Can anyone explain WHY when I install this mod, I have a door in the center of my Megaton House? Moving the mod up, down, middle in Load Order and it still remains. Makes it kind of hard using Megaton House Overhauls with this in the way. Is this a known bug or is something else going on in my game? Thought of disabling it but don't know what it would mess up in this mod. Anyone?
Edit: No one will read this since mod is long dead but ran into a HUGE bug. With this mod loaded, each time I start to open a door (i.e. cell change) the game starts bugging out. I am continuously entering/exiting cell followed by a CTD. Shame since the mod looked so great.
indeed. Why not give the Player a little more choice? I mean. Not everyone is Brotherhood -friendly. Because their assholes. Another idea is for this door to this cell. Why not move it over by the Dunwich Building? There's plenty of mountains in that area, and won't interfere with very many other mods. And maybe redefine some of the creatures, as there is no way out of an entire continent, only 7 to 11 creatures. Would exist upon this planet without extinction happening on a vilosital scale. Try making it companion-friendly. Lots of Players like to take their companions, along for the ride...or walk. Try coming up with new clothing designs.As every place own style base. I mean, look at FNV. Change the currency, as every place would have its own styles. Put a Currency Exchange Department giving the said area a difference type of currency. Put working vehicles in there, if possible. Hell. Bring to life the old tale of the Pint-sized Slasher. What's the point of Bethesda putting Slasher Clown Masks all over the place, if there's no true history leading towards such a character? And if you want an idea for a good midget murderer. Try children of the waste.
Please be aware, anyone that is interested in checking out my new mod that I have been working on please go to this link: http://www.nexusmods.com/newvegas/mods/59280/?tab=3&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fnewvegas%2Fajax%2Fmodimages%2F%3Fuser%3D0%26id%3D59280%26gid%3D130
Sorry guys, but I have stopped this mod due to it's vast size. I have moved onto a different mod in the New Vegas world of Fallout which is a decent size but still quite exciting. I will try to move parts of this mod that I have finished over to my other mod and combine them together to make a whole new story. Here is the link to my New Vegas mod: http://www.nexusmods.com/newvegas/mods/59280/?tab=3&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fnewvegas%2Fajax%2Fmodimages%2F%3Fuser%3D0%26id%3D59280%26gid%3D130
Note that the pictures have not been updated for a while and will be very soon.
Great Mod I have enjoyed it immensely. My only real problem is could to entrance go somewhere else? Not that I am a heartless bastard (much) but I enjoy blowing up Mgeaton every now and again. it isn't a real issue but regardless great work.
Hey Aero, just a quick idea for ya. Place a mesh door like your leaving vault 101 before you make your changes, or your going into RRVault 1 Companion vault from the outside right against the outside of your Megaton house. Or you can stand it up by itself on its own.
Just an idea so it won't mire with anything else in the house. Just an idea is all.
aerophoneix, the door to this mod in the megaton house was a bit more complicated than i thought. 1st you have the teleport marker linked to the shack door to the back room, not the door you placed. 2nd, you have 2 doors at the other end, a test door inside the ravenrock door, and the teleport marker inside the tunnel instead in front of the door. so instead of teleporting inside the tunnel, as i think you intended, you end up on top of the tunnel outside. your idea might work if you put that test door at the back of the tunnel with the door marker in front of it. i must say this is a huge project you have undertaken, it would take me close to a year just to finish the exterior, and anther 1-2 for the interiors, if you start from scratch. it took me 2-3 months to do my ranger HQ mod, and that was just 1 interior. and outside navmeshing is a nightmare, and you have none of that. i might tinker with it, but i would need a way to get the mod back to you with any fixes. and you really should replace those renamed doors to avoid conflicts. hope you find some peeps to help you, it would be interesting to see this done.
update, the "CaveDoor01" "Vault 82"" [DOOR:00015A1B]" will have to be deleted in order for the other places that use the generic "CaveDoor01" "Door" to work, name change is not enough.
aerophoneix, it seems you have 7 doors you need to make new forms for. or simply use the generic doors as is, without re-naming them, as it is the yellow teleport door markers that give the name of the cell its linked to, so you dont need to name the doors. and the door to this mod in megaton house dont work, will investigate & get back to you, but i may have already said why.
60 comments
Edit: No one will read this since mod is long dead but ran into a HUGE bug. With this mod loaded, each time I start to open a door (i.e. cell change) the game starts bugging out. I am continuously entering/exiting cell followed by a CTD. Shame since the mod looked so great.
Note that the pictures have not been updated for a while and will be very soon.
Not that I am a heartless bastard (much) but I enjoy blowing up Mgeaton every now and again.
it isn't a real issue but regardless great work.
Just an idea so it won't mire with anything else in the house. Just an idea is all.
the door to this mod in the megaton house was a bit more complicated than i thought.
1st you have the teleport marker linked to the shack door to the back room, not the door you placed. 2nd, you have 2 doors at the other end, a test door inside the ravenrock door, and the teleport marker inside the tunnel instead in front of the door. so instead of teleporting inside the tunnel, as i think you intended, you end up on top of the tunnel outside. your idea might work if you put that test door at the back of the tunnel with the door marker in front of it.
i must say this is a huge project you have undertaken, it would take me close to a year just to finish the exterior, and anther 1-2 for the interiors, if you start from scratch. it took me 2-3 months to do my ranger HQ mod, and that was just 1 interior. and outside navmeshing is a nightmare, and you have none of that. i might tinker with it, but i would need a way to get the mod back to you with any fixes. and you really should replace those renamed doors to avoid conflicts. hope you find some peeps to help you, it would be interesting to see this done.
aerophoneix, it seems you have 7 doors you need to make new forms for. or simply use the generic doors as is, without re-naming them, as it is the yellow teleport door markers that give the name of the cell its linked to, so you dont need to name the doors. and the door to this mod in megaton house dont work, will investigate & get back to you, but i may have already said why.