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Xepha

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Xepha537

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70 comments

  1. sundog005
    sundog005
    • supporter
    • 6 kudos
    For me not dark enough its barely any differant to vanilla. Fear the dark by Rednao is better....way better, no idea how this got all the endorsements and that other mod hardly got any.
  2. boxQueue
    boxQueue
    • member
    • 0 kudos
    As for me, it could have been darker. Inside buildings, there should be no light at all. Because the war destroyed a lot. And what remained to work deteriorated by itself, since there was no one to repair and care for. In general, the work is good.
  3. socko33
    socko33
    • member
    • 0 kudos
    compatible with Fellout?
    1. jaderiver
      jaderiver
      • member
      • 127 kudos
      Working fine for me , in my game with fellout, try it n see ? 
  4. Kyrither
    Kyrither
    • member
    • 8 kudos
    I'm running the Dynamic Weather Green Tint Remover. Does this remove green tint indoors as well?
  5. SaikyoFox
    SaikyoFox
    • member
    • 7 kudos
    With the permission of Xepha I can release a TTW converted version of Darkened Interiors.
    Edit: Actually I was doing some testing for a comparison and it seems the fallout 3 version works with TTW without a conversion needed. :/
  6. MaeseAtorrante
    MaeseAtorrante
    • member
    • 37 kudos
    Cleaning report:

    [00:00] Checking for Errors in [01] Xepha's Darkened Interiors.esp
    [00:00] All Done!
    [Filtering done] Processed Records: 761964 Elapsed Time: 00:01
    Removing: TLLightingTemplate [LGTM:0007918E]
    Removing: TenpennyImageSpace [IMGS:000A846A]
    Removing: BasementDefaultImageSpace [IMGS:000695AB]
    Removing: StatesmanHotelSpace [IMGS:0005C6D7]
    Removing: CaveDefaultImageSpace [IMGS:0004DFEC]
    Removing: UtillityDefaultImageSpace [IMGS:00040FDA]
    Removing: VaultImageSpace01 [IMGS:00014B9F]
    Removing: FortIndependence01 "Fort Independence" [CELL:0003D445]
    Removing: FortIndependence02 "Fort Independence Lower Level" [CELL:0003D444]
    Removing: MuseumAmerican01 "Museum of History Lower Halls" [CELL:0001851F]
    [Removing "Identical to Master" records done] Processed Records: 289, Removed Records: 10, Elapsed Time: 00:00

    [00:00] Checking for Errors in [03] Xepha's Darkened Interiors - BS.esp
    [00:00] All Done!
    [Filtering done] Processed Records: 804016 Elapsed Time: 00:02
    Removing: DLC03zCitadelPit "Citadel Armory" [CELL:010095C3]
    Removing: GRUP Interior Cell Sub-Block 3
    Removing: PPurity02 "Jefferson Museum and Gift Shop" [CELL:00018521]
    Removing: GRUP Interior Cell Sub-Block 1
    Removing: DLC03PPurity02 "Jefferson Museum and Gift Shop" [CELL:01003D64]
    Removing: GRUP Interior Cell Sub-Block 1
    Removing: GRUP Interior Cell Block 6
    Removing: DLC03AirControlStairs01 "Air Control Tower" [CELL:01004418]
    Removing: GRUP Interior Cell Sub-Block 3
    [Removing "Identical to Master" records done] Processed Records: 52, Removed Records: 9, Elapsed Time: 00:00

    [00:00] Checking for Errors in [03] Xepha's Darkened Interiors - OA.esp
    [00:00] All Done!
    [Filtering done] Processed Records: 805610 Elapsed Time: 00:01
    Removing: DLCAnchBase01 [IMGS:010043BD]
    Removing: GRUP Top "IMGS"
    [Removing "Identical to Master" records done] Processed Records: 12, Removed Records: 2, Elapsed Time: 00:00

    [00:00] Checking for Errors in [03] Xepha's Darkened Interiors - PL.esp
    [00:00] All Done!
    [Filtering done] Processed Records: 827263 Elapsed Time: 00:01
    Removing: DLC04VendorChestsCell "Buried Vendor Chests" [CELL:01010EEE]
    Removing: DLC04zzShop01 "Abandoned Shop" [CELL:01010ABF]
    Removing: DLC04zzShack01 "Shack" [CELL:01010ABE]
    Removing: DLC04zzCafe01 "Cafe" [CELL:01010ABD]
    Removing: DLC04zTestDuchessGambitCabin "Duchess Gambit Cabin" [CELL:010072DA]
    Removing: GRUP Interior Cell Sub-Block 0
    Removing: DLC04zTestJoel "Joel's Test Cell" [CELL:01002EFE]
    [Removing "Identical to Master" records done] Processed Records: 135, Removed Records: 7, Elapsed Time: 00:00
    1. Cephaler
      Cephaler
      • account closed
      • 40 kudos
      All of Xepha's mods are dirty, so what? Just clean it, like you did.
    2. A18718
      A18718
      • member
      • 12 kudos
      I hope you're undeleting and disabling references after you remove identical to master records... because if you don't then it can lead to your game crashing... It's not just removing identical to master records and it's all clean and done.
  7. jr3139
    jr3139
    • member
    • 0 kudos
    It works well!
    But I can't delete this mode.
    I tried deactivated this mode but it still learn well.
    I'm so scared in metro station. Help me.
    1. Cephaler
      Cephaler
      • account closed
      • 40 kudos
      *Throws you a pair of night vision goggles - man up !! HaHa
  8. Zethiroth
    Zethiroth
    • supporter
    • 47 kudos
    Can I use this with DC Moods http://www.nexusmods.com/fallout3/mods/19191/?, or do they confict?
    1. MaeseAtorrante
      MaeseAtorrante
      • member
      • 37 kudos
      They conflict.
  9. Cephaler
    Cephaler
    • account closed
    • 40 kudos
    It would be nice if you got this mod paradoxed, like realistic lighting was. I need the least amount of esp files with my massive load. one file instead of four is much nicer.
    1. LastVSeconds
      LastVSeconds
      • premium
      • 4 kudos
      You can try "Merge Plugins xEdit Script" (http://www.nexusmods.com/skyrim/mods/37981/?) with FO3 edit.

      I tried it with WMK and RH IronSights. It worked fine for me.
  10. User_6349238
    User_6349238
    • account closed
    • 0 kudos
    What's with the random pitch black patches I get in interiors all over the place? Not sure why that's happening.