Would love to try this mod out... but sadly like the 2 posts before me. For some odd reason Dynamic Repair.esp has a dependency on Dynamic Repairing.esp. I would hope someone could post a fix but I highly doubt it since it's been so long since anyone posted.
Dynamic Repair.esp is dependent on Dynamic Repairing.esp and seems to crash FO3edit when not loaded in certain positions and BOSS doesn't recognize it either.
Everything is a bit old, but might as well post here. When I run this mod with apocalypse armory and with the compatibility patch, my game is stuck at 20 fps and doesn't respond to input.
There are some problems with the masters defined in your files. Dynamic Repair - The Pitt.esp has Mart's Mutant Mod listet as master, and the Dynamic Repair.esp from the compact version has a file called "Dynamic Repairing.esp" in its list of masters. I'm eager to try it out as soon as those are fixed, as I've never been really satisfied with the repair system of Fallout 3.
This would overwrite FWE's changes to the repair lists. The lists are done with lists, meaning they operate like leveled lists without the levels. These changes are pretty easily overcome with a merged patch tho, since they are just lists and the combining of said lists is exactly what merged files are about.
If anything I'd be less worried about the interoperability with FWE than I would something like WMK, since I believe many of the new weapons could not be cleaned.
But I must say that I love this idea. Actually being able to clean your guns is a great idea and something I'm going to work into my current game loadout, my character being a bit of a gun nut.
I definitely agree with your reasoning for the random objects being useful for repairing certain equipment. I really hope future Fallout games will incorporate something similar to this repair system, rather just similar weapons being the only thing.
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Well, there you go. For the Compact version.
At least someone above in the comments posted a fixed version...
" Dynamic Repairing.esp" isn't included in either of your dowloads, so where am I supposed to get it?
When I run this mod with apocalypse armory and with the compatibility patch, my game is stuck at 20 fps and doesn't respond to input.
I'm eager to try it out as soon as those are fixed, as I've never been really satisfied with the repair system of Fallout 3.
If anything I'd be less worried about the interoperability with FWE than I would something like WMK, since I believe many of the new weapons could not be cleaned.
But I must say that I love this idea. Actually being able to clean your guns is a great idea and something I'm going to work into my current game loadout, my character being a bit of a gun nut.
Any idea if this will break in conjuction with FWE?