Fallout 3

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Xervir

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Xervir

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16 comments

  1. BoneofMalkav
    BoneofMalkav
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    Would love to try this mod out... but sadly like the 2 posts before me. For some odd reason Dynamic Repair.esp has a dependency on Dynamic Repairing.esp. I would hope someone could post a fix but I highly doubt it since it's been so long since anyone posted.
    1. RauxHUN
      RauxHUN
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      https://www.dropbox.com/s/nx978wnxhgxg1t0/Dynamic%20Repair.esp?dl=0
      Well, there you go. For the Compact version.
    2. Pherim
      Pherim
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      Thank you. It seems to be working!
    3. Rettznom
      Rettznom
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      Thank you, RauxHUN. Works like a charm.
    4. Leubast
      Leubast
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      Thank you so much! This is such a nice and simple repair mod, sucks it was abandoned, it seems, in a broken state.
  2. Xervir
    Xervir
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    I'm aware that there are a few bugs in the master files, but I'm rebuilding from zero now. 2.0 should be available shortly.
    1. Rettznom
      Rettznom
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      10 years later...

      At least someone above in the comments posted a fixed version...
  3. Jambo11
    Jambo11
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    As the previous poster said, " Dynamic Repair.esp" is dependent on " Dynamic Repairing.esp."

    " Dynamic Repairing.esp" isn't included in either of your dowloads, so where am I supposed to get it?
  4. monshael
    monshael
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    Dynamic Repair.esp is dependent on Dynamic Repairing.esp and seems to crash FO3edit when not loaded in certain positions and BOSS doesn't recognize it either.
  5. Tinter
    Tinter
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    Everything is a bit old, but might as well post here.
    When I run this mod with apocalypse armory and with the compatibility patch, my game is stuck at 20 fps and doesn't respond to input.
  6. monshael
    monshael
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    your mod has attracted my interest, however since you desire to upload a new version, i shall wait for it before i download your mod.
  7. Starwing
    Starwing
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    There are some problems with the masters defined in your files. Dynamic Repair - The Pitt.esp has Mart's Mutant Mod listet as master, and the Dynamic Repair.esp from the compact version has a file called "Dynamic Repairing.esp" in its list of masters.
    I'm eager to try it out as soon as those are fixed, as I've never been really satisfied with the repair system of Fallout 3.
  8. Jeoshua
    Jeoshua
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    This would overwrite FWE's changes to the repair lists. The lists are done with lists, meaning they operate like leveled lists without the levels. These changes are pretty easily overcome with a merged patch tho, since they are just lists and the combining of said lists is exactly what merged files are about.

    If anything I'd be less worried about the interoperability with FWE than I would something like WMK, since I believe many of the new weapons could not be cleaned.

    But I must say that I love this idea. Actually being able to clean your guns is a great idea and something I'm going to work into my current game loadout, my character being a bit of a gun nut.
  9. GabeGuitarded
    GabeGuitarded
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    Finally a use for Abraxo Cleaner (and the like)!

    Any idea if this will break in conjuction with FWE?
  10. 5hassay
    5hassay
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    I definitely agree with your reasoning for the random objects being useful for repairing certain equipment. I really hope future Fallout games will incorporate something similar to this repair system, rather just similar weapons being the only thing.