896 comments

  1. Dennai
    Dennai
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    I'm stuck in the Springvale Sewers. I've explored (and cleared) the whole area, north and south. All the doors left to be open are Very Hard difficulty (quite surprising considering this area was designed according to the author for early levelup) and one big gate that requires a key. I found a key inside a suitcase next to a named corpse but that key is working with that gate. Am I missing something?

    I endorsed the mod anyway because I played early versions years ago, and because this version is phenomenal so far (Megaton ant hive, Milgram shack/beastlords spawns and what I've seen of the Springvale sewers). Playing this mod together with MMM and Arwen's is really a terrifying survival experience.
    1. RoyBatterian
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      There's a couple of keys, and he expanded the sewers since the last version. Search the bodies.
    2. djmystro
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      There's a stash of keys down there, I sent you a message with the exact location of the main stash. You need average lockpick to get the first key from the first area (from a desk) but that will allow you access to the other keys, so you can access everywhere down there with average lockpick if you can find the other keys.
      Glad you are enjoying the mod, thanks for the endorsement :)
    3. Dennai
      Dennai
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      Thank you for all your replies. I'll check next time I'm in the area.
  2. User_66301586
    User_66301586
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    Is it alright to clean this through fo3edit? I know some mods are meant to not be cleaned so I'm only asking to be sure :)
    1. RoyBatterian
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      It shouldn't have any dirty edits in it.
    2. User_66301586
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      Noted! Im guessing the ITMs that FO3Edit removed via autoclean mode were not supposed to be removed :)
    3. RoyBatterian
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      Was probably navmesh stuff, it safe to clean.
  3. TomSkele
    TomSkele
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    Great to see you still active here, just shows how dedicated you are in modding, even if it's mods over half a decade old
  4. oldSmOX
    oldSmOX
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    Firstly, sorry for my poor english.

    I experienced a crash when entering springvale sewers and i'm not sure but i think i found the solution. I've installed Archive Invalidation but it seems that in Vortex it doesn't activate at all for some reason. I only activate it in the dashboard and now i enter and exit the sewer with no problem. I'm really not sure if it was a mistake by myself or a bug with Vortex but for those who experienced the problem you can try to desactivate and reactivate the Archive Invalidation. It works for me.

    Edit : It Adds the mod Vortex Archive Invalidation in my mod list, so my manual installation of the previously Archive Invalidation doesn't Work at all.

    My Load order is :

    Unofficial Patch.esm
    World of Pain.esm
    DC interiors.esm
    Imperfection.esm
    Alton.esm
    Project Beauty.esm
    Alton addon.esp
    Fellout Pipboylight.esp
    Fellout zeta.esp
    Fellout Anchorage.esp
    Fellout Broken Steel.esp
    Fellout Point Lookout.esp
    Project Beauty Broken Steel.esp
    Project Beauty Point Lookout.esp
    Fellout Full.esp
    CASM.esp

    I also use some little mods like Type V replacer, armor meshes, greener grass, animation,...
    1. djmystro
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      Thanks for the info, it will probably come in handy :)
  5. dudeguy119
    dudeguy119
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    I've stopped seeing AWOP's unique cooking items (required for recipes). I've seen the food mixers, the recipe notes, but not any of the ingredient items found in MISC items.

    I use other mods, but can't find any conflicts.

    Mainly I use FWE and MMM, but again, not seeing any conflicts. There simply don't appear to be any of these items in the lootlists. I'm not 100% sure how looting items works in FO3, but aren't they supposed to be in a vanilla levelled list for them to appear in vanilla containers? Because I don't see any indication in FO3edit that there's even a file that edits the leveled list.
    1. djmystro
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      The spices are rare and only appear in certain containers, no vanilla lists were altered, just a few containers such as the blue "steamer trunk" & the curved desk, both of which are uncommon (I tried to use containers I had not seen used before to avoid conflicts). Other than those containers they only appear in AWOP locations.
  6. whiskeyjack9105
    whiskeyjack9105
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    Is this compatible with Interesting NPC's?
    1. djmystro
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      Not sure, never tried it but it should be fine.
    2. KresoX
      KresoX
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      I had both installed (and finished and removed the Interesting NPCs in the meantime) and I really don't recall any issues. AWoP is permanently in my load order so I guess I'd notice. So go ahead and enjoy both, both are awesome.
  7. GuardianLeader
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    LOL, I shoot the small toy truck in the Alfresco Lounge in crystal city and well.. It exploded like a real truck, but for real this is an awesome mod. Keep it up.
  8. jjb54
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    Wow! This is great!!

    I have this installed with my Survival Mode and it makes the game a lot more challenging and fun!

    Thanks for the T&E ( Time & Effort ), thanks a bunch, you breathed more new life into FO 3!! :D
  9. comatosedragon
    comatosedragon
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    After doing one of the quests for The Taxidermist (killing 4 Talon members) I was rewarded with a 4D storage device which increased my carry weight by 200lbs. I sold this device, and received the message that my carry weight has been reduced; except it was not. My carry weight is still 425 lbs. Is there a console command to remove this effect?

    I just want to make sure that using "player.setav carryweight" wont inadvertently affect something else, or if there is a specific command for this device. Thanks!
    1. RoyBatterian
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      The script should remove the effect. What happened probably is there is two of the same device when they should be different from each other (the Springvale sewers one is the same). So a bug probably occurred from that. You can look up the effect id in FNVEdit and manually remove it, don't modify your actor value.
    2. comatosedragon
      comatosedragon
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      I never found one in Springvale sewers, but thanks for the info on removing the effect. I'll go do that now.
  10. purpledude137
    purpledude137
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    I installed AWOP4FO3 alongside AWOP for FNV and TTW and all the necessary patches, optionslas I wanted etc. When I open the manhole to Springvale Sewers I experience a ctd. What might I have missed?
    1. djmystro
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      Still not sure of a single cause for this but you can search this thread for others who have solved the problem before.
    2. RoyBatterian
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      The TTW one is stand alone, you do not need this esm.
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