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Strunk64

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Strunk64

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15 comments

  1. MisterPsycho11
    MisterPsycho11
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    i like the concept of this mod but wish there was a way to level cap your character at a set mid level like the Logans Loophole perk in FNV as i frankly hate constantly levelling up/ getting skill points and having every single skill 100 
  2. CivisRomanus
    CivisRomanus
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    Comment deleted.
  3. Amig186
    Amig186
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    Ah, just what I needed. Thanks
  4. popenotorious
    popenotorious
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    @Amig186

    If you're worried about not being able to open very hard locks, than this could help: http://www.fallout3nexus.com/downloads/file.php?id=2917

    It lets you blow open locks with explosives, but if you use it on a container, than it could destroy the contents if you used something too strong. And it is of course, not at all stealthy.
  5. Amig186
    Amig186
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    When I first saw this, it seemed plain absurd to me. But the more I thought about it, the more tempting it became. I'm using it right now (on a new playthrough), and I gotta say it kinda makes more sense than before (I mean, where did 101 get those skill points from anyway?). The only thing I'm afraid of is that I'll never be able to unlock hard or very hard locks, but, well, that's life.
  6. racal123
    racal123
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    So if I understand this correctly unless you get the Educated perk you will receive zero skill points at level up?

    Hmmm... At first glance I thought this might be way to harsh but then I started doing the math. Still very harsh but not completely sadistic. Here's my figgering.

    Assume you take 3 ranks in whatever Skill Points perk for your tag skills.

    3 ranks of Gun Nut (for example) = +15

    Tag Skill = + 15.

    Skill Point Formula = 2 + (Stat x 2) + (Luck /2)

    So with high stats (say 8 Agi and 8 Luck) that would max out your Small Guns skill at 52 if tagged.

    So then there is just Bobbleheads and Skill books. Assuming you are just playing through the game and exploring even with a slow leveling mod by 20th you will still only average about 10 skill books for each skill or so (I know I've played through the whole game like 30 times and play with a mod that lets you keep your books after reading them and I explore all over the map so trust me). Of course specifically questing for those skill books for your tag skills could raise that up.

    So anyway. Say you roleplay a average guy (no braniac) so don't take Educated or Comprehension. 20th level would look something like this I'm thinking.

    52 (tagged and all 3 ranks of whatever perk you need)
    + 10 (for books)
    + 10 Bobble (hopefully).
    =====
    72

    Giving you something like this at 20th Level.
    Small Guns = 72
    Repair = 72
    LockPick= 72

    Interesting. Pretty long trek to get there and without some kind of alternative means to get into some locked doors or terminals it could cause you some issues at certain points. Actually I don't think you could even get some of the Bobbles without Science or Lockpick of 50.

    So roleplaying a "smarter" character and taking Educated and Comprehension is a HUGE plus. I think at least one would be nearly a requirement.

    So for the first 7 or 8 levels your perk choices are pretty straightforward. The skill perks that go with your Tag Skills (and either Educate and/or Comprehension).

    So a smarter character with Educated and Comprehension would be more like:

    52 + 20 (books give + 2) + 10 Bobble

    PLUS 16 x 3 = 48 (for Educated) Assume divided evenly.

    Small Guns = 98
    Repair = 98
    LockPick = 98

    Interesting.
  7. Thadin22
    Thadin22
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    Theres people who don't play Min/Max. They play it as an RPg ROLEPLAYING game. This is perfect, but it would make using my current faveriout Mod, impossible to use (Special perks reliant on very high specific skillpoints) I may try this when I get back into using MMM and RTS
  8. aeonthraen
    aeonthraen
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    OH WOW!! someone did it already. didnt even know that...THANK YOU Strunk64!!! *huggles*. honestly though I beginning to like yours a little more. i've always been disappointed toward certain aspects of FO3 that a certain point in the game skill points basically become redundant and certain perks become absolutely useless. this however bases a new concept that you SHOULD get every magazine you can get your hands on and those perks that at one time were basically useless (Gun Nut, Thief and so on) now are extremely important if you want to survive.

    I've always loved making challenges in this game. from my naked sniper to my current 0 kill challenge. your mod helped me deal with a redundancy that has always plagued me in gameplay and has gotten me excited about rolling a new 0 kill challenge with this active. I would endorse it but one problem; im right now only downloading it because I got off of work and had no time before. I'll endorse it when the system finally lets me xD
  9. Strunk64
    Strunk64
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    Something like this?

    http://www.fallout3nexus.com/downloads/file.php?id=3155
  10. aeonthraen
    aeonthraen
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    hmm interesting. yes that type of system would make perks (especially those ranking perks that add skill points to skills like Gun Nut & Size Matters) alot more valuable. I might give this a try with a new save later or start from scratch on my 0 kill challenge.

    on a personal note i've been waiting for someone to come about with a system similar to Elders Scrolls; a skill point system via how much you use an ability. like Small Guns would gain a skill point every 10 times you use them ext. something to think about.