This page was last updated on 28 April 2014, 12:14AM
Changelogs
Version 1.2
- 1.2, 27 April 2014: Made the slave collar used as the DALCO Junk-O-Matic Device invisible by deleting its Model Names. Removed the items used to let various Protectron's know you're friendly (OfficeID, PassCardBlue, and PassCardRed) from the list of junk items.
Version 1.1
I have no idea why, but someone else's Changelog is folded into mine. Here's my current full Changelog:
- 1.1, 21 December 2013: The mod did not display its warning message if FOSE was not found. Corrected.
- 1.0.1, 31 Dec 2011: Removed the MarkForDelete lines in the mod for the sake of compatibility with other mods that might need those pieces of junk.
- 1.0, 31 Dec 2011: Fixed the "occasional crash" problem on entering heavily junkified areas after a lot of play.
- 0.5, 30 Dec 2011:
-- Fixed the crashing problem when processing stacks of items near the player's house.
-- Now processes stacks of junk items.
-- Now leaves junk items that players manually add to their inventory alone.
- 0.4, 28 Dec 2011: Initial public release.
Version 1.0.1
31 Dec 2011: Removed the MarkForDelete lines in the mod for the sake of compatibility with other mods that might need those pieces of junk.
Version 1.0
31 Dec 2011: Fixed the "occasional crash" problem on entering heavily junkified areas after a lot of play.
Version 0.5
2012/12/30: Fixed the crashing problem when processing stacks of items near the player's house.
2012/12/30: Now processes stacks of junk items.
2012/12/30: Now leaves junk items that players manually add to their inventory alone.