Its sposed to play with the Pros/Cons that Fallout is based around. Carry more loot, but have to travel back to your house to recharge, or carry less and recharge on the go. Its a weak reasoning, but its there. XD
Wonderfully useful, except for the fact that it weighs a ton. It's strange how a charger outweighs a gatling laser. Is there a cube of uranium in there? <:
It was made that much on purpose. You are not supposed to sell it. Why would you sell it anyway? Some people have more then one house, or like to carry one with them, so I made it basically unsellable.
Hello Echo, I read that you will be reworking this mod, so if you don't mind I'll throw in a request "> Currently the mod works superb on small scale use. But after I found 'bout 30 Fission Batteries in PO, recharging the fission batteries into microfusion cells gets repetitive. What about including some sort of inventory management, kinda like the Pitt's steel mill, where one can throw some batteries, energy cells, and recharge them into your favorite energy ammo? Maybe also throw in a timer for immersion? Thanks for reading! Art
37 comments
EDIT:i found it
Only reason I agree, is because it kind of breaks DarN UI. But it's not a big deal.
Wondering if you're thinking of adding Zeta's Alien Power Module to the list, love to convert some Modules to Cells.
Endorsed
Art