alright, i want to know what you guys would think of trying to add on to her story through journals that can be found throughout. the capital wasteland and dlc areas will have them as well possibly. putting a corpse nearby idk about that but definitely, want feedback on the journals. each time i try dialogue it kinda messes it up so i decided to do a different approach this time
She's not only gorgeous, she's like a bloodhound @ detecting the enemy @ great distances.. I also increased her movement speed and gave her my best modified powerful weapon so she could defend herself in the world of MMM.
you went into geck and did that ? please by all means inform me how you did that so i can add that myself i noticed a lack of movement speed increase myself and i playtested XD
In G.E.C.K. bring up her NPC window -> STATS -> SPEED MULTI % -> change # in BOX to what ever you want. I have her and all of my 12 companion set @ 300. That still gives each of them the option to go from crawling to FLASH the super hero speed when ever they need to. Sometimes if you blink you'll miss seeing her passing by you.
She reminds me of the scout Indian in the western movies that's either ahead of you following the footsteps or she'll stay way behind you flanking the enemy. Most of times when I get lost in certain buildings or especially in large caves, when I see Kirina, I know that I can finally get out cos she will almost always be by the exit door. WEIRD!
okay i will try and fix that and alright i will definately implement that into her in the next update
edit
okay just reworked her in the geck deleted the added tenpenny location thing in geck with its topic set travel to home destination back to editor location see if that works
No.. I never send her home, but I like her just the way she is. It's almost like she has a mind of her own and no I haven't updated her to your latest update. If your latest update changes any of her tactics that I now like, I'll just leave her the way she is.
Tried the latest update.. I still like my prior Kirina better. The newer one just seemed too normal for me. As a matter of fact I tried both at the same time and my older Kirina was still waiting for me at exit doors while the newer Kirina was mixed in with the rest of my companions.
i have play tested this with a different mod companion to be sure its not just kirina jessi tbh. sure enough she had the same issue so i assume its the same with most or if my theory is correct please correct me if i am wrong but all mod companions have this issue. i cant seem to fix this issue so sorry for now just bear with me a temporary fix i seem to have is to put on the teleport shades when inside the sacred bog tell her to wait then get out of the sacred bog using cheats then out of cheats put the shades back on then bam fixed
the next thing i decided to take a different approach about having kirina be home when told
i had her set to specific reference megaton player house i do plan on the tenpenny one with another seperate topic for that house but for now its not working i play tested it and it does not show up for the moment but megaton one does work
she follows like normal the changes i do plan to make are small for the moment till i can adjust dialogue properly for when i find once in a lifetime volunteer voice actress to voice some lines that glideimage has in mind for kirina i will dicuss with him about this please be patient about that
also the esp says version 2 dont worry it stays that way because i do not want conflict in the esps and tbh i am kinda rusty when it comes to the geck i will watch some youtube vids on how to do all that again
Safe to say it is dead. Sad. I would have loved the character voiced exactly with the text dialog. Some of the stuff she said in text was dope\cute so yeah. Exact dub would have been dope. Sad Face. Requiescat in pace Kirina Shilo. DX
because I cant seem to get kirina's changes to work right in any esp I am temporarly halted but I refuse to give up. she is by far my favorite companion that glide image made that is now under my care (thank you dude )
One is a dialogue compatibility issue that i think you should take a look at. more of a hopeful suggestion. The other is her bravery.
I use HT Unlimited ammo for player and companion. It adds a dialogue topic for companions to enable unlimited ammo which is what i use it for, while i use all sorts of companion mods for diversity this is the only mod that it does not add that dialogue topic. Im more of a Hoarder for ammo, weapons and armor. but only because my view when playing is extermination. could you look into this?
At first she never runs from a fight, but i changed her bravery to cautious then brave and back to foolhardy. even at foolhardy she cowers and runs. could this be a bug? im doing a full clean install of my game for reasons. so please look into this.
got a new computer as my old one with kirina work inside dropped and broke on top of getting a mac computer i have not given up on kirina and never will since
she is my favorite companion so its all new to me but once i get a copy of windows to bootcamp my first mission is to work hard on this it is NOT a dead file
151 comments
Comments locked
The author has locked this comment topic for the time beingShe reminds me of the scout Indian in the western movies that's either ahead of you following the footsteps or she'll stay way behind you flanking the enemy. Most of times when I get lost in certain buildings or especially in large caves, when I see Kirina, I know that I can finally get out cos she will almost always be by the exit door. WEIRD!
edit
okay just reworked her in the geck deleted the added tenpenny location thing in geck with its topic set travel to home destination back to editor location see if that works
added a main file with a archive that contains the one with the changes you like alongside the hotfix
Sacred Bog Issue
i have play tested this with a different mod companion to be sure its not just kirina jessi tbh. sure enough she had the same issue so i assume its the same with most or if my theory is correct please correct me if i am wrong but all mod companions have this issue. i cant seem to fix this issue so sorry for now just bear with me a temporary fix i seem to have is to put on the teleport shades when inside the sacred bog tell her to wait then get out of the sacred bog using cheats then out of cheats put the shades back on then bam fixed
the next thing i decided to take a different approach about having kirina be home when told
i had her set to specific reference megaton player house i do plan on the tenpenny one with another seperate topic for that house but for now its not working i play tested it and it does not show up for the moment but megaton one does work
she follows like normal the changes i do plan to make are small for the moment till i can adjust dialogue properly for when i find once in a lifetime volunteer voice actress to voice some lines that glideimage has in mind for kirina i will dicuss with him about this please be patient about that
also the esp says version 2 dont worry it stays that way because i do not want conflict in the esps and tbh i am kinda rusty when it comes to the geck i will watch some youtube vids on how to do all that again
IF YOU HAVE MY LAST UPDATE REMOVE IT WHEN I UPLOAD THIS UPCOMING ONE
there was a ton of issues that i never adressed if you read description for what i mean
like i said this companion is not dead nor will it ever be
kirina shilo was supposed to bring a willow like experience into fallout 3 but make it a little better unfortunately my computer has issues that
causes the geck which I use for her to not work as its windows 8
have made her makeover that makes a new look (of course the classic will remain) i am still on the bug fixing parts when i play test
she will have the following
black rock shooter outfit no 2 (with coat)
zzjay's hairpack
plasma pistol w/ 80 energy cells
and changed from kirina race -> Asian for the hair change
take part I do not take credit for the outfit and hair
you will also need the base companion which can be downloaded on this page
this upcoming expansion is called Kirina's Lucky Day (ran out of proper names)
since this is almost completed
the next thing is here storyline expanded (broken steel required)
that's all I will reveal don't want spoilers
One is a dialogue compatibility issue that i think you should take a look at. more of a hopeful suggestion.
The other is her bravery.
I use HT Unlimited ammo for player and companion. It adds a dialogue topic for companions to enable unlimited ammo which is what i use it for, while i use all sorts of companion mods for diversity this is the only mod that it does not add that dialogue topic. Im more of a Hoarder for ammo, weapons and armor. but only because my view when playing is extermination. could you look into this?
At first she never runs from a fight, but i changed her bravery to cautious then brave and back to foolhardy. even at foolhardy she cowers and runs. could this be a bug? im doing a full clean install of my game for reasons. so please look into this.
Thank you
BAW
windows computer burnt out but serious this is my favorite companion to work on and to tag along in the capital wasteland ) that being said
thanks
she is my favorite companion so its all new to me but once i get a copy of windows to bootcamp my first mission is to work hard on this it is NOT a dead file