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JamesPoulton

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JamesPoulton

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15 comments

  1. anstapasolivagus
    anstapasolivagus
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    • 3 kudos
    Best mods are mostly the little ones. Such as this one. 
  2. JamesPoulton
    JamesPoulton
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    • 2 kudos
    Extremely late reply, I'm moving house.
    Thank you, do you have any suggestions on what to add?
  3. Angmarod
    Angmarod
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    • 3 kudos
    It shouldn't be an interior cell. It's realistic as is. Same for the traffic cones, I agree with modder's decision. These things are always painfully underrated. As someone who doesn't fast travel for realism, finding little things like these in the wastes are excellent. Makes you feel like the game isn't made for one god-character who can port anywhere and doesn't need to sleep or eat.
  4. JamesPoulton
    JamesPoulton
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    • 2 kudos
    @crazyman101
    What do you mean? Like make the inside of the truck it's own cell or what?
  5. crazyman101
    crazyman101
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    • 1 kudos
    Make a interior cell....
  6. Bhishma
    Bhishma
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    • 2 kudos
    Good Idea. Can you make a travel mod too?
  7. JamesPoulton
    JamesPoulton
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    @RJ132
    Thanks that's what I was aiming for.
    -------------------------------------------------------------

    I decided not to make the things static.
    I think it's more realistic when things can move and you can move them around.
  8. RJ132
    RJ132
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    It's always good to see a new house mod that fits the post apocalyptic theme.
  9. JamesPoulton
    JamesPoulton
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    angelenesdreams
    Thanks. I'll try that later or tomorrow.
  10. angelenesdreams
    angelenesdreams
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    • 35 kudos
    How to make the traffic cone (or any other Havok object) static clutter:

    Extract the following files from your Fallout BSA:

    meshes>clutter>OfficeTrafficCone01.NIF

    textures>clutter>OfficeTrafficCone01.DDS
    textures>clutter>OfficeTrafficCone01_n.DDS

    Place those into your data folder. In the GECK:

    First make the texture set. In the Object Window, go to Texture Sets and add a NEW one. Name it, and use trafficcone01 as your diffuse and trafficone01_n as your gloss. Save it.

    In your Object Window, go to Static > Clutter and click NEW. Name it, then click Edit for the model and add the NIF in. The Alternate Textures window should have your texture set in it. Save, and now you have your new static object.

    Good for porting objects between Fallout games.