I have, and I am running several mods to add food. no problems with crashes due to this mod at least.
I did have others and had to majorly tweak both my load order and create several merged plugins. I am running close to 200 mods and this game unfortunately has a limit of 135. but the merges worked, I ghosted the merged plugins and the game runs fine and my load order is down to 103.
I don't remember this particular mod when I installed it but 1 thing I did notice in all mods that I installed, in some of them the file structure is completely wrong. and some of them have more than one esp. if using mod organizer it prompts you to correct the file structure when you install the mod, but nexus doesn't. by now I have checked every installed mod.
one of my biggest problems and what was actually crashing my game was the archive invalidation exe, I have no clue how to do the text, and the exe is easier. but what it fails to say is before you deactivate it you need to go into your data folder and run the exe. if you remove it from your load order after you activate the program, the bsa is still there. but I went in made a copy and tweaked the name to read :: Fallout - ArchiveInvalidation.bsa, once I did that all of the different textures popped right up in my game. but I did notice when I checked half of my mods had null points, and that was causing the crashes.
I used fo3edit, loot to check my load order, fo3 script to merge several loose and dlc plugins, and create a merged plugin and really cleaned up my load order. then used wyreflash to create a bashed plugin. worked great.
I tried using some of the merged plugins I found on nexus but they were either full of errors or crashing my game. easier to install the mods, leave the primary esm/esp file alone and create my own merged plugin for all the extra. since I had to load the original mods anyways so I could get the texture/meshes and bsa's, truthfully, I actually learned a great deal in 3 days.
I couldn't get beyond the loading screen due to crashing: went in and modified all 3 ini's, set fallout to run darnfield ui, then started cleaning up my load order. took awhile, especially in fo3 edit. somehow it wasn't surprising to find that the dlc's packs from Bethesda are dirty plugins, just really annoying.
to get this to work completely I used the following: LOOT, NEXUS MM, WYREFLASH (WYREBASH) AND FO3EDIT
Hello, I just wanted to ask a question. So, in my game, none of the textures for the new foods work, and in the pipboy, none of them have any icons, it just displays the pipboy error missing icon. The foods still work, but I just wanted to know if there was any way to fix this issue?
sounds like you're missing folders in the meshes file. Did you install via NMM? You could try uninstall and reinstalling if that's the case. Or do it manually. That's guaranteed NOT to miss any folders or file
Hi, awesome mod here mate. Is there a chance you can make a compatibility patch for IMCN please that would make this mod more compatible with the immersion mods.
The food items in this mod are nearly all excellently integrated into the world. Not only do most of the items make sense, the FWE patch does seem to allow you to ease hunger using them. I did find a few items that still heal +5 hp however. This is a small issue, but I read earlier in this forum that somebody hadn't found any healing foods. The item I found was called Mixed Snack Cakes or something like that. Is that from your mod Laulajatar?
You should include Cheezy Poofs from Fallout 1 and 2 and Bloatfly Honey. You know, bees make bee honey, flies make fly honey (or, at least, bloatflies should).
Possibly also Wasteland Penguin Eggs. But that's more a fanon Fallout creature than canon. But then again, neither is Bloatflies making honey. But it just seems like something a mutated fly might do, and is a great reference to EarthBound.
Oh! Also Mutfruit Jam and possibly Mutfruit Juice.
75 comments
I did have others and had to majorly tweak both my load order and create several merged plugins. I am running close to 200 mods and this game unfortunately has a limit of 135. but the merges worked, I ghosted the merged plugins and the game runs fine and my load order is down to 103.
I don't remember this particular mod when I installed it but 1 thing I did notice in all mods that I installed, in some of them the file structure is completely wrong. and some of them have more than one esp. if using mod organizer it prompts you to correct the file structure when you install the mod, but nexus doesn't. by now I have checked every installed mod.
one of my biggest problems and what was actually crashing my game was the archive invalidation exe, I have no clue how to do the text, and the exe is easier. but what it fails to say is before you deactivate it you need to go into your data folder and run the exe. if you remove it from your load order after you activate the program, the bsa is still there. but I went in made a copy and tweaked the name to read :: Fallout - ArchiveInvalidation.bsa, once I did that all of the different textures popped right up in my game. but I did notice when I checked half of my mods had null points, and that was causing the crashes.
I used fo3edit, loot to check my load order, fo3 script to merge several loose and dlc plugins, and create a merged plugin and really cleaned up my load order. then used wyreflash to create a bashed plugin. worked great.
I tried using some of the merged plugins I found on nexus but they were either full of errors or crashing my game. easier to install the mods, leave the primary esm/esp file alone and create my own merged plugin for all the extra. since I had to load the original mods anyways so I could get the texture/meshes and bsa's, truthfully, I actually learned a great deal in 3 days.
I couldn't get beyond the loading screen due to crashing: went in and modified all 3 ini's, set fallout to run darnfield ui, then started cleaning up my load order. took awhile, especially in fo3 edit. somehow it wasn't surprising to find that the dlc's packs from Bethesda are dirty plugins, just really annoying.
to get this to work completely I used the following: LOOT, NEXUS MM, WYREFLASH (WYREBASH) AND FO3EDIT
Distributed mod is killing my game. It's been like a month until it started causing crashes.
"warning: this mod has the file extension .esp but its header makes it an .esm"
Possibly also Wasteland Penguin Eggs. But that's more a fanon Fallout creature than canon. But then again, neither is Bloatflies making honey. But it just seems like something a mutated fly might do, and is a great reference to EarthBound.
Oh! Also Mutfruit Jam and possibly Mutfruit Juice.