HI all, i know this tread is 10 months old but i install this mod 2 day ago and haved same problem with ironsight, i modified the flag suggested by papamac67 in fwe plugin and it work, maybe someone wants to know how made it.
Disable 1st person aimation is quite simple, if you have a minimal knowledge with fo3edit:
- lunch fo3edit, and when sort plugin list appears right click, select none - select only ZL-ACRForFWE.esp plugin (fo3edit automatically load all master related, but not worry is normal) - expand plugin, expand weapon section - now you have long list reference (green records) - select the first record "04001BF9 - ZLACRBar145 - ACR (14,5" Carbine)" (numbers must change but is for example) - on first column search DNAM --> Flag1 on the right, in ZL-ACRForFWE, you must have "don't use 1st person IS animations" - right click on it --> edit --> OK --> deselect flag and click ok
Repeat this proces for all non scope weapons, i know is tedius but i dont know how make multiple changes, for my game work very well.
IMPORTANT!!!!! make sure to backup plugin after all change maded or you lost all modification!!!!
PS: im italian please forgive any eng grammar issue ;-) if want more info send me a message and i reply when back on nexus.
So, apparently this mod overrides the Super Mutant ACR equipment fix that Zealotlee posted a while back. Can this be looked into, or am I doing something wrong?
I tried this and the KDZ's ironsight fix for Zealotlees MP5 and neither 1 of them worked properly. I tried many different load orders and reinstall's of the mods and its still broke. For me, when I press for ironsights on either gun, I just get the vanilla zoom, but when I pull the trigger THEN it goes to ironsight? Kinda defeats the purpose of having ironsights if you can't use it when aiming but only firing. Every other gun I have ironsights works as its supposed to...only these 2 guns with KDZ "fixes"? So..Does it work properly for everyone else? Or maybe this is how he made them?
EDIT: I found the problem...for me at least. If you use the "FWE PLUG-IN" mentioned on Zealotlees ACR mod page it breaks this ironsights fix. Either uninstall it or go into FOEDIT and remove the "Don't use 1st person IS animations" flag it adds.
OK, I KNEW that as soon as I posted about this, it'd fix itself...for various reasons I ditched the merged patch/Master Update with a Bashed patch and the ironsights now works fine. Dunno why...
I've got this, FWE and RH Ironsights installed (among other mods), and using an FO3Edit merged patch and Master Update; this isn't working (I know...terribly informative there, but I'm not sure what else to say). RH Ironsights in general is working fine, AFAICT (both are very recent installs into an existing build). I can post specific info If needed...tell me what you want to see.
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i know this tread is 10 months old but i install this mod 2 day ago and haved same problem with ironsight, i modified the flag suggested by papamac67 in fwe plugin and it work, maybe someone wants to know how made it.
Disable 1st person aimation is quite simple, if you have a minimal knowledge with fo3edit:
- lunch fo3edit, and when sort plugin list appears right click, select none
- select only ZL-ACRForFWE.esp plugin (fo3edit automatically load all master related, but not worry is normal)
- expand plugin, expand weapon section
- now you have long list reference (green records)
- select the first record "04001BF9 - ZLACRBar145 - ACR (14,5" Carbine)" (numbers must change but is for example)
- on first column search DNAM --> Flag1 on the right, in ZL-ACRForFWE, you must have "don't use 1st person IS animations"
- right click on it --> edit --> OK --> deselect flag and click ok
Repeat this proces for all non scope weapons, i know is tedius but i dont know how make multiple changes, for my game work very well.
IMPORTANT!!!!! make sure to backup plugin after all change maded or you lost all modification!!!!
PS: im italian please forgive any eng grammar issue ;-) if want more info send me a message and i reply when back on nexus.
Have a nice game
Nino791
EDIT:
I found the problem...for me at least. If you use the "FWE PLUG-IN" mentioned on Zealotlees ACR mod page it breaks this ironsights fix. Either uninstall it or go into FOEDIT and remove the "Don't use 1st person IS animations" flag it adds.
I've got this, FWE and RH Ironsights installed (among other mods), and using an FO3Edit merged patch and Master Update; this isn't working (I know...terribly informative there, but I'm not sure what else to say). RH Ironsights in general is working fine, AFAICT (both are very recent installs into an existing build). I can post specific info If needed...tell me what you want to see.
EDIT: I'm stupid and it works now.