I think that all that would be required would be integrating the schematics into CRAFT. I'm not a modder myself, but I know that CRAFT universalizes item creation, and several mods utilize it already. Anything working with CRAFT can be made at any vanilla workbench. Someone who knows how could make a patch to update this mod to use CRAFT, and it seems like it would be a good idea.
@VxdVxn: 'The Roach King Improved' mod for Fallout 3 includes Radroach mines and more. Be sure to check it out: http://www.nexusmods.com/fallout3/mods/16906/?
@ Artuurs, have you tried using firefox instead of internet explorer, sounds to me like your using xp & ie8. nexus seems to have probs with ie8, ive had to switch to firefox and its solved my nexus browsing problems.
Sorry, never heard of something like that, you should post your problem in the Feedback section of the forums: http://www.thenexusforums.com/index.php?/forum/117-feedback-suggestions-and-questions/
Update: - Script fixed, the game no longer crashes when the last Drone is activated - Speed of the drones raised, rewarded XP reduced to 10, follow distance halfed - players explosive skill now affects the damage of the explosion in 5 levels (skill 0-24->177dmg, skill 25-49->221dmg, skill 50-74->264dmg, skill 75-99->307dmg, skill 100->350dmg)
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http://www.nexusmods.com/fallout3/mods/16906/?
ill give it a try
@ Artuurs,
have you tried using firefox instead of internet explorer, sounds to me like your using xp & ie8.
nexus seems to have probs with ie8, ive had to switch to firefox and its solved my nexus browsing problems.
cheers pal
Edit: the link you just gave me doesnt work just like newvegasnexus.........
- Script fixed, the game no longer crashes when the last Drone is activated
- Speed of the drones raised, rewarded XP reduced to 10, follow distance halfed
- players explosive skill now affects the damage of the explosion in 5 levels (skill 0-24->177dmg, skill 25-49->221dmg, skill 50-74->264dmg, skill 75-99->307dmg, skill 100->350dmg)