Works nice, the area around Anchorage war memorial has always been so empty and boring that I actually enjoy having someone there, even if it were the Raiders. Works nice. And only now did I realize that there's also a separate "upgraded" mod, so on to that one...
Just so you guys know, I was working on a new version of this mod, but for some reason the file got corrupted, and I lost all the data for it. It included new indoor areas that I created and a lot more raider encampments, I think it totaled at 8. That being said, If you guys want me to re-do that mod, just reply to this comment or message me.
P.S. I need someone who can do re-textures of armors and weapons for the Raider leader I'm making. If your interested, please contact me and we can speak more about it.
I've been able to add the Vanilla Raidier Forts Upgrades.esp, Raider Fort-Anchorage-mem.esp and Raider Fort-North-BIgtown.esp, BUT.. when I add the Raider-Fort-Southwest-ANdale.esp it makes my game crash???
just played the big Town and Andale forts, those were worthwhile encounters indeed ... ">
by the way, the ****SPOILERS HERE**** Big Town settlement actually is close to that big ugly mutie master "> so I suppose your raiders are gonna tear him apart as soon as he respawns for me ... right?? interesting ....
thank u, endorsed already ... deserves more endorsements for sure ">
@ SkitsofRandom I've already started upgrading Vanilla Raider forts/camps. So far i've worked on Evergreen Mills, Springvale Elementary, and Bethesda Ruins. I basically added a lot more raiders, raider bosses, and fortifications to them.
I think this mod looks like it's got some potential. I would love to see a lot more raider patrols because I honestly hate them in FWE. They are savage monsters that kill you quickly in the start, just like they should. So I do agree with the others that you should increase raider spawns, because it would make the game a lot more challenging.
So would using a mod like the increased spawns module in MMM affect this mod's locations as well? I know that entering Evergreen Mills with it active gives you a small army or raiders to mow down.
@ CommanderJuraks Thanks for the compliments I might add raiders to places like Evergreen Mills and places like Springvale Elementary. Thats a good idea and would make the vanilla forts much better and tougher. I might also add some bosses to the Vanilla Raider forts too, so its not just a bunch of generic "Raiders" without a leader.
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Still, good job, worth the endorsement.
P.S. I need someone who can do re-textures of armors and weapons for the Raider leader I'm making. If your interested, please contact me and we can speak more about it.
You have my vote for a new version of this mod.
by the way, the ****SPOILERS HERE**** Big Town settlement actually is close to that big ugly mutie master
thank u, endorsed already ... deserves more endorsements for sure