I have a question about the Enhanced Blood Textures merge. Where is a good place to put it in the load order? I'm thinking maybe the included More Gore plugins edits npcs?
Hi, and thank you for this compilation. Everything works smoothly for me. I've only been wondering if there's a way to decrease the spawn rate of MMM creatures somehow. Right now it's almost impossible to walk 50 steps without tripping over a group of powerful enemies. In Oblivion you could do it with an .ini file, but I see this is different. Do I have to modify the .esm (I'd be hesitant to...).
I'm using MO2, if I can just install everything that this mod covers through the mod manager and sort them out automatically. Why would i use this mod in order to then have to mess around (manually) with all the other mods esm & esp files, only to achieve the same result that just takes a bit more work and longer to do?
So... it took me a bit to figure out how to install this because the instructions given are for a manual install and I use MO2. So... to use this with MO2 takes... a few steps.
1. Download this file MANUALLY 2. Download the file that this is to merge MANUALLY 3. Unzip both into different folders 4. Look at the list in the description for this file and find the file you are merging (Lets say MMM). 5. The description says this file replaces the following:
Mart's Mutant Mod.esm
Mart's Mutant Mod.esp
Mart's Mutant Mod - DLC Anchorage.esp
Mart's Mutant Mod - DLC The Pitt.esp
Mart's Mutant Mod - DLC Broken Steel.esp
Mart's Mutant Mod - DLC Point Lookout.esp
Mart's Mutant Mod - DLC Zeta.esp
Mart's Mutant Mod - Master Menu Module.esp
Look at your unzipped MMM folder and REMOVE those files from there. 6. Take the Mart's Mutant Mod.esm from the unzipped version of this mod and place it in your modified unzipped MMM folder. 7. Take your unzipped MMM folder and right click on it > 7-zip > Add to Archive. Name the archive Mart's Mutant Mod Merged (or whatever honestly...). 8. Go into MO2 and click on the second icon from the left (Install New Mod from Archive), navigate to your new Merged Archive and install it.
As with literally everything ever revolving around this game... BACK UP everything before doing anything... that being said, this should get MO2 to recognize the mod as MO2 would normally do.
I was getting repeatedly confused about where this 'Johnny Gun' kept coming from until I realised I was using this merged version of Ironsights rather than just the main .esm from the mod.
Can you add compatibility for RH Ironsight FOSE UUF3P loot says it requires RH_IronSights_Basic_PointLookoutPlugin.esp & RH_IronSights_Basic_ZetaPlugin.esp I will inquire as well about this issue on RH Ironsights page as well you are the most active out of the two
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I'm using MO2, if I can just install everything that this mod covers through the mod manager and sort them out automatically. Why would i use this mod in order to then have to mess around (manually) with all the other mods esm & esp files, only to achieve the same result that just takes a bit more work and longer to do?
1. Download this file MANUALLY
2. Download the file that this is to merge MANUALLY
3. Unzip both into different folders
4. Look at the list in the description for this file and find the file you are merging (Lets say MMM).
5. The description says this file replaces the following:
Look at your unzipped MMM folder and REMOVE those files from there.
6. Take the Mart's Mutant Mod.esm from the unzipped version of this mod and place it in your modified unzipped MMM folder.
7. Take your unzipped MMM folder and right click on it > 7-zip > Add to Archive. Name the archive Mart's Mutant Mod Merged (or whatever honestly...).
8. Go into MO2 and click on the second icon from the left (Install New Mod from Archive), navigate to your new Merged Archive and install it.
As with literally everything ever revolving around this game... BACK UP everything before doing anything... that being said, this should get MO2 to recognize the mod as MO2 would normally do.
we only have mmm+ add more monsters
Mystery solved, I guess.
RH_IronSights_Basic_ZetaPlugin.esp I will inquire as well about this issue on RH Ironsights page as well you are the most active out of the two
You're missing the assets from the original mod.