Fallout 3

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Zaroth

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Zaroth_0

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683 comments

  1. weremensh
    weremensh
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    • 18 kudos
    Ok, so Baby Marie is safe and sound on board the Olympus. Unless you open the door to her room, because it leads straight out into the vacuum of space. It seems someone moved the window at the end of the corridor a few yards inboard, cutting Marie's room off from the rest of the ship. You may want to see about getting a work order in to move it back (apparently I can't; I'm only the supreme commander, not the non-com who sends out work details).
    1. Zaroth_0
      Zaroth_0
      • member
      • 32 kudos
      Hmm, the infirmary was modified slightly for my mod, to add a new room.
      I'm thinking there may be a conflict with another TSC mod changing that area. Try moving the mod further down in your load order and see if that helps.
    2. weremensh
      weremensh
      • member
      • 18 kudos
      That's working, sorta...it seems to depend on when I enter that hall. Very odd. Perhaps further down...

      Oh, and if I may; could The Pitt be added as a spot you can teleport or fly to? It's helpful for the player who wants to visit the ammo pressing station and who chose correctly.

    3. Zaroth_0
      Zaroth_0
      • member
      • 32 kudos
      Baby Marie is being pressed into DB5's Pitt mod, so maybe then.
      Until I see what it looks like, I'm gonna hold off on changing Baby Marie.
    4. CNE2088
      CNE2088
      • member
      • 0 kudos
      link please?
    5. Zaroth0
      Zaroth0
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      • 32 kudos
      My man, it's been 9 years. I don't really remember much of this. Sorry.
    6. CNE2088
      CNE2088
      • member
      • 0 kudos
      all good. i found it on my own. ornery little thing though.
    7. VearCon64
      VearCon64
      • member
      • 5 kudos
      @Zaroth0 What the f*#@ does AQFH stand for? I don't know if I have that mod and thus need the compatibility patch.
    8. Zaroth0
      Zaroth0
      • member
      • 32 kudos
      Can't recall, but if you don't know, you probably don't need it.
  2. DwayneT
    DwayneT
    • member
    • 0 kudos
    I installed the TSC Oasis file (correctly) and when I use the terminal to activate it under special commands it just reads (null). The Oasis quest was done already when i added it. any idea y or how to fix?
    1. crowlotus
      crowlotus
      • supporter
      • 14 kudos
      I did this, too. Got everything installed but it shows null as an option.
    2. CNE2088
      CNE2088
      • member
      • 0 kudos
      me too
  3. CNE2088
    CNE2088
    • member
    • 0 kudos
    i have everything installed but it just gives me null as an option when i go to activate the commands.
  4. vargen14
    vargen14
    • member
    • 14 kudos
    So not only can i eat the baby, But i can now properly kidnap the baby.....NICE!
  5. Mr7digit
    Mr7digit
    • member
    • 4 kudos
    I like the telelporter security mod, really good mod. thinking about replacing the tsc teleporter heavy troopers armor with the buggy hammerhead armor. just have one problem...what happened to the armory in that mod???
    1. panzersharkcat
      panzersharkcat
      • supporter
      • 34 kudos
      There’s a teleporter to the armory in the corner near the troop formation in the hangar.
  6. SGTDRE
    SGTDRE
    • supporter
    • 23 kudos
    I know this an old mod and there are 10 files, I take it that they all have pugins, is there a load order and how do they tie in with MZC, I never played it, yet that is.
  7. TheStargrazer
    TheStargrazer
    • supporter
    • 0 kudos
    For the floor texture in "Commander Quarters - Science", I managed to get the orange flooring by manually deleting the weird black grid flooring by using the GECK
  8. Mikros1999
    Mikros1999
    • member
    • 1 kudos
    Hello,

    I was wondering If you could make pach for Djabend's "FO3 Real World Drinks Alcohol Addon" , abillity to buy those drinks on poseidonis, like new drink store, or something.
    link: http://www.nexusmods.com/fallout3/mods/20835/?

    Thank You
  9. gamekiller96
    gamekiller96
    • member
    • 0 kudos
    The mod's "Commander Quarters - Science" floor texture doesn't show how it looks on the picsture, and also, some tables missing. Does anybody knows what is happening or how to fixit?
  10. MaeseAtorrante
    MaeseAtorrante
    • member
    • 37 kudos
    Cleaning report:

    [00:00] Checking for Errors in [0A] TSC Propaganda Revised.esp
    [Removing "Identical to Master" records done] Processed Records: 247, Removed Records: 4, Elapsed Time: 00:00