I checked this mod out in FO3 Edit and it seems every issue it addresses is also covered in the Unofficial Fallout 3 Patch (which is found on this site). It doesn't always "fix" the issue in the same way but it does seem to address the same issues. Since this mod seems to have a few issues from the posts below and it hasn't been updated since 2011 I've decided to remove from my load order and just use the Unofficial Fallout 3 Patch.
It's worth noting, while the UUFO3P is a noble endeavor that fixes many bugs, it also introduced a few. In this case, the dialogue prompting Faydra to start the fight in the arena won't appear with it installed, making it impossible to progress the DLC. (At least, the prompt didn't appear for me.) For that reason, I'm using this compilation for my next trip to The Pitt.
Is it worth installing Unofficial Fallout 3 Patch together with The Pitt Reforged I have a problem with Midea not continuing the mission, installing both, can you fix this bug?
Vale a pena instalar Unofficial Fallout 3 Patch em conjunto com The Pitt Reforged estou com problema com a Midea não esta continuando a missão, instalando ambos, poeria corrigir este bug?
I know you probably did your best, dude, but the number of bugs introduced into this DLC by your mod is unbelievable. You've done an incredibly sloppy job, man. Have you even tested your work once?
Krenshaw is placed wrong (skitters on the ground to move to you); there are crashes and freezes at various points; Auto-Axe animation is horribly bugged (often appears twice); the player character is awkwardly locked during Ashur's speech; your script triggers cause Midea and Ashur to have extended moments of silence (having them talk over each other was probably the point). The list goes on, and on, and on...
I'm currently testing your mod, which is something you should've done yourself.
If you're still working on this mod, can you fix the slaver on the catwalk above the entrance bridge so he doesn't attack you when you've already completed the DLC in Ashur's favor?
Thanks for making this mod! I Think youve done a pretty good repair job on the DLC, still kept the orginal pure, all improvements!
I was wondering though, there's a bug for Wernher that makes him wander back to the trainyard after Free Labor. Can that sort of bug be fixed in the geck?
Thanks, and sorry for the year-late reply. Life got turned upside down. Wernher acts strangely with this mod and I had a hard time figuring out why. I appreciate the specific bug, which I don't think I'd noticed in my testing. I'll fire up the game this week and see if I can do something about it.
Thanks for taking the time to make these critical bugfixes. The pitt rocks, and was only let down by the bugs imo.
Agreed, I was really wary of The Pitt (but I had GOTY, so why not try it out?) but it really sucked me in. Then the bugs sucked all the fun away ">
It shouldn't cause any problems. I'm on lunch break at work so I can't check my .esp right now, but I think that error is just a least-collateral-damage solution to something. I'll take a look at it when I get the chance. Thanks for being so diligent!
Thanks for making this mod! I Think youve done a pretty good repair job on the DLC, still kept the orginal pure, all improvements!
I was wondering though, there's a bug for Wernher that makes him wander back to the trainyard after Free Labor. Can that sort of bug be fixed in the geck?
16 comments
Vale a pena instalar Unofficial Fallout 3 Patch em conjunto com The Pitt Reforged estou com problema com a Midea não esta continuando a missão, instalando ambos, poeria corrigir este bug?
Krenshaw is placed wrong (skitters on the ground to move to you); there are crashes and freezes at various points; Auto-Axe animation is horribly bugged (often appears twice); the player character is awkwardly locked during Ashur's speech; your script triggers cause Midea and Ashur to have extended moments of silence (having them talk over each other was probably the point). The list goes on, and on, and on...
I'm currently testing your mod, which is something you should've done yourself.
Just trying to improve your mod and Fallout 3 in general.
Thanks, and sorry for the year-late reply. Life got turned upside down.
Wernher acts strangely with this mod and I had a hard time figuring out why. I appreciate the specific bug, which I don't think I'd noticed in my testing. I'll fire up the game this week and see if I can do something about it.
Agreed, I was really wary of The Pitt (but I had GOTY, so why not try it out?) but it really sucked me in. Then the bugs sucked all the fun away
It shouldn't cause any problems. I'm on lunch break at work so I can't check my .esp right now, but I think that error is just a least-collateral-damage solution to something. I'll take a look at it when I get the chance. Thanks for being so diligent!
See:
http://forums.bethsoft.com/topic/1384673-fo3edit-3015-error-logs/
The pitt rocks, and was only let down by the bugs imo.
I was wondering though, there's a bug for Wernher that makes him wander back to the trainyard after Free Labor. Can that sort of bug be fixed in the geck?