Fallout 3

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AbsoluteDesign666

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AbsoluteDesign666

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85 comments

  1. Zalphar
    Zalphar
    • member
    • 0 kudos
    I enjoyed this mod, was fun raiding the raiders. Also the huge amount of sweet loots at the end of it. Great mod.
  2. prspence
    prspence
    • premium
    • 3 kudos
    I just installed this using MO1 and it would cause the game to quit loading the game after the first frame. Beware.
    1. deleted74602088
      deleted74602088
      • account closed
      • 0 kudos
      Nexus: 578 Endorsements, 14,492 Downloads.

      You: Mod is bad. Beware.


      that dog don't hunt
    2. deleted86523568
      deleted86523568
      • account closed
      • 26 kudos
      The issue is real enough. I fixed it by moving Death Canyon v3 to near the bottom of my load order, after the three CIvis Romanus fixes. This is just to stop the game from crashing on load. No idea how it (mis)behaves in game.
    3. streetyson
      streetyson
      • member
      • 102 kudos
      Aye, good advice. Also try toggling archive-invalidation - also try clean saves (go to an interior non-adjacent vanilla cell, save & exit, restart, save & exit again without leaving that room, then restart again) which I find more useful for removing mods but if you've recently removed a fairly significant one without doing a clean save it might still be causing some odd conflict with this one.

      But try installing differently is my biggest suggestion. MO2 is now apparently the "best" mod manager for FO3 & NV - I say "best" because frankly I always just make a backup of my data folder, then manually install, then (order and) activate using FOMM.
  3. AlderonDark
    AlderonDark
    • member
    • 0 kudos
    Delicious mod. Short but murderously fun.

    Alderon
  4. africaboundmish
    africaboundmish
    • member
    • 0 kudos
    Great mod....a bit short but very fun and challenging.
  5. FireStar999
    FireStar999
    • BANNED
    • 31 kudos
    Ummm i have a little problem here,
    Killed all the Raiders outside
    (took me ages btw)
    Then i enter the bunker, kill the boss, but i dont find a key to the reward room : /
    So yeah that pretty much sucks cuz i cant take the Guns : /

    EDIT: Anyway it was an awesome mod so i endorsed, but can anyone tell me a fix plz?
  6. Superrpgman
    Superrpgman
    • member
    • 3 kudos
    Wow! Considering that this is one of the first landmasses ever made, I gotta say that I am extremely impressed! if this is just the beginning of what is great, I can't wait to see what is next!
  7. ccmechanic2
    ccmechanic2
    • BANNED
    • 85 kudos
    I just downloaded your work, recommended from Apogee777 web link, I read your description and noted the issue with the geck, If you can screen shot that issue and send me a small txt file describing the detailed parts where it messes up the mod, I will look into it for you. If you still require it.
  8. Triscuitable
    Triscuitable
    • member
    • 0 kudos
    It's small (for a canyon), but this is good inspiration. I'm also new to the G.E.C.K., so if it's okay with you, I'd like to expand upon this once I get a bit better with the modding resource.
  9. JPZ1987
    JPZ1987
    • member
    • 2 kudos
    VERY late endorsement, but it was a nice job you did. It had the 'mission' feel to it and would love to see more mods like this.

    The guns skill of those raiders must've been pretty accurate. I was using MMM and FWE with 1.5x global damage, and it reminded me of the old days of playing Rogue Spear/Urban Ops terrorist hunt mode with 50 T's. Shoot, hide, shoot, hide, shoot - ah crap!
  10. audioave10
    audioave10
    • member
    • 5 kudos
    I liked the first version of this over a year ago. I'll try the latest version now.