Fallout 3

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67kt

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67kt

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17 comments

  1. Papajack55
    Papajack55
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    Right now 67kt, I do have the mod raider perk and raider friend perk both. I can recruit as many raiders as I want now and not bother with the BOS either. When I kill the Outcasts and find dead BoS, I just take their armor and issue it to the raiders the day we head out to take out the different small Enclave camps all over the Wasteland. Very effective too, I must say. I hardly ever fight, and to see these raiders in action is something else, especially fighting for you.

    P.S. The Wasteland is full of raiders where as there are only a few BOS around the Citadel area and around the D.C. area including GNR way also.
  2. 67kt
    67kt
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    Thank you Papajack55!.You are really understanding my mod concept. Thank you.

    I dont know how many raiders and how few BOS there are .

    When your mod come, I'll try it. Good luck!
  3. Papajack55
    Papajack55
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    I'm in the middle of a mod that's giving an option to "help and train raiders fight the Enclave" due to the split up of the BOS and the Outcasts. Right now its just the plot and story where the player has saved a raider female from sure death from a super mutant. That's where it all starts.
    The reason I say this is, you know how many raiders there are? You know how few BOS there are?

    I like your mod and how it improves the raiders and makes thing s harder for the player. Gives the player a 'fighting chance' to earn his/her badge of courage?...
  4. 67kt
    67kt
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    Thank you brueckner_andreas. I think so too , but i dont know how to make a combo.
    kaz267, sorry i forgot what mod i used.
  5. kaz267
    kaz267
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    Can anyone tell me what mod changes the speech option screen to look like the one in the up loader's last image (where he is talking to "evil brother". i have been looking for a classic fallout speech option screen and can not find one, any help would be great!
  6. brueckner_andreas
    brueckner_andreas
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    It would be nice , if you could create a combo version.
    Great work

    Cheers
  7. 67kt
    67kt
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    • 2 kudos
    Thank you adamanweiler! But now I cant fix your problems. Good luck your mod!
  8. adamanweiler
    adamanweiler
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    No problem. I wished your mod had worked better for me. Although there were some changes that were made that were fun. for example: One thing I did was as soon as I left the vault instead of running to megaton I would run to rivet city to get the intelligence bobblehead. Just outside of the citidel at the base of the collapsed overpass (the one that Liberty prime uses) there was a group of about 9-10 supermutants, just milling about. Now that one was fun, because being a 2nd level character..... thats a challenge. I found that if I snuck up on them (the best sneak possible at such a low level) and then start lobbing grenades in I had a chance. It might take me a few trys to succed but it was repeatable, they kept showing up, and would respawn. Most of the other areas like super-duper mart, bethesda ruins, katlyns bed and breakfast, etc were devoid of raiders and would not respawn. Raiders had become the rarity in the wastes. I had raiders that spawned over by Dunwich. I can't really remember anyother specifics, hope that helped, if you were looking for the problem. Good luck. My mod i'm working on is called digtown, I've got most of the interiors complete. I'm just really working on the backstory now, and trying to come up with something to do with the mortuary, if you look at it you'll understand.
  9. 67kt
    67kt
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    adamanweiler, Thank you for your information. I,ll check this mod now and try fix it . sorry! and good luck!
  10. adamanweiler
    adamanweiler
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    I used this mod once, but didn't like it because it caused all kinds of problems with the game. Areas that had raiders were now empty.... spawn points from others (mutants, robots, radscorpians,etc) were all jumbled, or not working at all. I checked all the other mods that I used and there was no conflicts. When I took yours back out everything returned to normal. Couldn't figure out why the game did that, but it was something in your mod that caused the problem. Other than that it was ok. I am kinda playing around with adding a bunch of raider "camps", and spicing up evergreen mills, as kinda like the raider capital. I have other projects I'm working on so that will be a little while before I get to that. good luck, and don't worry about what went wrong with mine. I had several modders looking into the problem and couldn't figure it out.