sadly this mod doesnt work :( no other mods than anchorage elevator mod fix dof enabled in launcher+ falloutprefs.ini(both documents and game folder) i have activated the esp in the launcher
This mod causes some pretty strange visual glitches (armors losing their texture, characters turning invisible) when used with Realistic Interior Lighting, so I had to uninstall it. Anyone know why that happens?
For me, definitely the latter The real playing with it turned on seems unnatural to me, as I'm not looking only at what the cursor is pointed and not only right in front of me...
I have the same problem that it seems many people do - depth of field doesn't work except for the Soft Blur feature or whatever it's called. Note that I don't have FOSE and I refuse to get it (don't ask why). Apparently it doesn't need FOSE so this *shouldn't* be a problem, correct? Don't get me wrong, I ADORE Gopher and his work, just maybe you PLEASE look into this, as I'm not the only one experiencing this. Please reply Gopher or anyone that maybe has a fix??
All of these are related to blur while using a scope. Removing this functionality allows the mod to function without FOSE normally. I commented out lines 68-69 and lines 144-158 then saved everything, which seems to be working fine. There's a bunch of other crap that could also be commented/removed at this point, since it's effectively never used, but I didn't bother.
It's possible you could find a way to keep the above functionality without FOSE, but I hate DoF and plan to uninstall in a few minutes, so I didn't bother. (I'm on this mod because my mouse sensitivity changes whenever an imod uses DoF, and I needed to see if it was just the NVG mod or what. Then I decided to find solutions to reported problems while I was here. )
Alternately, the best plan would be to use two different scripts and quests. Then if FOSE is active, use the script that requires FOSE. If FOSE is inactive, use the default script with no scope support. See the addon Sprint Mod for one example of how to detect FOSE (there might be a better way, but I happened to be troubleshooting that addon a few weeks ago and noticed the FOSE detection scripts while I was there).
I would upload my version as a temp fix, but the author permissions state no modifications without permission from the author. Since he seems to be active, hopefully he'll just upload a fix himself soon.
100 comments
Here is the workaround:
Hopefully this will help someone!
These tweaks effectively fixed the issue for me. If this doesn't work, feel free to ask.
Many thanks again to fosley's old post for his taking the time to investigate the issue in depth.
?
Cheers,
Thur
no other mods than anchorage elevator mod fix
dof enabled in launcher+ falloutprefs.ini(both documents and game folder)
i have activated the esp in the launcher
:(
ironically, vanilla dof has to be activated in order this mod works. (thought a conflict)
In the script DYNADOF:
Line 68, Player.GetEquippedObject 5.
Line 69, GetWeaponHasScope EquipedWeapon, GetUIFloat "HUDMainMenu\_dynavision_scoped".
Line 145, IsKeyPressed 257.
All of these are related to blur while using a scope. Removing this functionality allows the mod to function without FOSE normally. I commented out lines 68-69 and lines 144-158 then saved everything, which seems to be working fine. There's a bunch of other crap that could also be commented/removed at this point, since it's effectively never used, but I didn't bother.
It's possible you could find a way to keep the above functionality without FOSE, but I hate DoF and plan to uninstall in a few minutes, so I didn't bother. (I'm on this mod because my mouse sensitivity changes whenever an imod uses DoF, and I needed to see if it was just the NVG mod or what. Then I decided to find solutions to reported problems while I was here.
Alternately, the best plan would be to use two different scripts and quests. Then if FOSE is active, use the script that requires FOSE. If FOSE is inactive, use the default script with no scope support. See the addon Sprint Mod for one example of how to detect FOSE (there might be a better way, but I happened to be troubleshooting that addon a few weeks ago and noticed the FOSE detection scripts while I was there).
I would upload my version as a temp fix, but the author permissions state no modifications without permission from the author. Since he seems to be active, hopefully he'll just upload a fix himself soon.
It's already in the description. Changing it the launcher changes it in the .ini.