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This page was last updated on 05 July 2015, 10:57PM
- Changelogs
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Version 2.08
- Getting healed by medics now gives Medicine experience, as long as a serious wound is cured.
- The mod's own stats menu now contains indication of how to advance each skill.
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Version 2.07
- The silent XP-altering perks detection works only if the player is at least level 3. Thus, at levels 1 and 2 it is not silent anymore.
- The modified Two Perks Per Level file has been updated to v5 to account for a similar issue.
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Version 2.06
- XP-altering perks detection is now silent.
- The modified Two Perks Per Level file now includes the option to select perks later.
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Version 2.05
- Slightly changed the way XP is handled.
- Shortened the name of Extended Skills' effect.
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Version 2.04
- Changed the priority of the perk Educated, hoping it will no longer overwrite PMP's attempt to set skill points gained at level up to 0.
- Changed the suggested settings for Skill Rates Throttle.
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Version 2.03
- Bugfix: the formula for the XP to be given when re-enabling the XP system was wrong.
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Version 2.02
- Lockpick Failures are now taken into account and give half of the Lockpick experience that a Lockpick Success would give; this does not alter the Lockpick experience got if the lock is successfully unlocked afterwards.
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Version 2.01
- Bugfix: Barter skill advancement was 50 times faster than intended.
- Reworked Skill Rates Throttle.
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Version 2.00
- The mod has been completely rewritten, for improved stability and performance.
- New feature: Skill Rates Throttle: if enabled, this option lets the mod adjust each skill gaining rate based on how fast is that skill increasing.
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Version 1.16fix
- Bugfix: partial skill advancements were only shown if Extended Skills was enabled.
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Version 1.16
- Extended Skills: now Boxing changes the effectiveness and speed of bare fists.
- Bugfix for Leveled Lists BeGone: fixed an issue with XP system and faking low player levels.
- It is now possible to set a key to easily show player's stats during normal gameplay.
- New and exciting bugs due to me being a moron and accidentally deleting the .esp ... after recovering from the subsequent infarction, luckily Drive Rescue restored the hopefully intact file.
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Version 1.15fix3
- Bugfix: the perk recognition system could cause a levelup if it detected XP-enhancing perks.
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Version 1.15fix2
- Added a missing script line in the hybrid level progression system.
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Version 1.15fix
- The in-game inventory menu now also shows the progress to the next skill level.
- Slightly lighter and more stable script.
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Version 1.15
- Perks altering XP gaining are now automatically detected, even if mod-added.
- Slightly changed the way tagged skills and Educated are implemented.
- Extended Skills pacing now depends also on their related skills' settings.
- Trainers in the Wasteland: it is now optionally possible to have a preview of how much training will cost.
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Version 1.14fix2
- Slightly modified esp.
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Version 1.14fix
- Bugfix: a line in the new crafting tracking system was bugged.
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Version 1.14
- Item crafting is now better tracked.
- The skill pacing menu is now more clear about the meaning of the "all" setting.
- Skipping conversations now rewards some Speech experience.
- Bugfix: Speech Successes no longer give negligible Speech experience.
- Bugfix: the half XP half skill advancement leveling option didn't correctly revert player's level if LLBG was enabled.
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Version 1.13
- Faster Sneak advancement and events recognition.
- New feature: optional, hybrid level advancement.
- Bugfix: the feature "Leveled Lists - Begone" didn't work properly with the core PMP mod disabled.
- Bugfix: it was impossible to raise Sneak.
- Other minor bugfixes.
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Version 1.12fix
- Bugfix for "Trainers in the Wasteland".
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Version 1.12
- Feature "Trainers in the Wasteland": training can now be optionally bound to NPCs' faction.
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Version 1.11
- New feature: optionally, NPCs can train the player... for a price.
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Version 1.10
- It is now possible to set each skill progression rate individually.
- New option: it is now possible to have both the XP system and the skill-progression-through-practice system.
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Version 1.09
- Tagged skills and the perks "Educated" and "Swift Learner" are now taken into account for skill advancement.
- Added the option to bind skill progression to both player's level and player's skill points.
- Added the option to make skill progression dependent on each skill's associated SPECIAL stat instead of Intelligence.
- Feature "Extended Skills": added the Flamers sub-class.
- Bugfix: sometimes, activating the mod would set player's level to the maximum value.
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Version 1.08fixed
- Bugfix: Extended Skills didn't update Big Guns correctly.
- Stimpacks and Rad-away contribute again to the Medicine skill.
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Version 1.08
- Feature "Extended Skills" no longer makes skill books (or similar objects) useless.
- Bugfix: a portion of the script that manages Repair wasn't correctly written.
- Player's level advancement speed is now customizable.
- Bartering extremely high-value items now doesn't reward too much Berter experience.
- Having items repaired now rewards less experience.
- Stimpacks and Rad-away no longer contribute to the Medicine skill.
- Reading books now counts toward player's level advancement.
- The in-game menu should now be easier to use.
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Version 1.07
- Changed how the script handles player's experience when disabling or restarting the mod.
- Player's level advancement is now bound to player's Intelligence.
- Maxed skills now count toward player's level advancement.
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Version 1.06
- Switched the skill tracking system to one hopefully better.
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Version 1.05beta
- Repair skill now gives a little bonus to Lockpick
- Feature "Extended Skills": Big Guns, Explosives, Melee Weapons and Unarmed are extended too
- Bugfix: the feature "Leveled Lists - Begone" didn't reset itself properly
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Version 1.04beta3
- Bugfix: incomplete script line for the feature "Extended Skills"
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Version 1.04beta2
- Hopefully better Science, Speech, Repair and Sneak skill advancement.
- Bugfix: levelup after VATS
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Version 1.04beta
- Bugfix for the repair menu
- New feature: optionally, Small Guns and Energy Weapons can be extended
- Barter is now based upon the actual value of the items you sell or buy
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Version 1.03beta
- New feature: optionally, sets world's level to a fixed value, so that you face always the same world
- New option: skill advancement optionally bound to skill level instead of player level
- Bugfix
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Version 1.02
- "Fallout3.esm" is no longer a required master file.
- Customizable skill cap
- Expanded "cheat" menu (it's now possible to reduce your skill level)
- Polished and improved script
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Version 1.01
- Various bugfixes
- Expanded in-game menu
- New feature: option to make the game report when a skill has increased
- New feature: disable/re-enable mod option
- New feature: customizable level cap (which unifies the "Broken Steel" and "vanilla" versions of this mod)
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Version 1.0
- Mod released
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- Author's activity
- Load more items
- Mod page activity
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February 2025
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02 Feb 2025, 5:58PM | Action by: Sp0terek
Endorsed
'Practice Makes Perfect'
January 2025
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25 Jan 2025, 3:48PM | Action by: pancrassio
Untracked
'Practice Makes Perfect'
November 2024
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28 Nov 2024, 8:04AM | Action by: Muladhara86
Tracked
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August 2024
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02 Aug 2024, 6:48AM | Action by: Zuzaga
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July 2024
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15 Jul 2024, 7:48AM | Action by: Zuzaga
Tracked
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May 2024
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19 May 2024, 7:47AM | Action by: BVYMTownsend
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'Practice Makes Perfect'
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09 May 2024, 10:04PM | Action by: GerritVisserDev
Tracked
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April 2024
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24 Apr 2024, 9:34PM | Action by: apomorph
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20 Apr 2024, 5:01PM | Action by: segeda
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January 2024
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27 Jan 2024, 12:22AM | Action by: SVN97
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'Practice Makes Perfect'
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17 Jan 2024, 8:44PM | Action by: Shoroshen
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17 Jan 2024, 6:12PM | Action by: craigexxe
Endorsed
'Practice Makes Perfect'
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09 Jan 2024, 2:53AM | Action by: wilsonpeter
Tracked
'Practice Makes Perfect'
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07 Jan 2024, 2:00PM | Action by: steein12
Endorsed
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December 2023
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08 Dec 2023, 10:31AM | Action by: servuscori
Tracked
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November 2023
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29 Nov 2023, 8:24AM | Action by: megaburn
Endorsed
'Practice Makes Perfect'
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26 Nov 2023, 8:12AM | Action by: mllemaenad
Tracked
'Practice Makes Perfect'
September 2023
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26 Sep 2023, 11:47AM | Action by: bulkes
Endorsed
'Practice Makes Perfect'
August 2023
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17 Aug 2023, 11:31AM | Action by: haw2000
Tracked
'Practice Makes Perfect'
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08 Aug 2023, 1:08AM | Action by: FxStryker
Tracked
'Practice Makes Perfect'
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