Fallout 3
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Mental Gear

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Mental Gear

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60 comments

  1. chicagoasylum
    chicagoasylum
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    Oh wow an update. Gorgeus ammo box retex MG, thank you! :)
    1. Mental Gear
      Mental Gear
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      Thx. Couldn't find the old ammo box retex of FOOK, so I thought hey don't be lazy :)
  2. Renma91
    Renma91
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    Does this work with NMM? Or should I manually install it since I don't use FOMM?
    1. Manan6619
      Manan6619
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      I'd expect NMM will handle it fine... On a good day, at least. I'd really recommend switching to FOMM because of NMM's buggy tendencies.
    2. sturmgewehr44
      sturmgewehr44
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      NMM really does not work well with Fo3. I learned that the hard way. New Vegas, on the other hand handles NMM much better (along with many other things since Bethesda sucks).

      I've had no real problems with FOMM though.
  3. iAMSAMmet
    iAMSAMmet
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    For some reason it takes me 3 hours to download. No issues with any other mods...
  4. underskyzx
    underskyzx
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    Thanks for the mod!

    I like it because it doesn't change the textures much, other packs change too much
  5. AKcelsior
    AKcelsior
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    Thanks for sharing this mod. I'm a little confused. Because I like to hand pick textures, I couldn't help but notice the file names on some of these are suspect. Does FO3 really read nv_paradisefallsdoor.dds? If this is a direct port of your new vegas mod then the next question is; why is new vegas using file names (paradise falls) like that? It's just too strange, figured I would ask to satisfy my curiousity.
    1. Mental Gear
      Mental Gear
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      No need for confusion, if you add 1+1 together you'll find that those can only be remnants of my NV version. The makers just used assets of FO3 and gave them a nv_ suffix for reasons unknown to man(probably distinction).They won't do any harm other than sit around in an unused folder. You can delete them if you need to save 1 or 2 MB of HDD/SSD space and have time for such things in your life.
    2. AKcelsior
      AKcelsior
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      I'm not going to do recon on em. I was just curious why the artists on the dev team named and placed their files the way they did. Oh well, thanks again.
    3. Tyrion79
      Tyrion79
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      Or you could search the texture folder for "nv" and delete those files, which only takes 2 seconds of your time
  6. Mental Gear
    Mental Gear
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    @pietrom
    At least for the toolbox you could use Ojo Bueno's retexture. It's within the 'Objects V1' download: http://newvegas.nexusmods.com/mods/39755
    Filepath:
    Data/Textures/Clutter/Junk/toolbox.dds and /toolbox_n.dds
    Should work in F3 just the same way.
    1. Bundy714
      Bundy714
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      Thanks for the toolbox tip.....I incorporated Ojo Bueno's toolbox dds, toolbox_n.dds and the associated mesh with my MG's Neat Cluter.7z and it worked and looked great. Thanks a lot.

      Between NMC's texture pack, MG's Neat Clutter, and UHQ Terrain Overhaul, my game is looking awesome.

      Thanks for sharing your great work Mental Gear! Endorsed.
  7. GeneCoremon
    GeneCoremon
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    Excellent Texture pack! Goes great when combined with NMC's pack, but I am experiencing a shifting texture/mesh with Holotapes. Do these MODS conflict in any way?
  8. Loki180
    Loki180
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    Cool look a lot better
  9. ERASERhead1
    ERASERhead1
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    Question: are you still doing retextures for the game? With at least 90% of the game retextured by now, there are some retextures I've looked everywhere for and cannot find.

    Safes: cannot find a high resolution safe retexture anywhere, and believe me, I've looked through the ENTIRE nexus. I wish they weren't overlooked, because I enjoy lockpicking and I don't know about anyone else but I get a little excited when I stumble upon one. However with mods like yours in the safes stick out like a sore thumb and look so ugly, it really bums me out.

    Street cones: another item I see everywhere that is just very low res and quite ugly in a completely retextured world. Would be awesome if the caution cones got some love.

    Vanilla sky/cloud retextures: I would love to see vanilla sky/cloud retextures that didn't require an .esp, just a retexture. It seems like every mod on the Nexus requires an .esp with the exception of Enhanced Night Sky, but the daytime vanilla sky/clouds never got retextures. Perhaps mod authors wanted to start from scratch because they are that bad?

    I appreciate the work you have done and thank you.
  10. Clairefun
    Clairefun
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    Aw, this is just lovely. It always felt such a shame to have these 'shapeless blobs of stuff' laying around. Now, they actually look like junk/tyres/old papers etc. Very much helps with the immersion - I only got the game (on PC) a couple of day ago and I'm glad this is amongst my first attempts to mod. Wonderful.