Ok, I obviously don't know what I am doing in the GECK. Whenever I add a new car texture, make the mod, etc., the cars are always floating about four feet off the ground. When I take out the mesh file, the cars return to normal. I would love to add new stuff to my game but not at the expense of "floating cars". I have replaced armor, signs, clutter, and never had a result like this. If anyone can tell me what I am doing wrong, I would greatly appreciate it.
Thought this would be a good place to post this , In my mod http://fallout3.nexusmods.com/mods/11991//? I have already created variations like this however that is not the point im trying to make,The mod i was working on is at the moment dead and have not been working on however am starting to work on it again and I would need help from anyone who are good at concepts, scripting , quests , Modelling, and textures etc, Im okay in the retexturing department however modelling is .. well a big No no ahaha So yeah. Also Kudo's for the work AlbinoPolarBear like KDS said I support anything which helps creating a restored wasteland but if you wish to help me please Pm me Thanks!
Regardless, I like this. I support anything that adds flavour to a restored wasteland. This is exactly what a lot of people want to see, including myself.
Very, very nice. Tell me, are those fixed models or the same broken one that was shipped with the game? As in the Fixed model Car03_clean.nif that is in the Fallout - Meshes.bsa and even has it's own ID item in the GECK.
The problem with that model is that it has broken collision
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Thanks!
I support anything that adds flavour to a restored wasteland.
This is exactly what a lot of people want to see, including myself.
Thanks!
@KD Studios
Yeah, it's the "broken" model.
Tell me, are those fixed models or the same broken one that was shipped with the game?
As in the Fixed model Car03_clean.nif that is in the Fallout - Meshes.bsa and even has it's own ID item in the GECK.
The problem with that model is that it has broken collision
freddy