This page was last updated on 15 December 2013, 6:10PM
Changelogs
Version 3.2
- 3.2 (15 Dec 2013): Added a compatibility patch to work with EVE - Energy Visuals Enhanced by weijiesen and Cipscis (version 0.97 -- The EVE 097 Unified Paradox Install version ONLY): http://www.nexusmods.com/fallout3/mods/8340/?tab=2&navtag=http%3A%2F%2Fwww.nexusmods.com%2Ffallout3%2Fajax%2Fmodfiles%2F%3Fid%3D8340&pUp=1.
Version 3.1.1
- 3.1.1 (14 Dec 2013): All AWOP tweaks. Replaced the special AWOP FOD* prefixes with my standard FOOD one (the special ones weren't helping figure out what the item was and were actually making things worse). Also moved the AWOP "(Fresh)" Ingestibles label from the end of the name to the front to help find non-radiation-giving Ingestibles. And moved the AWOP Ingestible flavor from the end to near the beginning as a sub-sort on the special abilities it gave them (my original intent with those special FOD* prefixes). Fixed a mistake where I labeled the AWOP Nuka-Cola as a FOOD instead of a DRNK.
Version 3.1
-3.1 (12 Dec 2013): Added a compatibility patch to work with A World of Pain for FO3 by djmystro (version 1.2): http://www.nexusmods.com/fallout3/mods/17965/? .
Version 3.0
- 3.0 (09 Dec 2013): Removed support for Quarn's old version (1.2) of the Unofficial Fallout 3 Patch and changed to supporting BenWah and Hairylegs version (1.5). Since that version of UF3P only works with the base game and all DLCs, you must have all the DLCs installed to use this version of DALCO Inventory Sorter with it.
Version 2.3
24 Jan 2012: In the one .esp file for the base game and all DLCs (DALCO Inventory Sorter - Fallout 3 & All DLCs.esp), I changed WeapUniqueMS18Minigun "Eugene" and MQ11AutumnLaserPistol "Col. Autumn's Laser Pistol" to the Brs version.
Version 2.2.2
01 Jan 2012: Removed the PUBLIC access modifier from the main class in the install script for NMM compatibility.
Version 2.2.1
2011/12/21: From MMM, I moved Deathclaw Meat and Ghoul Flesh from FOOD to POIS.
Version 2.2
2011/12/17: Initial release of my compatibility mods between my main mod and the Weapons Mod Kits and the FOIP - WMK - FWE compatibility patch.
2011/12/17: Changed the load order of my compatibility mods: moved UF3P's near the top since it's generic, moved MMM's to below WMK's to agree with their suggested orders, and moved the "changed the tool name only" mods to the bottom.
Version 2.1
Consolidated all my files in one download and included a custom installer for use in FOMM
Initial release of my compatibility mod for Mart's Mutant Mod.
Initial release of my compatibility mod for the Fallout Interoperability Program - FOIP Compatibility Patch for MMM 6.1 + FWE 6.03.
Many changes to the base mod, FWE's compatibility mod and Max Level Workaround's compatibility mod (see Discussion)
Version 2.0
2011/12/07: Changed the structure of the Weapons prefixes by eliminating the "Guns" character and promoting the "Big Guns," "Energy Weapons," and "Small Guns" character up a level ("Guns" is implied by those categories).
Version 1.3.2
2011/12/04: Removed the "(cut)" suffix I had added back in version 1.1 for the Winterized T-51b Power Armor from Operation Anchorage. The Fallout Wiki lists it as cut, but it's actually the armor the player gets at the end of the DLC.
2011/12/04: Changed "CLTH: Tattered Slave Outfit" and "CLTH: Worn Slave Outfit" to "CLTH: Slave Outfit, Tattered" and "CLTH: Slave Outfit, Worn," respectively.
Version 1.3.1
2011/11/17: Changed the prefix of the Ghoul Mask to DISG.
Version 1.3
2011/11/10: Added the ARMM (Merc Armor) and DISG (Disguise) prefixes because of changes, below.
2011/11/10: Added prefixes to several items I had missed: Underwear ("CLTH: Underwear"), KidOutfitPrewarChildandWatch ("CLTH: Pre-War Outfit and Watch"), ChildBastoffHelmet ("HATS: Child Blastoff Helmet"), DLC05SpacesuitHelmet ("HLMO: Astronaut He
2011/11/10: Changed several items from clothing prefixes to armor prefixes (mostly because their Damage Resistance numbers are high)
2011/11/10: Changed several items from HATS to DISG because, frankly, I don't know what else to do with them and they certanly aren't hats.
2011/11/10: Changed DLC04LabGoggles "Lab Goggles" from HATS to EYES.
Version 1.1.3
2011/11/04: For the Underground Hideout optional file ONLY. Changed the prefix for the Empty Nuka-Cola bottle from MISC to COMP. The Nuka-Cola machine in the Underground Hideout will refill this Empty Nuka-Cola Bottle.
Version 1.1.2
2011/11/01: Changed prefix for the base game's Teddy Bear from MISC to QSTR. That Teddy Bear can also be used in an unmarked, repeatable quest in The Pitt.
Version 1.1.1
Changed prefix of Precision Gatling Laser from WERA to WGBE (it's ruled by Big Guns, not Energy Weapons)
Changed prefix of Baseball from WNPC to WEXG (WNPC was supposed to be temporary - I confirmed this is considered a Grenade and is ruled by Explosives)
Version 1.1
2011/10/28 - Added suffixes to 74 identically named items to differentiate them from each other.