thank you so much for this compatibility patch! It's reduced my errors from 6 to 2 when making a merged patch. I now get "[03011052] <Error: Could not be resolved>" twice when trying to make a merged patch. I looked into it myself and found an issue with deathclaw meat value but left it alone because i didn't want to break anything. To clarify I have FOOK2 with all of the latest fixes and the dlc improvement and MMM tougher traders, zones respawn menu mode and the project beauty patch.
    1. blove
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      If you are using Project Beauty compatibility patches you will probably run into problems since I have not seen an updated patch for FOOK2 1.2 Open Beta and MMM 6.2.Personally I use a bashed patch and the import faces option with PB as the override.
    2. Se7enex
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      Alright thanks, since all of the Fallout Redesigned changes are cosmetic i figure its safe to just disable the MMM pb plugin right? I dont mind missing out on a few cosmetic changes.

      EDIT: Just removed the PB plugin and i now have 0 errors when making the merged patch. Thanks for the help man!
  8. demonicblues
    demonicblues
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    Thanks for the mod i'll post the outcome later...
  9. freddy_farnsworth
    freddy_farnsworth
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    Hello !

    Glad you are back ! Someday I will look into MMM seems to many optional files for a spawning mod. Dunno, have had no complaints about it not runnin well tho.

    Think it will be the direction I go when I am done with v4.

    Thanks for your work on FO3 ! (all of it

    freddy