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Sandman5

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sandman5

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39 comments

  1. sundog005
    sundog005
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    • 6 kudos
    No idea why but this mod did nothing on my game even loading the esp last.
    1. CyberDanz
      CyberDanz
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      • 26 kudos
      the original streetlights mod has loose files, and this mod adds an archive (bsa).  Loose files always wins over archives.  I am just now comparing the difference by unpacking the bsa.  However, I am very sure that is the start of this issue.

      = Edit:  Okay, original mod needs installed, and it's esm loaded before Broken Steel DLC plugin.  Make the Fallout.ini edits as recommended on that mod.  You can delete all of it's meshes and textures and use the bsa from this, or extract this mod's bsa and make loose.  This bsa (as loose) replaces all meshes/textures from the original mod.  The addendum plugin, I load low (near last) just above any of my weather mods.

      Following the info I just shared, it works as expected.  If not, then you may need to look at your mods in FO3Edit and determine what mod(s) are changing those records.

      Hope this helps!
  2. RoyBatterian
    RoyBatterian
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    Oooooh the critters, the poor poor critters...

    So anyways, any plans to do The Pitt or Point Lookout?
  3. Monrovae
    Monrovae
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    • 5 kudos
    Crashes my game entering Megaton. I'll stick with Streetlights+Wider Streetlights+Megaton Lighting Overhaul
    1. sandman5
      sandman5
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      • 24 kudos
      well if ur running more that 1 streetlight fix, there is ur sign
    2. MaeseAtorrante
      MaeseAtorrante
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      • 37 kudos
      Maybe you need this:

      NVAC - New Vegas Anti Crash
      http://www.nexusmods.com/newvegas/mods/53635

      It works in FO3.
  4. TheLaughingTroll
    TheLaughingTroll
    • member
    • 0 kudos
    Dude, Killing critters... gooood!
  5. ramstier
    ramstier
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    • 0 kudos
    the last part in the discription made it worth it...
  6. Napoles
    Napoles
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    • 3 kudos
    Glad I found this.

    Thanks.
  7. sandman5
    sandman5
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    • 24 kudos

    Did you fix the problem with the Citadel? There is an error at the entrance between the iron gates and the door; the screen goes all black when you try to look at a light that is placed there.


    ether i did or i did not have that problem. i just checked and did not have the problem you described. its been a long time since i did this and its hard to remember what all i might have fixed.
    cheers pal
  8. D1n3r0
    D1n3r0
    • account closed
    • 3 kudos
    Did you fix the problem with the Citadel? There is an error at the entrance between the iron gates and the door; the screen goes all black when you try to look at a light that is placed there.
  9. schaedelhoergler
    schaedelhoergler
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    • 8 kudos
    @sandman5
    Okay, I' ll try it out myself, probably the mods can be merged. Tx for your answer.
  10. sandman5
    sandman5
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    schaedelhoergler , no i never tried any of the others, i think at the time i made this, there was 1 other lights mod, but i dont remember if it was tied into speedy's .esm or not. so no i never knew they existed.
    http://fallout3.nexusmods.com/mods/10045, maybe the one i knew about, but i was not pleased with it, thats why i made mine. i have no clue if they would work together.

    after thinking about it, no they would not work together if something was changed in the same cell in both, then one would override the other, which ever is last in the load order would win.