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Hairylegs222 - robert01

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robert01

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635 comments

  1. hairylegs222
    hairylegs222
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    Remade the whole mod. Enjoy
  2. modfreak999
    modfreak999
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    I have a question about the Enhanced Blood Textures merge. Where is a good place to put it in the load order? I'm thinking maybe the included  More Gore plugins edits npcs?
  3. maczopikczo
    maczopikczo
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    Hi, and thank you for this compilation. Everything works smoothly for me. I've only been wondering if there's a way to decrease the spawn rate of MMM creatures somehow. Right now it's almost impossible to walk 50 steps without tripping over a group of powerful enemies. In Oblivion you could do it with an .ini file, but I see this is different. Do I have to modify the .esm (I'd be hesitant to...).
  4. RedPunkIN2
    RedPunkIN2
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    The game basically crashes when I open it. Does anybody have a solution?
  5. ManciniX
    ManciniX
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    I don't understand the point of this mod.

    I'm using MO2, if I can just install everything that this mod covers through the mod manager and sort them out automatically. Why would i use this mod in order to then have to mess around (manually) with all the other mods esm & esp files, only to achieve the same result that just takes a bit more work and longer to do?
    1. hairylegs222
      hairylegs222
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      Less plugins the better. From my experience with coding, less coding involved the better. Coding spread apart into 7 files vs 1.
  6. csg1928
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    So... it took me a bit to figure out how to install this because the instructions given are for a manual install and I use MO2.  So... to use this with MO2 takes... a few steps. 

    1. Download this file MANUALLY
    2. Download the file that this is to merge MANUALLY
    3. Unzip both into different folders
    4. Look at the list in the description for this file and find the file you are merging (Lets say MMM). 
    5. The description says this file replaces the following:

    • Mart's Mutant Mod.esm
    • Mart's Mutant Mod.esp
    • Mart's Mutant Mod - DLC Anchorage.esp
    • Mart's Mutant Mod - DLC The Pitt.esp
    • Mart's Mutant Mod - DLC Broken Steel.esp
    • Mart's Mutant Mod - DLC Point Lookout.esp
    • Mart's Mutant Mod - DLC Zeta.esp
    • Mart's Mutant Mod - Master Menu Module.esp

    Look at your unzipped MMM folder and REMOVE those files from there. 
    6. Take the Mart's Mutant Mod.esm from the unzipped version of this mod and place it in your modified unzipped MMM folder. 
    7. Take your unzipped MMM folder and right click on it > 7-zip > Add to Archive. Name the archive Mart's Mutant Mod Merged (or whatever honestly...).
    8. Go into MO2 and click on the second icon from the left (Install New Mod from Archive), navigate to your new Merged Archive and install it. 

    As with literally everything ever revolving around this game... BACK UP everything before doing anything... that being said, this should get MO2 to recognize the mod as MO2 would normally do. 
  7. tk900mmcell
    tk900mmcell
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    should I use Marts mutant mod? lots of folks sayin stay away?
    1. hairylegs222
      hairylegs222
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      Recommend asking that at the original mod. It's a fun mod from my experience, some bugs though.
    2. Tigertank0506
      Tigertank0506
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      MMM is a must have creature , no mod replace
      we only have mmm+ add more monsters
  8. 50centavoss
    50centavoss
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    cómo reemplazar las fusiones con .esp ya que también al extraer la carpeta aparece un .fomod que debo hacer
  9. DiscoInferno
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    I was getting repeatedly confused about where this 'Johnny Gun' kept coming from until I realised I was using this merged version of Ironsights rather than just the main .esm from the mod.

    Mystery solved, I guess.
  10. Doug022965
    Doug022965
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    Can you add compatibility for RH Ironsight FOSE UUF3P loot says it requires RH_IronSights_Basic_PointLookoutPlugin.esp &
    RH_IronSights_Basic_ZetaPlugin.esp I will inquire as well about this issue on RH Ironsights page as well you are the most active out of the two 
    1. Doug022965
      Doug022965
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      Including RH Ironsights FOSE - UUF3P.esp your merged.esp would I think work could make it optional I will try to edit the file in loot to include it 
    2. Doug022965
      Doug022965
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      Editing it in loot does not work 
    3. hairylegs222
      hairylegs222
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      Description Page - Questions you might have
  11. deleted152205328
    deleted152205328
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    the weapons are big exclamation mark but the ironsights animation is working
    1. hairylegs222
      hairylegs222
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      Description page - Installation

      • Go to the original mod's page first and install each download that contains each plugin in the lists below

      You're missing the assets from the original mod. 
    2. deleted152205328
      deleted152205328
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      I'll be damned! thanks alot my brotha! it's workin'