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Mentilreq

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mentilreq

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18 comments

  1. boxQueue
    boxQueue
    • member
    • 0 kudos
    It's a good mod. But I probably won't use it in my game. The reason why I won't use it in my game is because it repairs things poorly. It is a pity that the author of the mod did not make different repair options. It's such a shame to see good mods, but not fully implemented.
  2. SelciaD
    SelciaD
    • member
    • 2 kudos
    Awesome mod! Thank you! :)
  3. LeavingUndad
    LeavingUndad
    • member
    • 21 kudos
    I've managed to change the scripts so the amount of health of the equipped weapon and armor, repaired with introduced by the mod repair kits, depends on player character's Repair Skill level and is maxed to 50% at Repair Skill level 100 and higher. I may not upload the changed *.esp file without the permission of the author, but hopefully I may share the edited scripts here, if anybody's interested.
    1. wdizi
      wdizi
      • member
      • 0 kudos
      How? Please do share cause I just tried it out and it feels pretty broken being able to repair things 100%
    2. LeavingUndad
      LeavingUndad
      • member
      • 21 kudos
      Open Weapon Repair Kits.esp in xEdit (FO3Edit.exe), open Script -> 01000EA6 aaaMRwrkScript and change it to:
      Spoiler:  
      Show
      SCN aaaMRwrkScript

      Begin ScriptEffectStart
      if (player.getav repair >= 100) 
      ModWeaponHealthPerc 50
      elseif (player.getav repair >= 90)
      ModWeaponHealthPerc 45
      elseif (player.getav repair >= 80)
      ModWeaponHealthPerc 40
      elseif (player.getav repair >= 70)
      ModWeaponHealthPerc 35
      elseif (player.getav repair >= 60)
      ModWeaponHealthPerc 30
      elseif (player.getav repair >= 50)
      ModWeaponHealthPerc 25
      elseif (player.getav repair >= 40)
      ModWeaponHealthPerc 20
      elseif (player.getav repair >= 30)
      ModWeaponHealthPerc 15
      elseif (player.getav repair >= 20)
      ModWeaponHealthPerc 10
      elseif (player.getav repair <= 19)
      ModWeaponHealthPerc 5
      else
      endif
      PlaySound UIRepairWeapon
      End


      Save the script and exit xEdit saving the plugin, that's all. Don't forget to rebuild the Merged Patch (or Bashed Patch) afterwards.
      You can also add to the game Armor Repair Kits with a similar script likewise as it's done in the mod. Optionally you can add new items to appropriate Levelled Lists so that they could appear in the loot as well.
    3. Vylayan
      Vylayan
      • member
      • 17 kudos
      Nice, Nibenon76. Thanks.
  4. JojoG182
    JojoG182
    • member
    • 0 kudos
    This doesn't work for me at all :(
  5. Oilers
    Oilers
    • member
    • 6 kudos
    I do a lot of time looking for mod that allows Repair Kit to repair the same time as armor and weapons.
    Your Weapon Repair Kit in my opinion has the most optimum!
    Amazing job. I endorse of this mod.
    Please add a version of the mode with the ability to repair in 20%
  6. TheIronTurtle
    TheIronTurtle
    • member
    • 0 kudos
    Thanks for adding a weapon and armor repairing that you actually have to acquire and use parts for. As for the percentage to repair, 25% is ideal, and I personally would like to see a 10% repair option.
  7. JUGULADOR
    JUGULADOR
    • member
    • 0 kudos
    The Armor Repair Kit don´t work with Chinese Stealth Armor and Tesla... any bug or incompatibility?

    By the way... great mod, to be perfect just need to only do partial repair, not full.
  8. lorddragoblade
    lorddragoblade
    • member
    • 2 kudos
    aslo idee 25%50%75%100 versions woud be gread
  9. lorddragoblade
    lorddragoblade
    • member
    • 2 kudos
    firsttings first endors but wen i wand to upgrade 2ve 3.0 the fill says 2.0 file alredy exixts
    no biggy yust leting you now
  10. tracker88
    tracker88
    • member
    • 0 kudos
    Great addon, works as advertised..endorsed!