The issue is real enough. I fixed it by moving Death Canyon v3 to near the bottom of my load order, after the three CIvis Romanus fixes. This is just to stop the game from crashing on load. No idea how it (mis)behaves in game.
Aye, good advice. Also try toggling archive-invalidation - also try clean saves (go to an interior non-adjacent vanilla cell, save & exit, restart, save & exit again without leaving that room, then restart again) which I find more useful for removing mods but if you've recently removed a fairly significant one without doing a clean save it might still be causing some odd conflict with this one.
But try installing differently is my biggest suggestion. MO2 is now apparently the "best" mod manager for FO3 & NV - I say "best" because frankly I always just make a backup of my data folder, then manually install, then (order and) activate using FOMM.
Ummm i have a little problem here, Killed all the Raiders outside (took me ages btw) Then i enter the bunker, kill the boss, but i dont find a key to the reward room : / So yeah that pretty much sucks cuz i cant take the Guns : /
EDIT: Anyway it was an awesome mod so i endorsed, but can anyone tell me a fix plz?
Wow! Considering that this is one of the first landmasses ever made, I gotta say that I am extremely impressed! if this is just the beginning of what is great, I can't wait to see what is next!
I just downloaded your work, recommended from Apogee777 web link, I read your description and noted the issue with the geck, If you can screen shot that issue and send me a small txt file describing the detailed parts where it messes up the mod, I will look into it for you. If you still require it.
It's small (for a canyon), but this is good inspiration. I'm also new to the G.E.C.K., so if it's okay with you, I'd like to expand upon this once I get a bit better with the modding resource.
VERY late endorsement, but it was a nice job you did. It had the 'mission' feel to it and would love to see more mods like this.
The guns skill of those raiders must've been pretty accurate. I was using MMM and FWE with 1.5x global damage, and it reminded me of the old days of playing Rogue Spear/Urban Ops terrorist hunt mode with 50 T's. Shoot, hide, shoot, hide, shoot - ah crap!
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You: Mod is bad. Beware.
that dog don't hunt
But try installing differently is my biggest suggestion. MO2 is now apparently the "best" mod manager for FO3 & NV - I say "best" because frankly I always just make a backup of my data folder, then manually install, then (order and) activate using FOMM.
Alderon
Killed all the Raiders outside
(took me ages btw)
Then i enter the bunker, kill the boss, but i dont find a key to the reward room : /
So yeah that pretty much sucks cuz i cant take the Guns : /
EDIT: Anyway it was an awesome mod so i endorsed, but can anyone tell me a fix plz?
The guns skill of those raiders must've been pretty accurate. I was using MMM and FWE with 1.5x global damage, and it reminded me of the old days of playing Rogue Spear/Urban Ops terrorist hunt mode with 50 T's. Shoot, hide, shoot, hide, shoot - ah crap!