About this mod
The signature weapons of paladin Alexander Anderson from Hellsing, now in melee and thrown versions
- Permissions and credits
It adds the signature weapons of paladin Alexander Anderson from the Hellsing manga/anime, i.e., long bayonets.
Since he does both throw bayonets and slash with them, and the game engine does not allow that with the same weapon, it's available in two versions: normal and thrown. You'll have to actually switch weapons if you want to switch between throwing and slashing, I'm afraid. Also, see the note below about problems with the thrown weapons animations.
In keeping with their behaviour in the manga, OVA and anime, the thrown bayonet doesn't use ammo, so you can throw the same one over and over again. I mean, Anderson always just produces more bayonets out of nowhere. It's also not affected by gravity, i.e., it travels more or less in a straight line, for the same reason: that's how they behave in the canonical sources.
The bayonets ARE very powerful, as fitting a blessed weapon of the Vatican's finest warrior. And they're much less powerful than in the canon, where they're depicted as slicing through metal bars or even cleaving a subway car in two. But if you disagree with my values, you can just open the mod in the GECK or FOMM and set whatever value you wish.
They also have some heavy battle damage on the edge -- obviously many undead and heathens have been sent to hell with them -- but are still polished and oiled and free of rust. No true servant of the One True Lord would go into battle in His name with a rusty weapon, after all.
Unlike some of my other mods, these are NOT historical weapons, but are based on an anime and manga series. If it helps, the manga/anime weapon does seeem to be based on an Austrian bayonet, but only loosely and with the caveat below.
Note 1: the bayonets are drawn very inconsistently in the manga, OVA and anime. For example even in the same panel you could have the two bayonets he wields have the edge on opposite sides. Also the length and shape of the tip is practically drawn differently each time. I've done my best to pick a shape that is as true to the original as it can be, but when the original is really dozens of substantially different drawings, it won't be a 100% exact match for the vast majority of those.
Note 2: they are substantially more durable than in the manga, OVA and anime, where they shatter all the time, and Anderson just produces more of them out of nowhere. But that would be pretty useless in a game, so I took the liberty of making them less of a pain in the butt than would be true to the canon.
Note 3: Fallout 3 only has thrown animations for grenades. Which means that just about everything about the thrown blade will be wrong. It will be worn all wrong, and you'll actually see your character pretend to pull a pin off the bayonet before throwing it. I know it looks stupid, but that's the animations that the game has. Still, if you're a melee char and have to clear some minigun-wielding supermutants from an inaccessible overpass before they pump you full of lead, it should be better than nothing.
HOW TO GET IT
Some deranged bastard has staked the corpses of the West parents in Arefu with a bayonet each, presumably to prevent them from rising as ghouls, and left the bayonets sticking in them. You can just pull them out and use them yourself.
This, of course, looks the best if you get them before rescuing Ian. They'll still be there afterwards too, but the corpses will be gone, so the bayonets are just sticking in the floor and bed.
HOW TO INSTALL IT
Extract the archive, with directories, in your "fallout3\Data" folder. Select it in the list of plugin files in the launcher.
HOW TO UNINSTALL IT
Delete the .esp file from your Data directory.
Delete the AndersonBayonet directory in both the Meshes and Textures directories.
CONFLICTS
It shouldn't conflict with anything.
LICENSE
I release it in the public domain. You can do anything you wish with it. I would, of course, appreciate it if you give credit, but if not, so be it, I can live with that too.
Since it has no artwork nicked from Obsidian's or Bethesda's game, it can be freely ported to other games too.
VERSION HISTORY
1.01:
Added the thrown version of the bayonet
Added swing and block sounds
Changed the icons in the FO3 version so at least it doesn't show as a file not found icon
1.0:
First Fallout 3 Release