This page was last updated on 25 August 2012, 3:35AM
Changelogs
Version v2.2
* Finished the revamping of the workshop and surrounding area.
* Built a 'tower' around the sitting area and cement pillar with an additional room with a shuttered window.
* Added a munitions lock-up type cage where the camper was.
* Added a new helmet using Enclave power armor helmet pieces and existing "Ranger Helmet" to the safe in the armory sublevel.
* Changed out the gloves on the D.C. Ranger Armor to a new model with armored plates on the back of the hand and fingers
* Set vertibird textures to textures found in Scavenger Armors mod, coincedentally black and grey camo.
* Set the backdoor to the armory sublevel to a custom garbage dumpster door and moved access out of Rusty's tent.
* Navmeshed all interior cells, and exterior cells as best as possible (last half of the dock isn't navmeshed, due to being where 2 cells meet)
* Retextured the suburban couch to a grey color with a canvas texture
* Added a street light that was removed during the first version so that users who also use the "Fallout Street Lights" mod so that there's not a strange random beams of light shooting of out nothingness :) Looks very cool with the red lighting on the
* Changed the fast travel marker name from "Rusty's Repair Shop" to "D.C. Ranger Outpost" and made it a military map marker so it'll show up on the map as a military installation.
* added 4 exterior lights switches on wooden posts. One by exterior workshop, second by overhang to interior workshop, third outside Rusty's tent and the 4th on the way into the weapon lockup
Version v2.1.1
- cleaned up yard area of the workshop, and expanded the workshop area to now include and exterior covered garage area. Added a rebuilt panel truck and pickup truck on the exterior of the complex, locked inside a parking bay (just to look at).
- added a sitting area on top of concrete pillar.
- solved the issues with the disappearing right hand. Solved by uploading the correct file to the Nexus
- added turrets set to the player's faction. Two outside the main gate, and a few ceiling turrets in the yard.
- whole bunch more changes I can't remember. Will be more diligent with this in the future.