I'm a little bitter it took me several years to find this tutorial but I'm so glad I have found it now, definitely gonna put it to great use! Thank you so much <3
Hello, as it is a NifSkope tutorial, I dare ask a question. It's all about mesh editing and selecting vertices. There are situations, when porting to 3d editor is not worth time. When I need to edit a couple of vertices, I can do this in NifSkope. But it's extrimely hard to find wanted vertice, especially if there are billions of them, you need to scroll down the list of vertices.
Spoiler:
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The question is: how to make the process of vertices selecting easier, does NifSkope have a tool for that, or maybe NifSkope teem is planning to add such a tool?
Great tutorial, the console commands will come in handy when making screenshots, the porting/NifSkope/Blender I already know, though Photoshop is still a mistery to me.
And HY8 probably wants these in .pdf because he has Office 2003 which can't run .docx files without the compatibility pack. Either that or he likes .pdf more.
Oh, and whistletense, to reload the texture in blender, press F6 and under Image click "Unlink Image block (it's an X button in Buttons window, next to reload button), click Load, navigate to the texture and load it.
I don't think that would be much of a problem, but out of curiosity, why? Are you having trouble viewing them, or is it a problem with the way I've formatted it?
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Thank you so much <3
It's all about mesh editing and selecting vertices. There are situations, when porting to 3d editor is not worth time. When I need to edit a couple of vertices, I can do this in NifSkope. But it's extrimely hard to find wanted vertice, especially if there are billions of them, you need to scroll down the list of vertices.
The question is: how to make the process of vertices selecting easier, does NifSkope have a tool for that, or maybe NifSkope teem is planning to add such a tool?
Well, three questions after all, sorry.
Ive done everything how you said in the tut (i think) but when i import the nif into GECK it doesnt show the model,just the body.
Ive edited the shaderproperties and it looked okay so im not sure whats wrong o.O
And HY8 probably wants these in .pdf because he has Office 2003 which can't run .docx files without the compatibility pack. Either that or he likes .pdf more.
Oh, and whistletense, to reload the texture in blender, press F6 and under Image click "Unlink Image block (it's an X button in Buttons window, next to reload button), click Load, navigate to the texture and load it.
+k +e