For me not dark enough its barely any differant to vanilla. Fear the dark by Rednao is better....way better, no idea how this got all the endorsements and that other mod hardly got any.
As for me, it could have been darker. Inside buildings, there should be no light at all. Because the war destroyed a lot. And what remained to work deteriorated by itself, since there was no one to repair and care for. In general, the work is good.
With the permission of Xepha I can release a TTW converted version of Darkened Interiors. Edit: Actually I was doing some testing for a comparison and it seems the fallout 3 version works with TTW without a conversion needed. :/
I hope you're undeleting and disabling references after you remove identical to master records... because if you don't then it can lead to your game crashing... It's not just removing identical to master records and it's all clean and done.
It would be nice if you got this mod paradoxed, like realistic lighting was. I need the least amount of esp files with my massive load. one file instead of four is much nicer.
70 comments
With the permission of Xepha I can release a TTW converted version of Darkened Interiors.Edit: Actually I was doing some testing for a comparison and it seems the fallout 3 version works with TTW without a conversion needed. :/
[00:00] Checking for Errors in [01] Xepha's Darkened Interiors.esp
[00:00] All Done!
[Filtering done] Processed Records: 761964 Elapsed Time: 00:01
Removing: TLLightingTemplate [LGTM:0007918E]
Removing: TenpennyImageSpace [IMGS:000A846A]
Removing: BasementDefaultImageSpace [IMGS:000695AB]
Removing: StatesmanHotelSpace [IMGS:0005C6D7]
Removing: CaveDefaultImageSpace [IMGS:0004DFEC]
Removing: UtillityDefaultImageSpace [IMGS:00040FDA]
Removing: VaultImageSpace01 [IMGS:00014B9F]
Removing: FortIndependence01 "Fort Independence" [CELL:0003D445]
Removing: FortIndependence02 "Fort Independence Lower Level" [CELL:0003D444]
Removing: MuseumAmerican01 "Museum of History Lower Halls" [CELL:0001851F]
[Removing "Identical to Master" records done] Processed Records: 289, Removed Records: 10, Elapsed Time: 00:00
[00:00] Checking for Errors in [03] Xepha's Darkened Interiors - BS.esp
[00:00] All Done!
[Filtering done] Processed Records: 804016 Elapsed Time: 00:02
Removing: DLC03zCitadelPit "Citadel Armory" [CELL:010095C3]
Removing: GRUP Interior Cell Sub-Block 3
Removing: PPurity02 "Jefferson Museum and Gift Shop" [CELL:00018521]
Removing: GRUP Interior Cell Sub-Block 1
Removing: DLC03PPurity02 "Jefferson Museum and Gift Shop" [CELL:01003D64]
Removing: GRUP Interior Cell Sub-Block 1
Removing: GRUP Interior Cell Block 6
Removing: DLC03AirControlStairs01 "Air Control Tower" [CELL:01004418]
Removing: GRUP Interior Cell Sub-Block 3
[Removing "Identical to Master" records done] Processed Records: 52, Removed Records: 9, Elapsed Time: 00:00
[00:00] Checking for Errors in [03] Xepha's Darkened Interiors - OA.esp
[00:00] All Done!
[Filtering done] Processed Records: 805610 Elapsed Time: 00:01
Removing: DLCAnchBase01 [IMGS:010043BD]
Removing: GRUP Top "IMGS"
[Removing "Identical to Master" records done] Processed Records: 12, Removed Records: 2, Elapsed Time: 00:00
[00:00] Checking for Errors in [03] Xepha's Darkened Interiors - PL.esp
[00:00] All Done!
[Filtering done] Processed Records: 827263 Elapsed Time: 00:01
Removing: DLC04VendorChestsCell "Buried Vendor Chests" [CELL:01010EEE]
Removing: DLC04zzShop01 "Abandoned Shop" [CELL:01010ABF]
Removing: DLC04zzShack01 "Shack" [CELL:01010ABE]
Removing: DLC04zzCafe01 "Cafe" [CELL:01010ABD]
Removing: DLC04zTestDuchessGambitCabin "Duchess Gambit Cabin" [CELL:010072DA]
Removing: GRUP Interior Cell Sub-Block 0
Removing: DLC04zTestJoel "Joel's Test Cell" [CELL:01002EFE]
[Removing "Identical to Master" records done] Processed Records: 135, Removed Records: 7, Elapsed Time: 00:00
But I can't delete this mode.
I tried deactivated this mode but it still learn well.
I'm so scared in metro station. Help me.
I tried it with WMK and RH IronSights. It worked fine for me.