Fallout 3
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Talkie Toaster

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TheTalkieToaster

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106 comments

  1. 1529055069
    1529055069
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    The perk  Veteran Veterinarian said can save recently downed pets with a stimpak, what is mean downed pet?    i can not use it 
  2. 1529055069
    1529055069
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     I don't understand the perk Veteran Veterinarian. what is mean the  downed pet ,Can it resurrect a pet?
  3. deleted41265010
    deleted41265010
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    This needs game of the year edition to work, indling Anchorage,the Pitt,Zeta, and Point Lookout. put that on your requirements list.
  4. blahpers
    blahpers
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    I'm guessing TheTalkieToaster has long since moved on at this point, but in case someone else knows:


    • I'm seeing an issue where "Throw Bait" appears to be using the same container as the ammo loaded in the Rock-It Launcher (this character's primary weapon).  I've basically just stopped using the ability for the time being.  Is Throw Bait necessary to make this mod work?

    • So far my Wasteland Whisperer has had no trouble walking up to hostile radroaches or neutral brahmin and taming them, but every molerat I've seen has been impossible to tame.  Given that the player has the appropriate Wasteland Whisperer perk, what makes a given creature available or unavailable to tame?

  5. destrobo
    destrobo
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    hey i cant tame albino radscorpion why ??i have broken steel
    1. DoucheyCohost
      DoucheyCohost
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      Creator probably didn't add albino radscorps to the mod. Plus, having one of those suckers would be a tad op. Would still be cool though.
    2. Rhsims
      Rhsims
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      They are independent scorpions who don't need no human! That's why. lol 
  6. Rhsims
    Rhsims
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    Seems like Bethesda heard of your work and up and created something like this for Fallout 4 and 76.
  7. bryman1970
    bryman1970
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    I assume this mod isn't compatible with MMM at least because it changes the behavior (or scripting) of certain creatures. A shame. I always use MMM. Real hard to play without it. Not to mention I'm also using Dogmeat Leather Armor.
    1. jironimo
      jironimo
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      it works perfectly fine with MMM, I didn't have any problems in my 123 hours playthrough. the only thing is that some MMM creatures can't be tamed. except that everything is working perfeclty.
    2. fallenangemon0
      fallenangemon0
      • supporter
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      Can confirm. I delved into an infested sewer full of MoleRats at an early level, which was at first a relief because there's a shitload of them, but the "Big Molerat" or "Viscous Molerat" variants are NOT covered by this mod :(
  8. dargonman
    dargonman
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    Make this for new vegas
    1. thalian1
      thalian1
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      Please! (a little manners maybe?)
  9. dudeguy119
    dudeguy119
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    This mod seems to break K-9 from phalanx. I can't talk to him, even when I use the "talk" option (nothing happens). He's stuck permanently in "Disabled" mode. I'm assuming that if I "tame" him, he'll get replaced with the generic dog and disappear forever. I thought perhaps this mod used the dog faction to identify him. I tried removing it, but that didn't do anything. Does this run on all creatures regardless? How does that affect Dogmeat, the Mr. Gutsy you can find and Fawkes?
  10. Lengey
    Lengey
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    This mod is so legendary!

    Looks like a pokemon mod, but with scale! Amazing concept and useful as hell! Thank you a lot for your hard job! Fun and one of the best gameplays of my life!