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My Utility World - MUW for short
Version 1.0 .esm
Version 1.2 .esp
Author: freddy_farnsworth
Link: http://www.fallout3nexus.com/downloads/file.php?id=16211

Quest Notes: (they are ingame in Rotunda on table and below)

Whaaat ? Where am I and why am I in this handbasket :) My Utility World is
well.. I needed storage, Megaton house was to small - cluttered. So I started modding, using others MOD'S to get the things I felt were missing. After many many mod's I began to have loadorder problems and conflicts, so
I began to learn to fix them.

Then I learned to Merge them after the conflicts were fixed to shorten
loadorder. This MOD was started in Jan 2011. It grew to about 30 total
mod's all working together, with all the Homes, Guns, Storage, Sorters, WorkShops, Robots, Followers, Worldspace, Interiors and general must
haves for Fallout 3.

Now with this on a new game (it will need GOTY) you can add more MOD'S
to personal tastes, with fewer problems.

Now you are in the Rotunda - Right ? First off you should foot travel to Ez0n3's My Mansion the quest should be running now (a house to die for)
and do what you need to get the key. The door to it from here is locked
with it. Double Office doors turn left in "Enclave Alley" and gothru
single metal door at end. Next would be DantheGeek's Underground Hideout,
go outside up the hill to the cave entrances to the right is Springvale, straight ahead is exit to Rivet City access, goto Rivet City area behind Aircraft Carrier to parking lot and gain entrance to UnderGround Hideout and do DantheGeeks key quest. Now you will be able to use the Alien teleporter from Workshop & Armory (building outside MUW) lower level to go back and forth. It is locked with his key. He has built all the sorters for Fallout 3 & the DLC's. Continued...

Next would be Tenpenny Towers I am using "Tenpenny Suite after Saving Megaton"
by Wyverex So you can 1. In the Tenpenny Tower Quest Kill Roy and his gang and
Gustavo will give you the suite. 2. In the Tenpenny Tower Quest convince the
residents to let the ghouls move in and Mr. Tenpenny will give you the suite. 3.
I heard Tenpenny likes to hide things in his garden gnome. In his own suite.. **
This is the easy way, put here so those who have completed the quest can get it.
** Or just like leaving that particular quest unfinished, IE: Tenpenny Towers
still has all Occupants.

I never liked the outcome either way you complete this quest. So find the Gnome
! and get both homes :) and Tenpenny's 2 bore Elephant gun... All of the themes
and items for the suite can be bought the normal way. Even if the ghouls have
taken over. Wyverex created new theme and item refs so you can have different
house themes between Megaton and Tenpenny. Bobblehead stand is linked together..
just activate it so it will update.
Items for the Suite now start with Suite: and not House:
Everything worked okay, even if you MUST blow up megaton. When you do get the
suite check out the roof ladder, yes TPtowers has a roof patio with some
sniper goodies now. Also a sewer door in Suite to a secret robot factory by
"Wilm0chimp" Continued...

Now Wilm0chimp created BuildableBots which is included here, originally he had a
hidden robot factory which could only be reached by TCLing thru the suite
balcony door to see the door to it. It is still there but I also put in a sewer
door for easier access. It is a nice interior. However you need to go to
Canterbury Commons anyway, so go there to do some quests and learn how to build
bots, use his teleporter (his quests) ect. The other quests are talk to Uncle
Roe and get the caravan merchants upgraded, they are essential now (guards and
brahmin also) so they will not die off and disappear anymore as you level up.
but you do need to reset them by dialog with Roe. It is "Revive Caravan" by Kaw.
Oh ya, solve the mechanist - antagonizer quest to your liking, buildable
bots is across the hall from him. You can shortcut to there from the main
rotunda by going thru the red corrugated door and the puzzle door to the ladder
to his compound.
However Go to Canterbury the hard way the first time, so you do not break the
superhero quest.

Outside the rotunda "My Utility Worldspace" there is a workshop - armory
(sandbags out front). A food storage area with food sorter, and enough food for
all. There is a Robot workshop close to the cave doors to/from SpringVale &
Rivet City. The main gun is firing on enclave positions and it has a magazine to
enter for maintenance. There is a combat area with ghouls and behemoth's that
respawn. Turrets protecting the Rotunda entrance. This worldspace will work for
RTS if you want. Continued...

Outdoors there is a Brahmin farm with Farmer/Merchant to sell you products, and
the main Secret Presidential Rotunda which survived the war almost intact.
Inside the rotunda is the main room, with four exits. North leads to the
Presidential vault and a exit to Springvale East. South leads to a cave exit to
Springvale North close to Silver's House. East leads to Mechanist Door and
through a room to Wilm0chimp's Buildable Bot's robot factory, in the Mechanist
Robot Repair Facility near Canterbury Commons. West leads to "Enclave Alley" to
your left is a door to Ez0n3's My Mansion Trophy Room (locked, do his quest
"A House to Die For" for the key). To your right is a drainage grate which leads
to Rebel28's Sniper Hideout in the Mall DC.

This MOD with all the doors here to there can break some quests by getting you
to places to early ie: Rivet City and such. Use your noggin and it will be of
great assistance to your experience of the game. Also I have seen Caravans and
Scavengers using them for shortcuts at times heheh :)
Speaking of Rivet City: Booze! By RideTheCatfish This mod adds a small, locked
shack in a far corner of the Capital Wasteland.

Shortly before the bombs fell and wrecked radioactive hell upon the populous, it
belonged to a rather shady fellow by the name of Frank.
It is said that Frank just about had the city's alcohol trade under his thumb,
and that the swill he brewed was legendary the world over. To learn what
became of him, and, more importantly, to gain access to his house of wonders,
the player is prompted to follow a series of basic, unscripted note type clues.
Your quest begins with a Note in the Muddy Rudder...on the bar.
This quest requires basic knowledge of the Wasteland, and demands some patience.
The payoff is a player house with a few unique utilities inside, including your
own brewery. While the Point Lookout DLC is required, it is only for a few
models. You will never have to travel to Point Lookout.

Start this during the Wasteland survival guide quest when Moira sends you to
Rivet City, and the Main Quest Scientific Pursuits sends you there also
(do it all at once) Replicated Man quest is there also. (but RM starts with
the tape at moira's and talk to the megaton clinic doctor).
You should be busy :) Continued...

There are guns to find at Megaton Church of Atom, outside Megaton in bathtub,
Tenpenny's suite, Tenpenny Roof, Tenpenny side patio, Germantown police station
basement, Minefield (look in superduper mart during Wasteland Survival Guide
for a note clue), outside Lamplite Caverns (vault 87 quest), the wasteland
survival guide quest will take you to most areas :)

Buy/find Portable distillerys. Portable Turrets (at robco area) crouch/sneak to
pick em up in inventory, stand to drop, place -green side up-, "E" to
activate. More guns at Sniper Hideout ! Banks with Gold Loot, Bobble Head quest
markers (with controllers to pick one at a time to goto) controllers are at
players house above bed, TP suite above bed, V101exit, Outside VaultTec ruins
office door in Vernon Square. My world doors are around the outskirts of Springvale
(close to watertower, next to silvers house, on road out of SV east). Much more !

Hope you like it.

freddy_farnsworth

Includes:

Three custom merchants, one is a companion if you wish.
Custom Guard, Turrets, Junkies, Ghouls, Behemoths, many
Many new interiors, New Worldspace, Tinkerer Joe is now
a real robot supply merchant. Joe and his bots are essential.
much much more.

25mm Dismounted AA Cannon
Can be bought at Flak n Shrapnel's including ammo...
Free crate located in the shack in front of the Little Lamplight cave.

2 Bore Big Game Rifles
Long Gun , Coach Gun, Sawed Off + "Number 3" Elephant Gun.
2 Bore Double rifles located outside megaton in the bath tub,
and "Number 3" enhanced 2bore in TenPennys apartment.

.600 Nitro Express .600 Caliber Pistols - Defenders -
Eight of them and ammo. Inside a respawning mailbox behind the
'MEGATON -->' sign in Springvale.

AC MRE Resource
U.S. military MRE (Meal, Ready to Eat)
In Food Storage Cave, and sold by Mr Rocket in Megaton Church of Atom.

4 M82a 50cal Barrett sniper rifles, 3 PP-2000 9x19mm AP SMG's also.
It is located in Germantown Police HQ in the basement at the
shooting range W/ammo. you can buy Ammo from Moira in Megaton ,
Flak and Shrapnel in Rivet City and Tulip in Underworld.

Alien Aroxy - Repairs Armor like Alien Epoxy (if you are equiping it).
MUW armory has it, outside main rotunda (building w/sandbags).

Ammo Box Respawn, Enclave Ammo Box Respawn, Health kit and toolbox
respawn. (only the 20 or so flagged LOOT in GECK) all over FO3.

Bobbleheads Quest
4 'Bobble-Radars', which will act as terminals. Here you can choose
which one you want to view on the map. (instead of all 20 at once).
* Outside V101 on the rock with 'scenic overlook'.
* Inside Megaton house upsidedown above your bed.
* Inside Tenpenny suite upsidedown above your bed.
* Outside Vault-tec HQ.

Booze! Quest
Your quest begins with a note in the Muddy Rudder...on the bar.
The payoff is a player house with a few unique utilities inside,
including your own brewery.

Brahmin Dairy Products
Milk, Cheese, Smoothies, Cheesecake.
MUW Brahmin Farms - A small settlement producing all
Brahmin products, outside rotunda and Food Storage Cave.

Buildable Bots Quest
Adds a new room to the Robot repair center near
Canterbury Commons. Inside is the equipment you can use
to create your own robotic companions, from scratch.
Hydroponics, Nuka theme player home with amenities, SentryBot
will make you coffee, Mr Gutsy can heal, DukeNuka Companions, more.

Eradicator Heavy Autocannon 40mm HE and NUKE.
A note clue in the Super Duper market will lead you to a place
in minefield where you can find the autocannon and manufacture
more shells for it.

Fallout Food
Mutfruit plants have begun sprouting in the Wasteland!
They may also yield mutfruit occasionally when harvested,
and should regrow after three days. Full cups of Coffee here
and there thruout the game.

FireAxe neunen's fire axe.
fireman's axe, not a flame axe ;)
All Firehose Boxes have them.

Food in a Can
32 new cans: 1 for each sort of food, containers styled with typical
patterns of the 50's (high res textures). Also includes a sorter script.
Located in Food Storage Cave.

Kikai's Equipment ZOE's Clothing.
New clothing, armor, and accessories, improvised junk weaponry,
jewelry, collars and necklaces that cover the neck seam.
West of Megaton and should be marked on your map as a
discovered location. Roof entrance only now, Plus a interior door
to My Mansion suite lounge.

Legendary Pimp Pals - Formerly George The Pimp Companion
Ever wanted to have a Pimp companion ? George "The Pimp" Gravarno.
Krystal and Misty will never leave his side and will fight to
protect him.
Inside Megaton Player House (after first visit he will goto Moriarty's.)

Liberty Dollar Silver NEW Currency plus Gold Bars Bullion
Gold and Silver coins, thruout world. (megaton mens bathroom)
in bathtub and a safe in your Megaton house to get you started.

Metal Crates
Metal Crates into usable boxes (containers).
MUW Armory has one.

My Mansion Quest, Player Home on a grand scale.
80 women and 80 men if you want. total 160 NPC's. Think AP :)
Thousands of clutter items, food, ammo. cigaretts, all of it
neatly arranged thruout the home. 80 mannequins W/poses.
Vertibirds, Caves, Sewer system, Outdoor areas, Armory, Suite,
Lobby, Basement, Foyer, Tropy rooms, Fresh Water, Antiques, more...
Do the "A house to die for" Quest in your pipboy.

Origin Bank - Federal Reserve
Gold Bars and loot.
Mason District W/map marker (good luck, entrance is locked and
guarded) read the note on ground, and bring locksmith skill.

Portable Distilling Lab
Lab Kits can be found at Moira Brown's or Lydia Montenegro's
shops. Origin Bank has one, Vodka, Whiskey, Scotch, Beer,
Scumble, Nuka-Cola Quantum and Purified Water can be made.
Note: To make Purified Water you will need to complete the quest
"The Waters Of Life"

Portable_Turrets_and_Barricades
portable turrets that will attack anything hostile to
the player faction and portable sandbag barricades.
Out front of ROBCO and Emergency Supply Crate in MUW Armory.

Revive_Caravan
Never worry about your caravans getting killed while you
level up again :) affects crow, harith, wolfgang, hoff and
the guards and brahmin.

RPG-7 Rocket - Propelled Grenade Launcher
Adds an RPG to the game, the RPG is found in the Megaton
Children of Atom. Talk to a guy named Mr. Rocket who has a
huge nose. He is now a repairman, merchant, doctor, and Follower.
Set essential he will give you a RPG7 and some ammo thru some
extra dialog, You do not have to kill him to get it !!!
He is also a master Big Guns, and Explosive class warrior
and is good with the RPG7. He also uses Fisto! in tight areas
(melee) now. So he keeps fighting. He will give you a teleporter
device thru dialog so you can call him if he gets lost somewhere.
This is a special dude... A powerful weapon...

Sniper Equipment - Barrett M82A1
There are 2 Variations of the M82A1: A .416 Caliber Barrett
and a .50 Caliber BMG. Each of these comes in 3 colors: Black/Gray (Original), Woodland Camo and Sand (Light Tan). A great set of
Textured gunlockers and ammoboxes (barrett).
Weapons can be found on the left side of the Tenpenny Tower,
when facing the front of the building. They are on the inside
area of the complex, although NOT inside the building.
Just go through the gates after talking on the intercom
and veer to your left and down a ways... Sniper Hideout in the
Mall has some also. I scattered them around a bit in FO3, you
will find em.

Sniper Hideout
Adds sniper post to "The Mall", W/mapmarker, home, workshop.
SuperMutants have been found inside on occasion. Great Location.

Tenpenny Suite After Saving Megaton - Quest
Allows you to have both homes. With linked Bobblehead stands.
Separate Themes. So find the Gnome ! and get both homes :) and
Tenpenny's 2 bore Elephant gun. I added a teleport marker to
TP Suite balcony also.

The Good The Bad The Ugly Outfit "GBU"
Blondie's Outfit from "The Good, the Bad and the Ugly"
Big dumpster right outside Silver's house in Springvale.

Underground Hideout Quest.
Bedroom, Bobble-head Display, Laboratory, Bathroom, Armory,
Workbenches, Light Switches, Garden, Water Purifier, Wonder
Meat Maker. De-Tox(Rads), Chems Sorter, Ammo/Explosives Sorter,
Materials Sorter, Mannequins, Fish tank, Weapon Sorters, Katanas.
USP, Silenced Glock, M4 EOtech, Marksmans Dream - Snipers Bliss.
Outside Area, with Vertibird Drop, Guard Houses, Towers, Fences,
Tents, Automated Cleanup and a New Guard for the Entrance, Food
for them, all accessable thru the defence terminal. (build it)
The new guard is quiet and just hangs around the Guarded
Entrance once it is built, he has a PP-2000 and will not let
the Enclave Enemies in, even if they breach the defenses, and
kill off everyone else :) and fixed the pear tree I did.

Vault 77 Vaultboy Puppet
adds another Vault 77 item that can be found at the Barracks
at Paradise Falls. On the shelf above the Vault 77 suit you'll
now find the Vault 77 Vaultboy Puppet. All three included.
They repair with BubbleGum now :) or Epoxy.

Whitefang Grand Piano
Used as the Centerpiece for the Presidential Rotunda,
it is nice.
Presidential Vault door and seal used for the Vault Exit of
the Rotunda.
Wooden Shelf reskin used on so dressers here and there.
Spare Parts, Lockpicks, Pliers, Soldering Irons, switches.
Used here and there.

Recommended hardware:

3ghz+ Core2 E8400 - E8600 (fallout 3 does not like quad cores
- nor can it use them!)
Nvidia GTS250 SLI or newer (fallout 3 does not seem to like TRI-SLI
or Crossfire 3870x2 duals in Crossfire X mode (4 gpu's), to many Gpu's)
W7 64bit
8 gigs ram
4 gigs on 32bit OS

Minimal:
E4700 C2D @2.6ghz
Nvidia 9600gt -(gets a little warm :)
2 or 4 gigs ram
runs fine

Requirements:
==========
New Install of Fallout 3 to custom folder C:\GAMES\Bethesda Softworks\Fallout 3\Data

Fallout 3 and ALL the DLC's Game of the Year CDset is best. (GOTY)

Bethesda 1.7 patch (even if GOTY is v1.7 run the patch)
- http://www.fallout3nexus.com/downloads/file.php?id=8216

ArchiveInvalidation Invalidated - http://www.fallout3nexus.com/downloads/file.php?id=944

FOSE - Fallout Script Extender v1.2 or 1.3 - http://fose.silverlock.org

FOMM - Fallout Mod Manager v12.6 or newer - http://www.fallout3nexus.com/downloads/file.php?id=640

CALIBR 1.4 - http://www.fallout3nexus.com/downloads/file.php?id=3447

If you downloaded the DLCs, move them from:
C:\Documents and Settings\Your User Name\Local Settings\Application Data\Microsoft\Xlive\DLC (Windows XP)
or C:\Users\Your User Name\AppData\Local\Microsoft\XLive\DLC (Windows Vista & Windows 7)
to C:\GAMES\Bethesda Softworks\Fallout 3\Data folder. you need to install FO3 here for best results...
You can use Disable Live - Link: http://www.fallout3nexus.com/downloads/file.php?id=1086 to move
the content.

One way or another get it out of the Program files folder !

This mod can not be run thru windows live, GFWL must not run. Polly wont make MS very happy...
It must be started with FOSE from the FOMM window.

Install:

(Game) If CD 2 gives you trouble (slow) run it from safe mode, disables
windows encryption checking.
Patch to 1.7.
FOSE.
FOMM. (ArchiveInvalidation Invalidated) built in.
CALIBR.

(MUW)
Unpack archive to folder of your choice.

Pro - Copy the files and folders IN the My Utility World folder.

Beginner - (NOT the whole folder. In the explorer window pick
"My Utility World" folder then on menubar open "Organize" pick
"select all" go back to folder hover mouse on blue highlighted
items "RIGHT" mousebutton for menu choose COPY goto F3 DATA folder
click on DATA folder. In right window you should see all the ESM
and BSA files for fallout. Right mousebutton for menu in there,
pick PASTE say yes to any and all overwrites. Phew...Done.)

Beginner Install Tutorial:
http://www.youtube.com/watch?v=4ch5b8aa1SE

Pro - Paste it on top of the games DATA folder.

OR - Use FOMM package manager "create from folder" top button dropdown
choice, pick the My Utility World folder of extracted MOD.
OK, Let it build the FOMOD, then highlight the My Utility World item
and hit Activate.
Yes to all the folder merges.
Yes to any overwrite questions.
Set up load order in FOMM.

Load Order:
Fallout3.esm
Anchorage.esm
ThePitt.esm
BrokenSteel.esm
PointLookout.esm
Zeta.esm
CALIBR.esm
My Utility World.esm
MyUtilityWorld.esp

I have tried this with a few odd save games and it worked, but I cannot tell what it will do with yours, should be OK. I know it works fine if you start out new and add your other mods as you play, to be able to tell which one is causing problems.

==========
*CREDITS*
*MODS Used*
*INFO*
==========

CALIBR v1.4
Thanks to Tubal for his Community Ammunition Library - CALIBR mod
Link: http://www.fallout3nexus.com/downloads/file.php?id=3447

Credit:
Tubal

==========

25mm Dismounted AA Cannon
Author: brothershogo
http://www.fallout3nexus.com/downloads/file.php?id=6974

Uploaded 00:03, 10 June 2009, last updated 09:40, 20 September 2010
***NOTE FROM AUTHOR***
This Mod is officially dead. I'm not working on it anymore.
Anyone who wants to improve on it, go ahead and knock yourself out.
I give Full permission to anyone who wants to use elements of my Mod.
Best, brothershogo
Uses some parts from the Eradicator Autocannon Mod by Mashadar.
Can be bought at Flak n Shrapnel's including ammo...

Free crate located in the shack in front of the Little Lamplight cave.

If you want the armor its here:
http://www.fallout3nexus.com/downloads/file.php?id=5757

Credit:
brothershogo

===========

2_Bore_Updated_Shorter_and_Sawn_Included-12559
Link: http://www.fallout3nexus.com/downloads/file.php?id=12559
Uploaded 22:38, 9 May 2010, last updated 03:09, 9 June 2010
Author: Bael

**Requires Point Lookout.

**Update. Adds a Sawed off version and a version with a shorter barrel. Realize that if you were to fire
a 2 bore Sawed off rifle like a pistol you wouldn't have an arm after that. Working on compilation of my
mods at moment. Irritating to no end.

2 Bore Double rifles located outside megaton in the bath tub,
and "Number 3" enhanced 2bore in TenPennys apartment.

The largest commercially available caliber, 2 bore. Ludicrously oversized and unnecessary for most
situations. So of course I made a weapon for it. Uses custom ammo, projectile, muzzle flash, and mesh.
The gun can be found, with ammo, at the bathtub outside Megaton. The ammo container respawns.

Finally made a compilation; http://fallout3nexus.com/downloads/file.php?id=13003

Credit:
Bael

===========

Uploaded 21:54, 25 October 2009, last updated 19:55, 20 January 2010
600 Caliber Pistols- Defenders - .600 Nitro Express
Author: EssGeeDee
Link: http://www.fallout3nexus.com/downloads/file.php?id=9716

NEWS
====

Notice- Version 1.02 -should- address the strange texture problems. However, if anything
is wrong with the technical side of this mod, you're experiencing things like missing
textures or whatnot, throw in a comment or give me a PM so I can fix it up.

And ,the weapon doesn't look like complete garbage now, feel free to post some screenshots!
Show me your gunslingers!

**************************************************
UPDATE v1.02!
**************************************************

Features:

-Got around to adding Suppressed versions of all the pistols.

Complete weapon list is as follows:
- .600 pistol.
- .600 pistol, suppressed
- .600 pistol, scoped
- .600 pistol, suppressed and scoped
- .308 pistol.
- .308 pistol, suppressed
- .308 pistol, scoped
- .308 pistol, suppressed and scoped

-Placeholder PipBoy icons, they will probably undergo a bit of cleaning up.

Details
=======
The Defender .600 is a single-shot, break-open-to-reload, large-bore pistol that fires the fearsome
.600 Nitro Express rounds. Basically, you can kill pretty much anything in the game with one hit.
This weapon really shines when you absolutely, positively have to kill everything, one excrutiatingly
long reload at a time. However, when it comes to group encounters, you'll have to be very precise and
quick on the draw, as a bullet that doesn't hit its target is worthless.

Each Defender, regardless of scope or caliber, now uses other Defenders as a repair option.
It's highly accurate, meaning zero spread (like a Sniper Rifle or Laser weapon), when you
have a Small Guns skill of 100. The weapon doesn't appear in leveled lists, or as loot anywhere,
or in trader lists. So you have pretty much the only Defender pistols in the entire Capital Wasteland.
Note: Mailbox container respawns.

Recommended mods
================
- DK Bullet Time - http://www.fallout3nexus.com/downloads/file.php?id=1193
Lets you really line up those shots! :D

- RH Ironsights Mod - http://www.fallout3nexus.com/downloads/file.php?id=6938
Not perfect, and doesn't support most modded weapons, but great if you love using
an ADS (Aim Down Sight) system.

- Shell Rain - http://www.fallout3nexus.com/downloads/file.php?id=5277
Dramatically increases the maximum number and lifetime of shell casings, doesn't
really affect the Defender pistols but is good for the aftermath of firefights.

- Darnified UI - http://www.bethsoft.com/bgsforums/index.php?showtopic=1063937
Has several customisable options, such as displaying Encumbrance, Rads, Karma,
XP, etc. It also streamlines the HUD and makes it less of an eyesore.

Location
========
There are:

-Four Defender .600's, two scoped and two unscoped, one of each being suppressed,
-Four Defender .308's, two scoped and two unscoped, one of each being suppressed,
-100 rounds of .308 ammo,
-500 rounds of .600 ammo

** Inside a respawning mailbox behind the 'MEGATON -->' sign in Springvale. **

Known Issues or Bugs
====================
This mod uses heavily, very heavily, modified Vanilla assets, such as textures and meshes.
So it's not exactly -new- new, but I think I've altered enough of the assets to make it stand out.

The 'Red Dot' sight doesn't actually have a red dot. It's just a placeholder until I learn
Glow Maps properly.

History
=======
0.5 - 10/26/2009 - Initial release.
0.55 - 10/27/2009 - Added an initial texture.
0.65 - 10/27/2009 - Created scoped versions, integrated .308 version into main file
0.95 - 20/01/2010 - Updated meshes, skins, some small details. Better build quailty overall.
1.00 - 20/01-2010 - Added suppressed versions of all pistols.
1.02 - 21/10/2010 - Fixed the texture paths, integrated PipBoy icons.

Contact
=======
You can find me at Fallout 3 Nexus as EssGeeDee, or at this email address: [email protected]
Please, download and test it out. I'm powered by community feedback here, so constructive criticism
is welcome!

Credits
=======
Thanks to:

-neunen
-Zeonic Glory (ZG)
-Five_X
-ecksile
for giving me feedback as I began this project.

and:

-DarthAnubis
-davidriggs
For helping me decide which direction to take the weapon and project.

and:

-NosRhyfelwr
For troubleshooting for me when my models had the wrong texture paths.

Licensing/Legal
===============
You can do whatever you want with this mod, but all I ask in return
is that you give me credit and inform me if you distribute any part
of this mod.

Credit:
EssGeeDee

Permission to MOD by EssGeeDee via PM - Thanks !
freddy

===========

Name: AC MRE Resource
Version: 1.0
Date: 3/29/2011 12:44:31 AM
Author(s): heavywaters
Link: http://www.fallout3nexus.com/downloads/file.php?id=15948

Description:
This is a model of a U.S. military MRE (Meal, Ready to Eat) as requested
on the Nexus Mod Request Forums.

This file consists of the MRE Nif, texture map DDS and normal map DDS.
This is a modders resource, as such nothing is placed "in-game".

Credits:
Mesh converted from vanilla Bloodbag.
Front label found on the Net.
All other aspects were created by me.

Licensing
=======
This is a free to use modders resource.
But PLEASE, if you use this in your mod, give me credit for my work.

That is all I ask.

-heavywaters "AC"

Edit: fixed no mipmaps issue - added supersampling to textures. freddy

Credit:
heavywaters "AC"

===========

Name: Alexscorpions Sniper Gear
Version: 1.2
Date: 2/24/2009
Category: Weapons
Author(s): AlexScorpion
Source: http://www.fallout3nexus.com/downloads/file.php?id=4362

Description
===========
This is the first part of my sniper gear mod. Adding 4 m82a sniper rifles.
v1.2 adds 3 PP-2000 9x19mm AP SMG's also.

Location
========
It is located in Germantown Police HQ in the basement at the shooting range .. now the main entrance
is locked with 100 lockpick skill .. but if you go around you'll see another entrance on the 2nd floor
in the collapsed section of the building .

*** All at GT Police now. ***

Details
=======
Here are 4 sniper rifles that come in two colors and two variants .. silenced and unsilenced ... light and dark .
Compatible with CALIBR and added ammo to the vendors .. you can buy it from Moira in Megaton ,
Flak and Shrapnel in Rivet city and Tulip in Underworld.

Enjoy .

A big thanks to Niftools team for the max plugins and the nifskope (Tazpn, Amorilia and Sacarrow )
Thanks to Tubal for his Community Ammunition Library - CALIBR mod
The people at tesnexus for supporting me and giving suggestions .
Thanks to Bethesda for creating Fallout.
Thanks to TESNexus.com for the a one-stop-shop resource for authors and players.
Thanks to LHammonds for the Readme Generator this file was based on.

Credit:
AlexScorpion

===========

Alien_Aroxy-11486
Alien Aroxy 1.0
Author: BEArbiter
Link: http://www.fallout3nexus.com/downloads/file.php?id=11486

Adds an item (XX000ea8) to Alien loot, the item repair your armor and helmet by the alien epoxy formula.
I repeat : this item REPAIR any armor like the alien epoxy does for weapons.

Cheat or go to Mothership Zeta to find some (only in loot) or My Utility World armory :)
This is not an Armor, it's an Item that repair armor like Alien Epoxy does for weapons
(Aroxy stands for ARmor epOXY).

Credit:
BEArbiter

==========

Name: Ammo Box Respawn, Enclave Ammo Box Respawn, Health_kit_and_toolbox_respawn (all Three)
Version: 1.0
Date: 2/17/2009
Category: Gameplay Effects and Changes
Author(s): buddah
Source: http://www.fallout3nexus.com/downloads/file.php?id=4144

Description:

Makes all loot ammo boxes respawn.
Makes all loot Enclave ammo boxes respawn.
Makes all loot Health_kit_and_toolbox's respawn.

Details:

While playing Fallout3 with Mart's Mutant Mod - Increased increased Spawns,
I kept running out of ammo. This just makes acquiring more ammo without having to
return to town or find a trader to buy it.

Only the Loot Ammo Boxes are changed and set to respawn.
Only the Enclave Loot Ammo Boxes are changed and set to respawn.
Only the Loot Health_kit_and_toolbox are changed and set to respawn.
(these are the ones bethesda prefixed with "Loot") look in geck.
Thank you buddah, works well.

Credit:
Buddah

===========

Automat_-_Both_Ways_v1-0-14164

Author: Ez0n3
Modders Resource: Automat Both Ways
Version: 1.0
Files:
AutomatBothWays01.nif

Description:

The stock default "Automat01" only goes one way, "Open".
Then it gets set to "Destroyed" in its script which means it can no longer be activated.
Even if it could, the "Close" animation is missing (it's only 1 frame).
The included Automat with both "Open" and "Close" when interacted with.
- Default Automat Path: Meshes-Architecture-Urban-StreetDressing
- You may use and-or modify and-or redistribute the included file(s) any way you choose*
- credit would be nice. ;)
* So long as it does not violate Bethesda Softworks copyright.
Only used 1 of these so far - freddy - more later...

Credit:
Ez0n3

==========

Bobbleheads v2
Author: Arnold - MythicDawnAssassin UL
Uploaded 05:51, 24 July 2009, last updated 02:01, 2 August 2009
Link: http://www.fallout3nexus.com/downloads/file.php?id=7990

Don\'t be so lame to use \'movetoqt\' :)

So you want to collect all bobbleheads, but you don't want to use any
'put-all-the-bobbleheads-at-an-easy-location-mod'. This half-cheat mod
will point all original locations of the bobbleheads, except for the
medicine one in V101, on your map in the form of a quest. Now you don't
have to endlessly wander the wastes!

It may take about 30 secs for the quest to appear. Bobbleheads that are
already collected will not be marked anymore and if you collected all 20,
the quest will disappear again.

Now get out there and collect!

Version 2:

On request in the comments I have found a way to filter the map markers.
You can now find 4 'Bobble-Radars', which will act as terminals. Here you
can choose which bobblehead you want to view on the map. Already found
bobbleheads cannot be selected. As before the medicine bobblehead will
not participate. The locations of the radars are:

* Outside V101 on the rock with 'scenic overlook'
* Inside Megaton house upsidedown above your bed
* Inside Tenpenny suite upsidedown above your bed
* Outside Vault-tec HQ

It may take another 30 seconds for them to appear. They will all disappear
once all bobbleheads are found.
I hope this will speed up your search.

Thanks to MythicDawnAssassin - Permission to use mod via PM.

Credit:
MythisDawnAssassin

==========

Name: Bonds Animated Flag
Author: Bond123
Link: http://www.fallout3nexus.com/downloads/file.php?id=12927

This makes an animated version of the games American flag available as a modders
resource.

No permissions are required for use of this resource.

Credit:
Bond123

==========

Booze_v1_1-10689
Name: Booze!
Version: 1.0
Date: 1/5/09
Category: Quest/Buildings/Player House
Author(s): RideTheCatfish
http://fallout3nexus.com/downloads/file.php?id=10689

Description:

This mod adds a small, locked shack in a far corner of the Capital Wasteland.
Shortly before the bombs fell and wrecked radioactive hell upon the populous,
it belonged to a rather shady fellow by the name of Frank. It is said that Frank
just about had the city's alcohol trade under his thumb, and that the shit he brewed
was legendary the world over. To learn what became of him, and, more importantly, to
gain access to his house of wonders, the player is prompted to follow a series of basic,
unscripted clues.

Your quest begins with a note in the Muddy Rudder...on the bar.

This quest requires basic knowledge of the Wasteland, and demands some patience.
The payoff is a player house with a few unique utilities inside, including your own
brewery. While the Point Lookout DLC is required, it is only for a few models.
You will never have to travel to Point Lookout.

Thanks -Dynastia for pointing out the flaw in the Distillery script. :) FIXED

Start this during the Wasteland survival guide quest when Moira sends you to
rivet city, and following in his footsteps sends you there also (do it all at once)
replicated man quest is there also. (but it starts with the tape at moira's and talk
to megaton clinic doctor).

Credit:
RideTheCatfish

==========

Brahmin Dairy Products v2.2
Author: Smosh
Link: http://www.fallout3nexus.com/downloads/file.php?id=3809

Description:
Have you ever thought it strange that we had cow type creatures in Fallout 3 along
with empty milkbottles and Brahmin Steak but no actual Brahmin dairy products?
Well I did and it bugged me so much that I made this mod :)

Brahmnin have 8 stomach compartments, twice as many as the cows of yesteryear.
Because of the extra digestive processes, Brahmin milk is a yellow/green colour.
Everyone knows that!

Stories of mutant one-headed Brahmin surface from time to time and are always good for a
story in bar rooms around the wasteland. Everyone knows that's crazy talk, though.

Dairy Products:
Milk:
Brahmin are a source of milk that is like modern day milk, yet terrifyingly different.
The milk is a yellowy green colour and can help heal radiation poisoning.

Cheese:
Brahmin milk is often used to make Brahmin cheese which also carries the same health
benefits as the milk although to a lesser extent because of the processes it goes through.

Smoothies:
Brahmin Milk mixed with fruit or other products to make a delicious drink.

Cheesecake:
A scrumptious rich and creamy dessert dish.

Details
=======
Brahmin Milk:
Restore Health 20
Restore Rads 40
Cost:20

Brahmin Cheese:
Restore Health 20
Restore Rads 20
Cost:15

Brahmin Smoothies:
Restore Health 30
Restore Rads 5
Cost 10

Brahmin Cheesecake:
Restore Health 15
Restore Rads 15
Cost:10

Behind the Scenes
=================
Products can be bought from Jenny Stahl in Megaton or Vera Weatherly and
Angela Staley in Rivet City. Angela Staly does not sell milk or cheese.
[edit freddy] I have gone ahead and built the Brahmin Dairy for Smosh it is in My Utility World
main worldspace and a merchant - farmer to sell products to you.

ToDo:
Lessen the glow effect on objects
Fix bottle meshes so that they don't look empty.
Some of these mods may appear red in the GECK. This has something to do with Mipmaps which
i don't fully understand. They will work OK in game though. -working on this myself...freddy-
Update: textures are now dxt5 with mipmaps supersampling enabled. freddy
-Done- Brahmin Farms - A small settlement producing all Brahmin products. -Done-

Credit:
A huge debt of thanks to neunan for his cheese mesh and texture
- http://fallout3nexus.com/downloads/file.php?id=3884

Permission:

Smosh OK guys.
I'm just letting you know that I have removed Fallout from my HD and so this
mod won't be updated in the near future.
This was my first ever mod and I had a blast trying to figure out what went
where and how things were done. Thanks for all your help.
You don't need to ask my permission to use this mod but I'd appreciate a mention in any credits.
If any one wants to look into the Brahmin Farms idea that would be cool. :) donedeal...freddy
The vendors have a random chance of stocking any or all of the items so one day you might not
find what you're looking for and a few days later they might have it.
Your best bet for the cheesecake is to visit Vera Weatherly or Margaret Primrose & Moira
Has a slice for you on the counter :)

Credit:
Smosh

==========

MOD NAME---> Buildable Bots
VERSION----> 0.3a
CREATED BY-> Wilm0chimp

This mod adds a new room to the Robot repair center near Canterbury Commons. Inside is the equipment
you can use to create your own robotic companions, from scratch.

Find robotic parts on robots you kill during your travels, and use them to create new ones. The
equipment has its own documentation, and in the latest version I've included an audio readout that
actually tells you what parts you are missing in order to build a new robot.

Also, there is a teleportation facility, one unit is located in the robot workshop at the repair
center, the other is located in a hidden section of the RobCo robot facility near Tenpenny tower.
Its outside, near the main entrance - Ill leave it up to you to find it (protip: teleport
to the area from the workshop, then find your way outside)

Also there is a upscale robot workshop accessable from inside TPenny Suite and a quest to get it
without blowing up megaton included with My Utility World.
There is one new mesh for the coffee cups :)

When spawning a robot, the robot pod door should open automatically.
However sometimes it does not open at all until the player 'uses' the
robot pod, opening its inventory. After this the door should function fine.

Removing perks - Any mod that adds a perk (this mod autoadds a benign perk that runs
in the background, "Robot Scavenger" you don't choose it as a level up option) it will
cause your saves to crash if you try and remove it. The solution is to use the console
to remove the perk. The console codes you need to put in are:-

StopQuest xx000EBE
player.removeperk xx0038D5

xx is your loadorder viewable in fomm this is in MY Utility World ESM.

CREDITS & USAGE:
Wilm0chimp. Feel free to do what you like with this. Credit is nice.

A huge thank you to my voice actors. You did an excellent job.

Robobrain - Greenwarden
Protectron - vurt
Sentrybot - Tyana Rie
Mr Gutsy - Rao

Also a big thank you to everyone who sent me voice samples, but they didn't get used.
Even if they weren't used, I was still helped a lot by the various interpretations,
ideas and effects.

Credit:
Wilm0chimp

===========

Eradicator Heavy Autocannon
Link: http://fallout3nexus.com/downloads/file.php?id=6110
Author: Designed by Mashadar and implemented by metalfreak_42

Eradicator Autocannon built to provide heavy duty saturation and suppression fire for those
large encounter mods when you just need to lay the smackdown. Carries 9 40mm high explosive
shells in a drum magazine. 40mm NUKE version also.

Hint: A note clue in the Super Duper market will lead you to a place in minefield where you
can find the autocannon and manufacture more shells for it.

http://fallout3nexus.com/downloads/file.php?id=6110

Credits:
Model by: Mashadar
.esp by: Mashadar and Metalfreak_42
Eradicator Autocannon Retexture
Retexture by: Koutetsu - Only autocannonbarrel_n.dds used here.
http://www.fallout3nexus.com/downloads/file.php?id=11503

==========

Uploaded 21:20, 13 May 2009, last updated 12:47, 8 May 2010
Fallout Food v1.5
By Coleen
Link: http://www.fallout3nexus.com/downloads/file.php?id=6338

Mutfruit plants have begun sprouting in the Wasteland! They may also yield mutfruit
occasionally when harvested, and should regrow after three days.

There are also urns of Radium Roast coffee located at several locations,
including the player's house in Megaton. Activate an urn with a coffee cup in
the player's inventory to receive a piping hot cup of coffee. Or, if that's not
enough caffien for you, activate the urn with a coffee pot for a larger dose.
Now added: the ability to get a cup of espresso roast, if you can find a can
of espresso to fuel the coffee maker...

Licensing/Legal

This mod is free to modify and use. Please give credit where credit is due when
using assets from this mod in other releases.

Credits

neunen for the cheesewheel, originally used by Smosh in Brahmin Dairy Products
ThomasGideon for the full coffee mug, new coffee urn textures
d_ivanov for his mutfruit plant meshes/textures
CevSteel for his tin of Cup 'A Joe Coffee meshes/textures

I used the full coffee cup meshes/textures and coffee urn &
Mutfruit plants

Credit:
Coleen
neunen
ThomasGideon
d_ivanov
CevSteel

The Fallout 3 community for inspiration as well as help and advice.

==========

Name: Havok friendly Nif's Modders Resource
Author: Chucksteel
Version: 1.0
Date: 06/18/10
Category: Modders Resource
Various things :) I'm releasing all DCInteriors Havok Friendly nifs and Many more done by request.
There is a total of 186 nif's to date. Added Havok collisions to all 186 in game Items including
Bobbleheads, TV's, Typewriters, picture frames and many many more. Also, changed the collision on
the Vault sink so, now you can put dishes into them.

Special thanks to Miss Sparkle for retexturing the Tennpenny Vase.
Link:http://www.fallout3nexus.com/downloads/file.php?id=13154

Credit:
Chucksteel

==========

neunen's fire axe v1.0 FireAxe
and by that i mean a fireman's axe, not a flame axe ;)
Link:http://www.fallout3nexus.com/downloads/file.php?id=4179

-talkie
hooray, my first ever 3d model AND FO3 mod. I meant to release this a little while ago but
got caught up with some other stuff.

-usage
feel free to use any of my stuff for anything you like whatsoever. credit would be nice,
but its your karma.
cheers,
neunen

Credit: nuenen

Thanks for the Cheese :) freddy, used in brahmin products.

==========

Kikai's Equipment v2.0(3.24.2009)
Author: Kikaimegami
Link: http://www.fallout3nexus.com/downloads/file.php?id=4616

Contents:
- Description
- Special Instructions
- Location
- Installation
- Known Issues/Bugs
- Credits
- Contact
- Permissions/Legal/Etc.

Description:

Zoe's Fabulous Fashions is just west of Megaton and should be marked on your map
as a discovered location that you may fast-travel to. A map is included in this
archive to help you locate it if you're having trouble.

New clothing, armor, and accessories are sold by Zoe. She stocks a few new clothing
pieces, a new set of Power Armor, Night Vision Goggles along with other new headgear,
and other accessories. There is also a tankless, gloveless Shishkebab for sale.

Improvised junk weaponry is sold by Rachael. Included are clutter items that can
be used as weapons, such as rakes, spatulas, mailboxes, and many more. A wearable
Traffic Cone hat is also available.

Dhev sells jewelry, collars and necklaces. The necklaces he has for sale cover the neck seam.

Special Instructions:

The Night Vision Goggles and UV Night Vision Goggles can be turned on and off.
When equipped, they will add a consumable item (NVG Toggle On/Off) or (UNVG Toggle On/Off).
Using this item will turn the goggles on or off, depending on their current state. This adds
two of the item, so you may hotkey it. Note that unequipping them will remove the hotkey as well.

There's a variety of glasses for sale which are basically copies of those that can be found in
the vanilla game. This was done to make it so you can wear these with other items
(such as masks or the eye patch). Since this is an equipment mod, the vanilla glasses
remain un-edited.

Location:

West of Megaton, not far outside the city walls, just beyond the overpass.
The location is pre-marked on your map. In this archive you will find a file
called kikaiEquipment-LocationMap.jpg which will show the location.

If you're a filthy cheater, you can also find all of the vendor chests
in testQAitems (coc testQAitems), (coc megatoncommonhouse) to get out.

UF3 Body Patch by SickleYield, available here:
http://www.fallout3nexus.com/downloads/file.php?id=4626

Collar and necklace meshes, by Kikaimegami for Oblivion,
converted for Fallout 3

Unless noted here, all meshes and textures, by Kikaimegami,
in most cases using Bethesda assets.

All scripting, dialogue changes, and other in the esp, by Kikaimegami

The Cigar mesh is adapted from the Wearable Cigarette mesh, by GodofAlcohol,
available in WEARABLE Cigarettes.
http://www.fallout3nexus.com/downloads/file.php?id=1930

Heart pendant and texture for the neckseam necklaces,
by Petrovitch, converted for Fallout 3.

Chain and Collar textures, by AlienSlof.

Awesomefied Plasma Rifle mesh used in Suzaku, by MadCat221

Thanks to the following members of the Official Bethesda Forums for their input,
bug reports, and ideas: Col. Ivan Noble, YX33A, Tyana Rie, Vincent Crimson,
Demoche, Moonmover, PsympleJester, MystykStar, Aquan, SickleYield, Smert,
Aventhorn, Urge, Lucien834, Expersate, GrayeWolf, MadCat221, Mujica.

Thanks to SangRahl for the Bandit Mask idea.

Thanks to my beta testers: AlienSlof, Tyana Rie

If you've contributed to this mod in any way and have not been included
in these credits, please contact me!

This mod lovingly created with:
Blender 2.47
Blender NIF Scripts v2.4.3
Nifskope v1.0.18
Adobe Photoshop CS2

Contact
Kikaimegami ([email protected])

You may reach me via PM at Fallout3Nexus or the official Bethesda forums.
I use the name Kikaimegami.

Permissions/Legal/Etc. :

You may use any art assets contained within this mod save for the esp file
itself as long as credit is given to myself as the original author of this content.
If you wish to include this weapon within your own mod, either compilation or the like,
I ask you to please copy the data over from my esp. This includes merging.. I only wish
for the esp itself to not be replicated and redistributed, but you are free to copy the
information contained within. I do ask that if you wish to use any of my resources that
you contact me. Permission will most likely be granted, as I allow free usage of my mods
as long as credit is given, but I do like to know what projects my work is going into.

Credit:
Kikaimegami

Thanks !
freddy

==========

Name of plugin: Lady Li - Can resource 01
Version: 1.0
Release Date: 2010-02-02
Category: Modding-resource
Authors: Lady Li - A project by Kagrenacs Gilde
Adds 5 different new Food Cans (rusty container) available as Modder resources.
Link:http://www.fallout3nexus.com/downloads/file.php?id=11091

Name of plugin: Food in a can
Version: 1.0
Release Date: 02/10/2010
Category: Modding-resource
Author: Lady Li
Size: approx 18 MB
Source: www.ei-der-zeit.com
Link:http://www.fallout3nexus.com/downloads/file.php?id=11183

Description:
32 new cans: each sort of food got a separate one as container styled with typical
patterns of the 50's (high res textures). Also includes a sorter script.

Credits:
My / Our thanks are due to:

- Bethesda for the Fallout 3 game and the GECK Construction Set
- Nfckitten for the bullet.nif which I overworked as a base for this resource
- The Ei der Zeit community for their enthusiasm, their shared joy in our common hobby and the
great perpetual mutual support.

Lady Li - A project by Kagrenacs Gilde - I thank you...

Credit:
Lady Li

==========

Landscape Texture Pack 1
Author: Harry Luck - Link:http://www.fallout3nexus.com/modules/members/index.php?id=1285368
Landscape textures i've created for a mod i am currently working on
includes Base (some have alpha)/ Normal (with spec alpha channel)
(_n) / Height (_p)
all in ready to use DDS format :)
Link:http://www.fallout3nexus.com/downloads/file.php?id=6906

Credit:
Harry Luck

==========

Legendary Pimp Pals - Formerly George The Pimp
Link:http://www.fallout3nexus.com/downloads/file.php?id=13038
Author: Chaos Theory and Jamo12
V 1.45a

Ever wanted to have a Pimp companion? Ever wanted to have a friend in a cool suit fighting by your side?
Well here's your chance with George "The Pimp" Gravarno!
But where would a pimp be without Ho's? Krystal and Misty will never leave his side and will fight to protect him.
They are in Megaton Player House and will travel to Moriarty's Bar on your first entrance and wait there if not
Interacted with.

Permission to mod granted by Jamo12 via PM.
Used his follower script and quest as reference on my followers I made also. THANKS!
His character is special - unique.

Please Endorse this MOD on his page. http://www.fallout3nexus.com/downloads/file.php?id=13038

Credit:
Chaos Theory and Jamo12

==========

Liberty Dollar Silver NEW Currency plus Gold Bars Bullion
Author: Mark N and sparky84
Link:http://www.fallout3nexus.com/downloads/file.php?id=5476

This mod adds the liberty dollar to the wasteland. Also gold coins and bullion.
There is a safe now in the megaton player house with some silver eagles. Also in the Megaton Men's
restroom there is some bullion to be found.I have added two safes at behemoth locations one in
capitol building the other at evergreen mills. you are going to have to earn the rest of your gold
by fighting and hunting for it.

You have 20-30% chances to find them :

Enclave coins : Enclave npcs, Enclave chests.
Gold bars : Enclave chest, safes
US Indian coins : Talon npc's, safes
Julius Caesar coins : Safes
Silver Dollars : here and there
Rumors of a federal reserve bank in the DC area... also
MUW Government emergency supply crates about.

please watch the video
http://www.youtube.com/watch?v=FywT-txGuss

Permission to mod given by sparky84 via PM.
Thanks !

Credit:
Mark N and sparky84
thanks to MJY - Mighty Joe Young
Link:http://www.fallout3nexus.com/downloads/file.php?id=7242
used his gold bars and coins in this mod

credits
xoovermindox

==========

LOD Generation Essentials Pack-13676
Name: Chucks LOD Generation Essentials
Author: Chucksteel
Version: 1.0
Date: 07/20/10
Category: Modders Resource
Link:http://www.fallout3nexus.com/downloads/file.php?id=13676

This Modders resource is made in an attempt to relieve some of the frustration
many modders have when trying to generate LOD. I've packed up all of the
necessary files into there correct file paths and, formats for LOD to work .

I'm also going to try to give an easily understandable explanation on how to run
through the LOD Process. Starting with where to install these files on to how to
run through the process itself. Explaining errors and, how to translate
them, explaining one very important step, many people overlook. Finally telling
you what files need to be included with your mod for your new worldspace to work
properly once you've distributed your mods.

Credit:
Chucksteel

===============
License/Legal:
===============

Free use,

This file is provided as is and the author holds no responsibility for anything
that may come to happen from using this file.

==========

LOD_Markers_v1-0-14164
Author: Ez0n3
Modders Resource: LOD Markers Ez0n3s Modding Resources
Version: 1.0
Link:http://www.fallout3nexus.com/downloads/file.php?id=14164

Description:

Some markers that help in making worldspaces without generation LOD (level of detail).
These can be used to determine in-GECK, what will be visible to the player at any given point.
- You may use and/or modify and/or redistribute the included file(s) any way you choose
* - credit would be nice. ;)
* So long as it does not violate Bethesda Softworks copyright.

Credit:
Ez0n3

==========

Metal Crate Mod
Author: Zalpha
Link:http://www.fallout3nexus.com/downloads/file.php?id=10399

Meant as a modders resource and created for the FOOK2 Site computation.

I turned big Metal Crates into usable boxes (containers).
Rather than replacing the games already placed boxes. I created a new "crate" object,
using the empty metal box as reference, and then changing the mesh to the big metal crate.
I then named it, add a crate opening sound, placed it and tested it out. It works perfectly,
I then went back and removed the test object. I created 3 unique textures for them and used
nifscope to change the textures and saved the new crate variants.

This is more of a modders resource, they can take the defaults games crates and attach or change
them to being the new crate type. I noticed that boxes have packages attached to them which will
spawn the contents, I didn't create any package, but any of the games or other mods packages could
be attached onto them.

Credit:
Zalpha

==========

My Mansion
Author: Ez0n3
Modification: MyMansion
Version: 0.3 (Beta)
Development Time: 8 Months
Link:URL: http://www.fallout3nexus.com/downloads/file.php?id=11852

Description:

Best House MOD on the Planet :) freddy

This is a large player house / home with tons of elbow room, containers and clean water.
This is my first mod for Fallout 3 and the first time I've modded for the Gamebryo engine.
First time working with Blender and NifSkope as well.
I have modded some stuff for id Software games (Radiant) and FarCry - so I have a decent
understanding of the mechanics behind editors.

I really didn't think this out as well as I should have, although I like where it is. SE of Dunwich it is.
Fix this, fix that. Realize 6 months just passed on a project I thought would take a few days.

To summarize it into a single sentence: This is what you would get if you combined Dukov's
place with Oasis on Tenpenny's budget.

The acquire quest is pretty simple and short, it's my 1st quest - what can I say :P. If you buy your
way in a full price, it's super short - not really worthy of the "quest" title (helps with debugging
though, or if you've done the other parts over, and over, and over... :P).
I recommend NOT trying to get in for free if you want something to actually do during the quest.
As it stands, if you kill the guard - you're pretty much screwed. Load a previous save.

Permission: To use Mod OK by Ez0n3 via PM.

Can I use the files included with My Mansion in different mods?
Yes, you can use any part of this mod* for any thing so long as you are NOT charging people to use
what you make with it. If you DO charge them, then some kind of royalties would apply (contact me).
Credit would be nice :)

* The voice files (.LIP & .OGG) included with this mod can only be used in other Fallout 3 mods!
If you use them for any other purpose, Beth has the right to sue your a$$ off!
* You must get permission from the respective author to redistribute any resources provided by anyone
listed in the credits. Credit where credits due.

Credits:

Bethesda for Fallout 3
Ez0n3 for My Mansion best house ever made.
Malo for the animated fish from his aquarium: http://www.fallout3nexus.com/downloads/file.php?id=6263
Umpa for the dance and pose animations: http://www.fallout3nexus.com/downloads/file.php?id=634
Backsteppo for the "Some Poses" animations: http://www.fallout3nexus.com/downloads/file.php?id=1391
guerrerodelyermo the "Action Poses" animations: http://www.fallout3nexus.com/downloads/file.php?id=9857
AndyW1384 for the "Mannequins" mod: http://www.fallout3nexus.com/downloads/file.php?id=2060

Credit:
Ez0n3

==========

Name: Portable Distilling Lab
Version: 1.0
Date: 8/1/9
Category: Gameplay Effects/Changes
Game: Fallout 3
Requirements: Win-Zip, Win-Rar e.t.c
Author: Stewb
Source: http://www.fallout3nexus.com/downloads/file.php?id=4822

Description:

Portable Distilling Lab to makes most alcohol available in-game, Nuka-Quantum and Purified Water

Details
Lab Kits can be found at Moira Brown's or Lydia Montenegro's shops. Vodka, Whiskey, Scotch, Beer,
Scumble, Nuka-Cola Quantum and Purified Water can be made.
Note: To make Purified Water you will need to complete the quest "The Waters Of Life"

Contact
You can find me on Fallout3Nexus as 'Stewb', alternatively you can email at: [email protected]

Credits:
Thanks to LHammonds for making this Readme Generator.
Jerethi50 for making the Havoked GECK.

Tools Used
Readme Generator - http://lhammonds.game-host.org/obmm/tools_readme_generator1.asp

Licensing/Legal:
You can do whatever you want with this mod, just remember to credit me if you put it in one of
your own mods.

Credit:
Stewb

==========

Portable_Turrets_and_Barricades-2791
Uploaded 18:16, 7 January 2009, last updated 12:09, 27 January 2009
Author: Diernayr
Link: http://www.fallout3nexus.com/downloads/file.php?id=2791
Description:
Adds portable Turrets and Barricades to the wasteland

Features:
4 portable turrets that will attack anything hostile to the player faction
4 portable sandbag barricades

Location:
The Items can be found in the RobCo factory parking lot (north-east of Tenpenny tower)
Also in the Emergency Government Supply Crate in Armory/Workshop MyUtilityWorld - outside
Rotunda.

Instructions:
Activate while sneaking to pick up the items,a misc item will be added to players inventory,
portable turrets and portable sandbags.(these are the activators)

Place Activator on the ground looks like a book (green band up,red band down) in desired
location with arrow pointing in the direction you want the item to face.
While standing Activate (E)

(note)-items will spawn in the same position as the activators were placed,if the activator
is upside-down (red side up) the item will be upside-down, etc.

(activators can be picked up when activated while sneaking)

Credits:
Thanks to williesea for the ammunition script
Thanks to Bethesda for creating Fallout 3.
Thanks to Fallout3Nexus.com for the a one-stop-shop resource for authors and players.
Thanks to LHammonds for the Readme Generator this file was based on.
Thanks to the Nifskope and Bsa unpacker teams
Thanks to God for creating us all.
Thanks to Diernayr for this MOD -freddy

Licensing/Legal
You can do whatever you want with this mod

Credit:
Diernayr

==========

Revive_Caravan_ver10-10067
Author: Kaw - foxey
Link: http://www.fallout3nexus.com/downloads/file.php?id=10067

Description:
This mod is revive fallen caravan, give essential status to caravan members, and most
important of all, give dialog to Uncle Roe to reset caravan investment status.

Mod details:

*Uncle Roe
1.Change dialog conditions from "Dead Count" of caravan merchants to "Dead Status"
to fix the problem from preventing investment after caravan revived.
2.Add new dialog options to allow "reset" of investment status if caravan member died
and invested before. (No refund of course) Thus you can invest again and gain the full
advantage of better goodies line-up and trading funds from investment again.

*Caravan members
1.Merchants, guards, Brahmin's could now respawn, and set to essential.
Already dead members may respawn within a few days (game time).

2.Change caravan guards and Brahmin's AI package from "Dead Count" of caravan merchants
to "Dead Status", thus they may follow the merchants again after merchants revived.
Notice: Player may have to "approach" the run-away caravan guard to make the correct
AI take effect again.

3.Merchants level scaling raised form "level 5~15" to "level 15~30" to prevent
possibility to get stuck or trapped fighting tough enemies.

Known bugs:
Caravan guards may already disabled from the game.
This may happen if the trader got killed, but guard successfully escaped to Uncle Roe's
house before this mod applied. In such case the guard just can't respawn.
To address this issue, you must manually use console command to enable the guard
before he/she can be respawned.

within console(~) type as following: (you must use the hex value on the list below
instead of "[ref id]")

prid [ref id]
enable


[ref id] Caravan Guard

xx052bc2 Crazy Wolfgang's Guard
xx052bc3 Crow's Guard
xx052bbf Doc Hoff's Guard
xx052bc1 Luck Harith's Guard

kaw 2009/11/20

Credit:
KAW

==========

RPG-7 Replacer and Non-Replacer v2.0
Author: Dude719 + Toxa
Link:http://www.fallout3nexus.com/downloads/file.php?id=11887

Description*
This mod is adds an RPG to the game, compatible with all mods.
The RPG is found in the Megaton Children of Atom. Talk to a guy named Mr. Rocket who has a huge nose.
He is now a repairman, merchant, doctor, and Follower. Set essential he will give you a
RPG7 and some ammo thru some extra dialog, You do not have to kill him to get it anymore.
He is also a master Big Guns, and Explosive class warrior and is good with the RPG7.
He also uses Fisto! in tight areas (melee) now. So he keeps fighting. He
will give you a teleporter device thru dialog so you can call him if he gets lost somewhere.

This is a special dude...

Also one other thing:
RPG-7 - xx000ea6
Rocket Propelled Grenades (ammo) - xx000eaa

Credits:
Dude719 for retexturing and making the mod compatible and tweaking it
Toxa01 for his awesome FO3 port from S.T.A.L.K.E.R. GSC Game World &
published by THQ Games.

NewInfo:
It is from S.T.A.L.K.E.R. I have no problem with you using it,
you just need to give me credit in the credits section and put
Toxa for porting the model, it is not his property nor mine its
GSC Game World's & published by THQ Games. Just give Toxa credits
for porting the model and Dude719 for the retexture.

Permission to mod by Dude719 via PM.

Freddy here: I have purchased S.T.A.L.K.E.R. SOC Retail and I am
reverifing model and texture at this time.
Results:
Same model, Has added handle and tweaked animations to fallout 3.
Texture's same just much better detail and tweaks.

==========

SCC Companion Tutorial
Version: 2.0
Date: 03/18/09
Category: NPC/Companions
Author: wogz187
Link: http://www.fallout3nexus.com/downloads/file.php?id=2399

This is how I learned companion and quest making :) Great Resource !
The BDU armor meshes and textures they wear are from it.

You are not allowed to upload this Guide or associated images without permission.
The texture files contained in the download may be used with your Character but
NOT as an Armor Mod. If you would like to create a new Armor using the DPAT pattern
please PM me and I'll send you the base texture.

Special thanks to: ZableBlaze, LHammonds, Jaysus, Ar13, Loxy and everyone else
who helped make this guide possible!

Credit:
wogz187
ZableBlaze

==========

Sniper Equipment - Barrett M82A1
Author: Nart2007
Version: 1.0.1
Date: 4/10/2010
Category: Items/Weapons/Modder's Resources
Link:http://www.fallout3nexus.com/downloads/file.php?id=12126

Details:
===============

There are 2 Variations of the M82A1: A .416 Caliber Barrett and a .50 Caliber BMG.
Each of these comes in 3 colors: Black/Gray (Original), Woodland Camo and Sand (Light Tan).
Each has data that roughly fit the specs on Barrett's Website:http://www.barrett.net/firearms/model82a1

Includes a great set of Textured gunlockers and ammoboxes (barrett)
NOTE: Weapons can be found on the left side of the Tenpenny Tower, when facing the front of the
building. They are on the inside area of the complex, although NOT inside the building.
Just go through the gates after talking on the intercom and veer to your left and down a ways...
Also I scattered them around a bit, you will find em.

Credits:
M82A1 Barrett Sniper Rifle: (Adapted from 19th & 20th Century Weapons)
AlexScorpion - AlexScorpion's Sniper Gear - Entire Model - Genius !
Nart2007

==========

Sniper Hideout v1.0
Author: rebel28
Link: http://www.fallout3nexus.com/downloads/file.php?id=8580

Description:
Now I've seen loads of sniper posts/hideouts, but none of the ones I've seen have
actually had a firing post. So this mods adds a sniper post to "The Mall", it's next
to the Museum of Technology. I suggest getting Mart's Mutant Mod, if you don't have it already.
I made this in about a day, it adds a small hideout, unreachable by NPCs*
(not anymore :) fully navmeshed, repaired and finalized they can follow you in now.

I didn't do lots of work on the interior, but creating the exterior was a bit harder.
I hope you like it.

*Unless they take the same route as you (I haven't encountered this. Edit.. they will now.
SuperMutants have been found inside on occasion.

Permission to mod by rebel28 via PM. and Thanks ! Great location and Idea.

Credit:
rebel28

==========

Tenpenny Suite After Saving Megaton
Author: Wyverex
Link: http://www.fallout3nexus.com/downloads/file.php?id=2625
You can get the Suite one of 3 ways.

1. In the Tenpenny Tower Quest Kill Roy and his gang and Gustavo will give you the suite.

2. In the Tenpenny Tower Quest convince the residence and Mr. Tenpenny will give you the suite.

3. I heard Tenpenny likes to hide things in his garden gnome.
In his own suite.. ** This is the easy way, put here so those who have completed the
quest can get it. ** Just have good enuf speech skill to get by the room guard.

All of the themes and items for the suite can be bought the normal way. Even if the
ghouls have taken over. I created new theme and item refs so you can have different house
between Megaton and Tenpenny. Bubble head stand is linked together.. just activate it so it will update.

Items for the Suite now start with Suite: and not House:
Everything worked okay after I blew up megaton.

Permission to use mod by Wyverex via PM

Credit:
Wyverex

==========

Tenpenny Suite Map Marker
Author: Scarecrow
Link: http://www.fallout3nexus.com/downloads/file.php?id=9222

A map marker to the balcony of your Tenpenny Tower Suite.
Couldn't find a mod that added just a map marker and not a bunch of other
unnecessary stuff, so here is one.

Thank You ! simple and elegant...

Credit:
Scarecrow

==========

The Good The Bad The Ugly Outfit "GBU"
Author: wintermuteai1
Link: http://www.fallout3nexus.com/downloads/file.php?id=14764

Uploaded 22:22, 25 September 2010, last updated 08:28, 10 October 2010
My attempt at Blondie's Outfit from "The Good, the Bad and the Ugly"
You MUST have Mothership Zeta Addon to use this as it uses textures from it.

Full credit to Hoodz for his Lone Wanderer Modding Resource
(I used the poncho)
Male only. You can find this outfit plus 2 hats inside the big dumpster right
outside Silver's house in Springvale.
*Edit* made a new Dumpster repawning container and put it next to the Original FO3 container
you will no longer find these in every dumpster in FO3 :) hehe. freddy

Permission - Credit
You CAN use this in any way you wish just give me credit for my part.

Credit:
wintermuteai1
Hoodz for his poncho. Enjoy :)

==========

Unofficial Fallout 3 Patch v1.2.0
Author: Quarn - Quazzy
Link: http://www.fallout3nexus.com/downloads/file.php?id=3808
Uploaded 19:16, 8 February 2009, last updated 21:02, 11 August 2009

I used a few meshes and textures to fix some things in MUW, really good work here
Thank You !
freddy

Disclaimer:
Unofficial Fallout 3 Patch is provided free and "as is" for use at your own
risk; the creator(s) cannot be held responsible/liable for anything that happens
while using it. This product is not created by nor associated with Bethesda Softworks,
Zenimax Media, nor any of their affiliates.

Thanks:

The NifSkope Team - no mesh fixes would of been possible without NifSkope,
invaluable program!

sialivi - for reporting well over 1100+ issues (which I'm still working on fixing).

Crypton - for providing and setting up the Unofficial Fallout 3 Patch bugtracker!
Great in helping the project!

MadCat221 - for fixing the issues with plasmarifle.nif, laserpistol.nif,
laserrifle.nif, the over glossy hair, the enclave\tesla power armor collar,
fixing the nuke imagespace modifier and reporting lots of other bugs!

dr_AllCOM3 - for improving the litter texture fix even more, fixing the incorrect
alpha on 2 textures (neoclassicalmaintile03.dds and neodarkmaintile03.dds) and
also improving the road chunk texture (roadwasteland01.dds).

ElminsterAU - for the wonderful FO3Edit program!

Ryu Doppler - for fixing the Enclave Officer's Uniform glove clipping into the
Pip-Boy if the Pip-Boy glove was unequiped and fixing Elder Lyon's Robe
(\Armor\EnclaveOfficer\glovel.nif, \Armor\EnclaveOfficer\gloveml.nif,
\Armor\ElderLyons\go.nif, \Armor\ElderLyons\outfitm.nif, \Armor\ElderLyons\outfitf.nif,
apperal_Elder_Lyons_Robe.dds).

throttlekitty - for the Head Fixes (HeadChild.nif, HeadChildFemale.nif,
HeadFemale.nif, HeadHuman.nif, HeadOld.nif, HeadOldFemale.nif, headchild.egm,
HeadChild.tri, HeadChildFemale.egm, HeadChildFemale.tri, HeadFemale.egm,
HeadFemale.tri, HeadHuman.egm, HeadHuman.tri, HeadOld.egm, HeadOld.tri,
HeadOldFemale.egm, HeadOldFemale.tri).

Alystin - for the GameDaysPassed fix.

And a big thanks to everyone else for sending in bug reports!

Credit:
Quarn - Quazzy

==========

Underground Hideout v7.2 DLC
Author: DantheGeek
Link: http://www.fallout3nexus.com/downloads/file.php?id=9592

Description:
Best Hideout on the Planet :) freddy

This Mod adds a Player Vault on the South East end of the Wasteland near Rivet City.
The vault includes all the amenities including a stocked Armory, Display areas, Item Sorters,
special Weapons, and is Companion Friendly.

The entrance is located West of the Rivet City Entrance in the Parking lot with the
crashed planes and wrecked cars.

DLC Version - Fallout 3, Anchorage, The Pitt, Broken Steel, Point Lookout, and Mothership Zeta.
All of the DLC must be int he Fallout 3 data folder. You can not use LIVE to load the content.
You can use Disable Live - Link: http://www.fallout3nexus.com/downloads/file.php?id=1086 to move
the content. If you do not do this and still use the DLC version, Fallout 3 will crash on startup.

The Vault includes standard features such as:
Bedroom
Bobble-head Display
Laboratory
Bathroom
Armory
Workbenches
Light Switches
Water Purifier
Wonder Meat Maker

Other Features include:

De-Tox(Rads) area at front door: Removes Radiation while you stand under it,
also sounding a bell when all radiation has been removed.
Chems Sorter in the Lab
Ammo/Explosives Sorter in The Armory
Materials Sorter in the Armory
Mannequins by AndyW1384
Fish tank by Malo

Special Weapons:
Katanas by necKros
USP by HeroinZero
Silenced Glock by HeroinZero
M4 by metallicalec
Silenced Scoped Hunting Rifle by Lostinmymind

-------Credits-------

I DID NOT CREATE THESE SPECIAL WEAPONS-

If you like the Katanas by necKros, please endorse his mod:
http://www.fallout3nexus.com/downloads/file.php?id=5660

If you like the HK USP by HeroinZero, please endorse his mod:
http://www.fallout3nexus.com/downloads/file.php?id=6426

If you like the Glock18c SD by HeroinZero, please endorse his mod:
http://www.fallout3nexus.com/downloads/file.php?id=6088

If you like the M4 EOTech by metallicalec, please endorse his mod:
http://www.fallout3nexus.com/downloads/file.php?id=6264

If you like the Marksman's Dream by Lostinmymind, please endorse his mod:
http://www.fallout3nexus.com/downloads/file.php?id=2334
joefoxx082 for his amazing Scoped Hunting Rifle
http://www.fallout3nexus.com/downloads/file.php?id=1517
Pelinor for his gorgeous scope reticles
http://www.fallout3nexus.com/downloads/file.php?id=2029
Now called Snipers Bliss

-------Credits-------

A Special Thanks to Malo for his wonderful Fish tank mod.

A special thanks to AndyW1384 for his Mannequin Mod. If you like the Mannequins, you can
download his mod giving them more features such as the ability to hold weapons and set poses.

http://www.fallout3nexus.com/downloads/file.php?id=2060


Terms of Use:

Change it, mod it, do what you want. Just make sure the authors get credit for their mods.

Permission to use mod by DantheGeek via PM. Thank You ! Just the best Hideout on the planet :)

Credit:
DantheGeek
All the guys above :)

==========

Vault 77 Vaultboy Puppet

Author: Ryu Doppler
Version: v1.0
Uploaded 14:21, 15 February 2009, last updated 03:12, 16 February 2009
Link: http://www.fallout3nexus.com/downloads/file.php?id=4064

Details :

Do you know the puppet man? The puppet man. The Puppet man.
Do you know the puppet man? Who kills all slavers where he goes...

The Puppet Man didn't kill EVERYONE he met. He only killed Slavers.
After the Slavers captured him and he killed them all, he went wandering,
eventually becoming a ghost story among Slaver groups. That's why his
Vault 77 Jumpsuit is found at Paradise Falls, a Slaver base. And that's
why the Holotape next to it says that it "freaks the boys out",
and that "he might come back for it".

The mod adds another Vault 77 item that can be found at the Barracks at Paradise Falls.
On the shelf above the Vault 77 suit you'll now find the Vault 77 Vaultboy Puppet.
An unarmed skill weapon perfect for continuing the legacy of the Vault 77 wanderer.

I added:
Weapon repairs with Bubblegum or Epoxy :)

Additional Puppet Texture Options Included:
A Puppet with Bloody texturing
A Puppet with Dirty texturing
A Puppet with Pristine texturing

Permissions and Usage:

My simple request for any modding usage stemming from this mod's contents
is simply the credit for the work I did. Just a single line of recognition
in the credits is all. Although thats all I ask here (at current) I would
definitely be much more appreciative if one would also link back to this
mod as well in credits if they would. You can also contact me to ask or to
let me know you're going to be using the mod too as well if you would want.

History:

v1.0 - vault Puppet created. Includes Meshes for Unarmed weapon,
as well as textures for mesh and Icon.

Credits:
Thanks to Me, Ryu Doppler for creating this Puppet weapon mod.
Thanks to Bethesda for creating Fallout 3.
Thanks to Penny Arcade for the awesome concept.
Thanks to Fallout3Nexus.com, for the a one-stop-shop resource for authors and players.

Credit:
Ryu Doppler

==========

Wasteland Recovery

Add some life and green to a Recovering Wasteland. You choose the tree style,
and I add the more diverse grasses.
by WillieSea
version 1.0 - 12/11/2010

History
After 200+ years, some life takes hold in the wasteland.

Requirements
- Fallout 3
- Use only one of the included ESP plugin files*
+ I use a 'Real World Lighting' mod to bring out the colors.
*See the screenshots folder for a view of what each one will make your wasteland look like.

THIS README FILE CONTAINS EVERYTHING YOU NEED TO KNOW ABOUT THE MOD.
Please read it before asking questions...


CREDITS
========

WillieSea - Grass retexture

One of more of the following tree resources were used:
Siegfried - Tree Resource: http://www.tesnexus.com/downloads/file.php?id=18586
Disturbed742 - Tree Resource Pack: http://www.tesnexus.com/downloads/file.php?id=25826
Illiana - Elsweyr the Deserts of Anequina: http://www.tesnexus.com/downloads/file.php?id=25023
Jakhajay - Elsweyr: http://www.tesnexus.com/downloads/file.php?id=16657

And most importantly to:
Bethesda for the game and construction set.

Play Testers
* WillieSea
* ghoulsrpeople2

Legal and Permissions:
- You can re-use any of the ideas from this mod, as long as you give credit where it is due.
- You may convert it to another language, but you must keep the original English readme file
intact and point to the download site on Fallout 3 Nexus.

Version History

Version 1.0 - 12/11/2010 Initial Release

==========

Whitefang Grand Piano model resource
Authors: David Whitefang (original meshes & textures)
HugePinball (conversion/modification of meshes, new textures)
Link: http://www.fallout3nexus.com/downloads/file.php?id=13746
Version: 1.0
Date: 07-25-2010

Description:
This resource is a conversion and modification of David Whitefang's piano resources for Oblivion.
The original work by David Whitefang can be found here:
+ David Whitefang Piano Improved - http://www.tesnexus.com/downloads/file.php?id=18942
+ David Whitefang Piano Lid Open Improved - http://www.tesnexus.com/downloads/file.php?id=18988

I've converted the mesh to Fallout 3 NIF format, and also made some modifications, namely increasing the height of the legs about 2.5 times, overall rescale to what seemed a more appropriate size (slightly smaller),
some new UV mapping (on keys and trim), added the manufacturer's name ("Whitefang"), and created new textures for the keys and trim.

Credits:
Primary credit to David Whitefang for his original resources:
+ David Whitefang Piano Improved - http://www.tesnexus.com/downloads/file.php?id=18942
+ David Whitefang Piano Lid Open Improved - http://www.tesnexus.com/downloads/file.php?id=18988

Many thanks to all the developers of these open-source tools:
+ Blender - http://www.blender.org/
+ NifSkope/NifTools - http://niftools.sourceforge.net/wiki/NifTools


Permissions/Modding Usage:
These assets may be used for any non-commercial purposes. If used, please include
an appropriate note of credit to David Whitefang and myself, and let me know so I can
add a link to your project here.

Thanks!
-HugePinball

Credit:
David Whitefang
HugePinball

==========

The White House
http://www.fallout3nexus.com/downloads/file.php?id=10173
Author Meyer189
The White House Rebuilt
http://www.fallout3nexus.com/downloads/file.php?id=15228
Author:Meyer189 + Bond123

Credits:
Meyer189 for the initial mod from which this was advanced.
This mod is dedicated to its originator, Meyer189, who expended a massive
effort in bringing the White House to life, and inspired my own efforts in
joining him to complete this mod. Any kudos should be for Meyer189 without
whose initial efforts this mod would not have been made.

freddy-
I used the remesh and retextures for the presidential vault door.
Thank You !

PERMISSIONS

Permission for use of any assets attributed to me may be freely used in your own mods
without further permission of notification. Those assets for which I have credited others
should be attributed as I have.

Freddy, you have my permission, and Meyer189 seems to be out of touch for some time.
I'm fairly certain he wouldn't mind. As I recall the door was his idea, and I created the seal.

Credit:
Bond123
Meyer189

==========

Wooden Shelf Reskin
Author: RustySpannerz
Link: http://www.fallout3nexus.com/downloads/file.php?id=7611
I really Hated the texture for the wooden shelves, it was just so blurry!
So I took it into Photoshop and made this! It's 1024 x 1024 and looks quite
nice if I may say so myself!
No real Legalities of using it in anything, just don't re-upload it because that
will make the magic Paper Clip from MS Office sad :(

Good luck ;D

Credit: RustySpannerz

==========

WorkShop - Spare Parts Modders Resource V1_1
Workshop Switches Modders Resource
Workshop Tools - Lockpicks Modders Resource
Workshop Tools - Pliers Modders Resource
Workshop Tools - Soldering Irons Modders Resource
Workshop Tools - Wrench01 Modders Resource
Analog Meter Modders Resource
Author: Lord Inquisitor
Link: http://www.fallout3nexus.com/modules/members/index.php?id=872676
Use for your mods, but send me a download link to your mod if its released.
So i can see what you did.

Gadgets and Gizmo's for clutter :)

Credit:
Lord Inquisitor for all his modders resources !

==========

I used these tools to develop My Utility World:

CFF Explorer
DDSconverter v2.1
FO3edit v2.5.3 ---- Absolutely Essential
FO3Plugin v1.8
FOMM v12.6
FOSE v1.3
GECK v1.5.0.19
IrfanView v4.27
NifSkope v1.0.22
Notepad
nvDXT v8.31.1127.1645
Paint.NET v3.5.8
UltraEdit v16
MilkShape v1.8.5
ogf3smd v203
blender v257b
7zip v9.20
Gallons and Gallons of Mountain Dew :)
300 .99cent Banquet TV dinners :)

Thank you for this !

If I have missed anyone please tell me, I will add it in
to the Description...

Permissions:

If you want this sent to another site tell me, I will send it.
If you want to MOD my MOD :) tell me I will let you.
You must obtain permission from others in this mod to use their
resources.
Nexus has some rules to follow also.


Notes:
1) If you do to Project Purity early looking for DAD
Do NOT kill off all the Super Mutants ! Questbreaker
for Project Purity when dad wants you to clear the place
out to make it safe for the scientists.

2) Do not fast travel from V101 exterior to Springvale
School map marker fallout 3 will crash. BUG in FO3, if
you change anything in V101 exterior, I added a QuickBOX
and a Bobblehead Radar.

3)