It shouldn't be an interior cell. It's realistic as is. Same for the traffic cones, I agree with modder's decision. These things are always painfully underrated. As someone who doesn't fast travel for realism, finding little things like these in the wastes are excellent. Makes you feel like the game isn't made for one god-character who can port anywhere and doesn't need to sleep or eat.
First make the texture set. In the Object Window, go to Texture Sets and add a NEW one. Name it, and use trafficcone01 as your diffuse and trafficone01_n as your gloss. Save it.
In your Object Window, go to Static > Clutter and click NEW. Name it, then click Edit for the model and add the NIF in. The Alternate Textures window should have your texture set in it. Save, and now you have your new static object.
15 comments
Thank you, do you have any suggestions on what to add?
What do you mean? Like make the inside of the truck it's own cell or what?
Thanks that's what I was aiming for.
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I decided not to make the things static.
I think it's more realistic when things can move and you can move them around.
Thanks. I'll try that later or tomorrow.
Extract the following files from your Fallout BSA:
meshes>clutter>OfficeTrafficCone01.NIF
textures>clutter>OfficeTrafficCone01.DDS
textures>clutter>OfficeTrafficCone01_n.DDS
Place those into your data folder. In the GECK:
First make the texture set. In the Object Window, go to Texture Sets and add a NEW one. Name it, and use trafficcone01 as your diffuse and trafficone01_n as your gloss. Save it.
In your Object Window, go to Static > Clutter and click NEW. Name it, then click Edit for the model and add the NIF in. The Alternate Textures window should have your texture set in it. Save, and now you have your new static object.
Good for porting objects between Fallout games.