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GiggityGandhi

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GiggityGandhi

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10 comments

  1. sandman5
    sandman5
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    due to my extensive testing, i have learned that only double digits are allowed. seems to be hardwired in the game. from 99 to 100 you will have to do the ~ adv.level to get there without crashing, so you can set it to 99 with no problem but 100 will give CTD if you level up in-game normally. 100 looks better but 99 works better.
  2. karios525
    karios525
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    Whereabouts load order wise should this mod be placed? Right at the bottom after quest mods or higher up?
  3. M48A5
    M48A5
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    You can still add perks, I'm not sure if this adds skill points or it is from FWE, since I use both and most of my skills are above 100.
  4. TR1PL3SSS
    TR1PL3SSS
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    Know this is an old mod but was wondering with levelling up past 30 can I still put in Skill Points and select Perks?
  5. GiggityGandhi
    GiggityGandhi
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    @DaWrecka
    Ok, I tested it and it looks like you're right.
    But there is one thing:
    I created a new Perk for lvl 35, one time with Broken Steel and one time without it as Parent.
    Now, when I use the mod without Broken Steel as parent, it does not work. Only when I disable BS.
  6. DaWrecka
    DaWrecka
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    Err no, so long as your new ESP is placed later in the load order than Broken Steel, then Broken Steel's value is overridden. Granted, making BS a master is a way to force that, but it's still not necessary.

    If the order is:

    Fallout3.esm
    Level100.esp
    BrokenSteel.esm

    Then sure, the Broken Steel value of 30 takes precedence. But if it's:

    Fallout3.esm
    BrokenSteel.esm
    Level100.esp

    Then the Level100 value takes precedence, whether it has BS as a master or not.
  7. GiggityGandhi
    GiggityGandhi
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    @DaWrecka
    Dude, if I just make the Fallout3.esm as parent, it get's overwritten by the iMaxLevel of Broken Steel.
    However, for everybody who does NOT have Broken Steel I uploaded a version that does not require it.
  8. DaWrecka
    DaWrecka
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    Just a headsup; You didn't need to make Broken Steel a master of this ESP; If you copy a GMST record as new in FO3Edit, it's not dependent on the source mod but still has an effect. Hell, you could've opened Fallout.esm in GECK and used the Settings menu there to alter the max level, and it'd still take.
  9. GiggityGandhi
    GiggityGandhi
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    @humannature66
    Hmm, I did not found anything when searching for a mod like that. Kinda was wondering why nobody has already made this, but looks like I just searched for the wrong keywords <img class=">
    However, I also may try adding some new Perks'n stuff for the mod the next days.
  10. humannature66
    humannature66
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    nice idea, tho it already exists since 2008 ...
    http://www.fallout3nexus.com/downloads/file.php?id=359
    ... but good ideas are good ideas, no matter who had it first.
    kudos to you!
    greetz freddo