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This document explains everything you need to do to create an object in 3ds Max, export it as a .nif file, what to do with it in NifSkope, and then what to do in the GECK, and Fallout 3.
This document explains everything you need to do to create an object in 3ds Max, export it as a .nif file, what to do with it in NifSkope, and then what to do in the GECK, and Fallout 3.