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DonLemonade

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donlemonade

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64 comments

  1. MFPatrick
    MFPatrick
    • member
    • 0 kudos
    How do you remove the fire barrels? I got f03 edit but don't know how to remove them
    1. sandman5
      sandman5
      • premium
      • 24 kudos
      first you will need to use the ~ key, click on the barrel, get the ID# of it, find that in the placed object tree for that cell, delete it, now my memory is a bit fuzzy, there was a game where the fire and what it was in are 2 separate items, not sure if it was fo3 or not, but you will likely still have to fix the navmesh with the G.E.C.K. so i would just do it all in the G.E.C.K.

      seems to me there was a mod that removed one or all of them, you might look for that mod.

      cheers pal
    2. Noviush72
      Noviush72
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      • 0 kudos
      More simple: use console (~), click on barrel to see it's name and ID and type "disable"....
  2. Jena84Plissken
    Jena84Plissken
    • member
    • 44 kudos
    Endorse this mod god work
  3. fredlaus
    fredlaus
    • account closed
    • 195 kudos
    Nice :)
  4. sandman5
    sandman5
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    • 24 kudos
    i like the idea of more traders, but ill have to raise their caps a bit, lol, from the pics i gather they only have about 100-300 caps. when i come to town to sell, it would be hard for a 20 mule team to pull the crap i have gathered.
  5. pitabox987
    pitabox987
    • supporter
    • 29 kudos
    Thought I had a problem but found the cause.

    Original post deleted.
  6. Last night, i edited The Rivet City Marketplace cell with this mod being used. (It wasn't my active file, but it was checked off) Now i can't open the Geck at all with my custom .esm. I know you edited the Navmesh, so there's the source of the problem. To try something new, i deleted the mod, and it still has the same errors. Anyway to fix this?
  7. inahut
    inahut
    • supporter
    • 5 kudos
    So far this works, and the merchants in it are uniquely and originally functional. I saw no conflicts when I arrived at Rivet City and twice so far have spent time in the market area. No conflict with FWE, no noticable conflict of any kind. I complement your fine work. It adds to the quality of the Rivet City part of the game world. Thank you. Endorsed.
  8. Reignscythe
    Reignscythe
    • member
    • 1 kudos
    Won't this conflict with Steiner's Combat Gear? His shop takes up the empty stall beside Flak's.. would really love to have this..
  9. Gastonik
    Gastonik
    • member
    • 0 kudos
    my games crashes when i enter rivet city though is used to run the mod fine before uninstalling it some time ago could somebody help thanx
  10. minos55
    minos55
    • supporter
    • 1 kudos
    so what you install both versions if you have the dlc or just the one?
    1. Mephaniel
      Mephaniel
      • premium
      • 1 kudos
      It looks like you only install one or the other.
    2. Loveblanket
      Loveblanket
      • supporter
      • 54 kudos
      one or the other.