I installed through MO and in game I spawned the weapon with the console but when I euipped it, it had a broken model, jsut showing up as my character holdign a giant red error square.
I have the 4PAK and the 2nd optional texture pack installed (4PAK installed first, of course), and the flamers look great in third-person. But in first-person, they don't look like they're supposed to. Instead of the colors they're supposed to be, they're a dull grayish blue. Any idea what could be going wrong? Or is this normal. If it's normal, please try to make the different colors visible in first-person perspective, as well. If it helps, I installed both using NMM.
I downloaded this mod and now my game freezes when I click load game or continue on the main menu. Never, literally never, did this before downloading this mod. Completely removed this mod, still freezes. Reinstalled, still freezes. Deleted NMM and EVERY mod I have for Fallout 3 and still freezes. What did you do to my game? And now I've deleted the 13 saves I had in the same cell your mod modifies, still freezes.
Confirmed that it's not a corrupt save. This mod is currently game breaking for some people. I'd like to provide more information, but I don't have any as I am too busy trying to get Fallout 3 to work at all again. And confirmed happens on New Game, as well as Continue and Load. Beautiful weapons though.....
Love the mod, the weapons are awesome, so well done. I have a bit of a rookie question, though, I downloaded the "Tactical Flamer - Optional Textures Pack_02", how do I use it? What files do I put where? Thanks.
This looks pretty cool, i agree the original flamer can seem rather clumsy at times. Just wondering if this weapon still benefits from the 'Big Guns' skill as (im guessing) original flamers did, as its now essentially a 'small gun'.
Love the look and effectiveness of this mod! Just awesome! I was wondering though... I use the norepairweapons mod, which makes it so your weapon condition does not decay with use. That mod works on all vanilla guns and all the mod guns I have encountered, until now. I don't know what it is but the Tactical Flamers still decay with use... Although, that's not going to stop me from using them hehehee
Did you add the Tactical Flamers to the Form List of the Pyromaniac Perk (PerkPyromaniacWeapons) so we'll get the damage boost of that particular Perk? BTW great mod! Endorsed. Please keep modding.
erm.. when i try to download this the site tells me it's set to hidden.. that doesn't make much sense considering usually when i find a mod set to hidden it doesn't even let me go to the mod's page
@ Drazhar753 Sorry, I could not stop the arms jerking jerking around when firing, because It is a rifle-style weapon I had to use a rifle firing animation and If i was to make a whole new animation, other vanilla guns would have problems.
54 comments
Beautiful weapons though.....
-Resileus
I was wondering though... I use the norepairweapons mod, which makes it so your weapon condition does not decay with use. That mod works on all vanilla guns and all the mod guns I have encountered, until now. I don't know what it is but the Tactical Flamers still decay with use...
Although, that's not going to stop me from using them hehehee
BTW great mod! Endorsed. Please keep modding.