Fallout 3

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MyGoodEye and Gopher

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Gopher

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100 comments

  1. Edgar132
    Edgar132
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    I want to put it on my xbox 360, does it produce a lot of LAG?











  2. RSMLemonGaming
    RSMLemonGaming
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    IF THE MOD DOESN'T WO?RK, AND YOU ARE NOT USING FOSE
    Here is the workaround:

    • Download the GECK? and install inside your game folder.
    • Make sure to extract the Dynavision esp inside your game's data  folder (i.e. don't install it with MO2).

    • Open the GECK, go to File->Data, check the tickbox next the Dynavision esp and click on "Set as Active File".

    • Hit "OK" and wait a minute for the editor to load the plugin.
    • Go into Edit->Find Text, select the "Scripts" tab and type DYNADOF.
    • Double-click on the entry marked "SCPT Form 'DYNADOF' (01004747)". This will open a Script Edit dialog box.

    • Some lines in the script are problematic as they require FOSE. As per fosley's post below, here they are:

      In the script DYNADOF:
      Line 68, Player.GetEquippedObject 5.
      Line 69, GetWeaponHasScope EquipedWeapon, GetUIFloat "HUDMainMenu\_dynavision_scoped".
      Line 145, IsKeyPressed 257.

      -- fosley

    • Either comment out (precede by a semicolon ; ) or delete the lines mentionned above.
    • Save the script in Script->Save, then close the Script Edit dialog box.
    • Save the plugin in File->Save.
    • If you use a mod manager like MO2, make sure you refresh it and enable the modified Dynavision ESP as an unmanaged/standalone plugin.
    • Run Fallout 3 - the dynamic DOF effect should now work! Note that it won't trigger when scoping.

      Hopefully this will help someone!
      These tweaks effectively fixed the issue for me. If this doesn't work, feel free to ask.

      Many thanks again to fosley's old post for his taking the time to investigate the issue in depth.
      ?
      Cheers,
      Thur


  3. pehlivan18
    pehlivan18
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    sadly this mod doesnt work :(
    no other mods than anchorage elevator mod fix
    dof enabled in launcher+ falloutprefs.ini(both documents and game folder)
    i have activated the esp in the launcher

    :(
  4. SquallLion1
    SquallLion1
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    endorsed.
    ironically, vanilla dof has to be activated in order this mod works. (thought a conflict)
  5. ryanmar
    ryanmar
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    This mod causes some pretty strange visual glitches (armors losing their texture, characters turning invisible) when used with Realistic Interior Lighting, so I had to uninstall it. Anyone know why that happens?
  6. xENJAJVEx
    xENJAJVEx
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    So do people actually play with this on or is it more for taking screenshots/making movies sort of thing?
    1. KresoX
      KresoX
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      For me, definitely the latter The real playing with it turned on seems unnatural to me, as I'm not looking only at what the cursor is pointed and not only right in front of me...
  7. lucastimothy
    lucastimothy
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    I have the same problem that it seems many people do - depth of field doesn't work except for the Soft Blur feature or whatever it's called. Note that I don't have FOSE and I refuse to get it (don't ask why). Apparently it doesn't need FOSE so this *shouldn't* be a problem, correct? Don't get me wrong, I ADORE Gopher and his work, just maybe you PLEASE look into this, as I'm not the only one experiencing this. Please reply Gopher or anyone that maybe has a fix??
    1. lucastimothy
      lucastimothy
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      Also note that I do in fact have Depth of Field enabled in my launcher settings.
    2. JovialGiblets
      JovialGiblets
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      I'm asking why.
    3. lucastimothy
      lucastimothy
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      @JovialGiblets it doesn't matter, since this mod apparently doesn't require FOSE. There should be no problem, but there is.
    4. Eliastkng
      Eliastkng
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      try to install fose, atleast it solve my problem.
  8. NeroEM9
    NeroEM9
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    *Edit* Worked.
  9. fosley
    fosley
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    There are numerous places where the addon currently requires FOSE to work.

    In the script DYNADOF:
    Line 68, Player.GetEquippedObject 5.
    Line 69, GetWeaponHasScope EquipedWeapon, GetUIFloat "HUDMainMenu\_dynavision_scoped".
    Line 145, IsKeyPressed 257.

    All of these are related to blur while using a scope. Removing this functionality allows the mod to function without FOSE normally. I commented out lines 68-69 and lines 144-158 then saved everything, which seems to be working fine. There's a bunch of other crap that could also be commented/removed at this point, since it's effectively never used, but I didn't bother.

    It's possible you could find a way to keep the above functionality without FOSE, but I hate DoF and plan to uninstall in a few minutes, so I didn't bother. (I'm on this mod because my mouse sensitivity changes whenever an imod uses DoF, and I needed to see if it was just the NVG mod or what. Then I decided to find solutions to reported problems while I was here. )

    Alternately, the best plan would be to use two different scripts and quests. Then if FOSE is active, use the script that requires FOSE. If FOSE is inactive, use the default script with no scope support. See the addon Sprint Mod for one example of how to detect FOSE (there might be a better way, but I happened to be troubleshooting that addon a few weeks ago and noticed the FOSE detection scripts while I was there).

    I would upload my version as a temp fix, but the author permissions state no modifications without permission from the author. Since he seems to be active, hopefully he'll just upload a fix himself soon.
  10. Gopher
    Gopher
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    One of the ini files needs 'bDoDepthOfField=1' ion it. I think it is the FalloutPrefs.ini
    1. ikill4fun32
      ikill4fun32
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      uhhh, if you're still active, could you please put that in the disc. so other people can see it, because thats why it never worked and i was confused.
    2. fosley
      fosley
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      IMPORTANT
      It should go without saying, but you do have to enable Depth of Field in your Fallout 3 launcher settings.

      It's already in the description. Changing it the launcher changes it in the .ini.