You could use FO3Edit to find the code of any item (the first two digits must be replaced with the mod index number using player.additem).
Or you can easily get the code from an earlier save, like this:
1. Load an earlier save when you had the headset. 2. Place the headset into an empty container. 3. Open console, click on the container, enter into console: inv
You now have the 8 digit code for the headset. Now load your current save and add the headset to your inventory with console command: player.additem xxxxxxxx 1
(Where xxxxxxxx is the 8 digit item code returned by the "inv" command, 1 is the amount)
Mine doesnt seem to work it doesnt show any where in my inventory. I have used this mod before and worked fine and i enjoyed using it but i had a problem with my computer so it had to be put in factory reset i installed all the mods i used before the problem once i got my computer back but i doesnt show i even tried the other one but its still a no show
No, SCC adds tokens that prevent normal package execution for the vanilla followers. My updated version of this mod has an SCC compatibility patch which may work for this mod too, but I suggest you download the newer version that requires FOSE as it adds a lot of new features, and allows you to use other companions too. Not just the vanilla ones. http://www.fallout3nexus.com/downloads/file.php?id=11444
Open the inventory and hold down one of the number buttons 1 - 8 then ckick the headset. Now when you click that number you will see the menus.
I'm currently working on an FOSE version of this mod that adds some new features. Things like dynamically setting up patrol points for your companions to patrol, Selecting a target and order your companions to attack that target, Companion tracking with a quest arrow if they get lost, Tactical orders that allow you to select an object and have your companion move to that area, resurrecting dead companions, and probably some actor flag settings like essential, and quest item.
No plans to include companions from other mods though. The current state of the messagebox function in FO3 is severely limiting some of the things I would like to add. I will look into possible adding bittercup to the list as she is a Vanilla NPC and could work into the system with minimal problems.
dangit. was hoping to use this but all followers this game are customs (Sasha, Deathclaw, ect). this is such a helpful mod, i hope it gets support for at least some of the more popular follower mods out there.
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I'm going to try this out. Looks very neat. I will endorse. Thank you again.
Or you can easily get the code from an earlier save, like this:
1. Load an earlier save when you had the headset.
2. Place the headset into an empty container.
3. Open console, click on the container, enter into console: inv
You now have the 8 digit code for the headset.
Now load your current save and add the headset to your inventory with console command:
player.additem xxxxxxxx 1
(Where xxxxxxxx is the 8 digit item code returned by the "inv" command, 1 is the amount)
Open the inventory and hold down one of the number buttons 1 - 8 then ckick the headset. Now when you click that number you will see the menus.
I'm currently working on an FOSE version of this mod that adds some new features. Things like dynamically setting up patrol points for your companions to patrol, Selecting a target and order your companions to attack that target, Companion tracking with a quest arrow if they get lost, Tactical orders that allow you to select an object and have your companion move to that area, resurrecting dead companions, and probably some actor flag settings like essential, and quest item.
No plans to include companions from other mods though. The current state of the messagebox function in FO3 is severely limiting some of the things I would like to add. I will look into possible adding bittercup to the list as she is a Vanilla NPC and could work into the system with minimal problems.
and yeah, great mod. thanks.