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angelenesdreams

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angelenesdreams

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76 comments

  1. angelenesdreams
    angelenesdreams
    • member
    • 35 kudos
    Sticky
    Sorry, I stepped away from the Nexus for a good while to work on other things. I have just updated the mod with corrections to the two missing mesh issues, so you no longer have to fix that manually. When I first made this mod, I was very wet behind the ears, so I apologize for how sloppily it was put together. I'm sure it's still not perfect, but peronally, I think it's a mod worth saving.

    There are also a few people having issues not seeing the new interior. I have no idea what could be causing this, unless it was the weird way I had packaged it up. I have DLed the mod manually, fixed the issues, and tested it in with a fresh install of the game, and everything is appearing as it should as far as I can see.
  2. sundog005
    sundog005
    • supporter
    • 6 kudos
    I usually lose patience with the Outcasts and murder them all at some point, but mods from the tin can Brotherhood fandom guys tend to make everyone in the power armour factions essential. Are the npcs killable? I don't want to play hunt the form ids. Great looking mod though you are right lazythesda really outdid themselves with the minimal work they put into Fort Indepedence. Endorsed just for fixing that. I'll find out if they are essential soon enough :p
  3. Awesome work
  4. mhahn123
    mhahn123
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    • 210 kudos
    A very nice update to Fort Independence interior. I've used it as part of a merge mashup with other mods that rework the exterior. All in all it filled the slot I was looking to fill while maintaining a vanilla theme. Endorsed.

    That said, it needs cleaning before use as others have mentioned. Should also note that it edits two vanilla AI packages. I reverted the changes and created new packages for the sake of maintaining the author's design. That particular issue probably wouldn't be noticed at all as they are very small changes. It's just not good form to edit vanilla packages used by hundreds of NPCs if it can be avoided.
    1. Zele
      Zele
      • supporter
      • 8 kudos
      Would it be possible to upload them as an Fort Independence Redesigned Patch?  Or maybe better tell us which packages he editet, so we can backup und use the originals after installing this mod? 

      As you say, it might be a nice little mod, but with editing vanila packages it is a no go to install it....
  5. BrainFever
    BrainFever
    • supporter
    • 3 kudos
    FortIndependenceRedesigned.esp has 20 ITMs and 716 UDRs when applying filter for cleaning in FO3Edit. Should it be cleaned or something is gonna break?
    1. MaeseAtorrante
      MaeseAtorrante
      • member
      • 37 kudos
      Anyone knows the answer???
    2. angelenesdreams
      angelenesdreams
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      • 35 kudos
      I made this mod before I heard about dirty mods, sorry. I looked up how to do it and did a clean, and it didn't seem to break anything that I could tell. Go for it.

      I will probably do one final update of this mod to fix things I am not happy with, and *then* I will clean it before uploading. In the meantime, as long as you aren't using a mod that changes the inside of the interior, it should be fine.
    3. expansion80
      expansion80
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      • 0 kudos
      So are you still working on that final update?
    4. Cephaler
      Cephaler
      • account closed
      • 40 kudos
      This is a way old comment, but I'm going to leave an answer here for posterity. UDR means to undelete and disable a particular reference. That being said, when xxxEdit reports these, it is vital that they be removed. They will surely create CTD's in your game if left in tact.

      The reason UDR's appear, is because the author simply removed an item, (trash, or other object.) However, they failed to remove the reference to the object, which will cause instability in your game. The engine is constantly looking for something that is no longer there. Clean your mods. ITM records are not as vital. Identical to master records are good to clean, because they are just unnecessary records. Removing them will cause your game to load quicker, and may even prevent a CTD between other mods that use those same records. Now you know.
  6. yojeff
    yojeff
    • supporter
    • 2 kudos
    Great mod, fits well with my own Outcast stuff.

    I have two specialists who do not talk:
    Changed Specialist H voice type from FemaleAdult02 to FemaleAdult01Default
    Changed Specialist Aberdeen voice type from FemaleAdult04 to FemaleAdult01Default

    I was tired of opening the door with the terminal, so I modified the script

    if player.getinfaction BrotherhoodOutcastAllyFaction == 1
    FortIndependence02Door01REF.activate
    set timer to 5
    SetOpenState 1
    else
    ShowMessage GenericDoorActivatedElsewhereMsg
    endif

    Thanks for the work!
  7. Jena84Plissken
    Jena84Plissken
    • member
    • 44 kudos
    Endorse this mod god work
  8. KresoX
    KresoX
    • member
    • 37 kudos
    Excellent stuff, looks well and works well.
  9. underskyzx
    underskyzx
    • member
    • 2 kudos
    The vanilla fort looked in worse condition than the Brotherhood, that makes no sense! The way I see is the Brotherhood fort isn't in good shape because they use their resources to help the people in need, while the Outcasts don't care about the wastelanders they only care about their beloved technology so they have more resources for themselves.

    That's the way it should be, Bethesda should have paid more attention instead of just ctrl+c ctrl+v a generic building and calling it the Outcasts fort.

    Thanks you fixing this issue, with your mod you made Fort Independence how it should be, graciously modifying what needed to be modified not exaggerating, good job!
  10. xENJAJVEx
    xENJAJVEx
    • member
    • 3 kudos
    Really good mod especially for an Outcast play through or something. But, for some reason any unequipped Outcast power armor
    that is laying about flashes white/see through. It can't be archive invalidation as I have that on.

    I don't really care actually, it's a minor problem easily remedied! Endorsed!
  11. Paladinia44
    Paladinia44
    • member
    • 1 kudos
    Good mod, it really adds to the outcast faction. However, when I tried to convert this mod to TTW, all the floors disappeared and a few other things went wrong. I don't suppose as the original author you could give it a go could you?