Fallout 3
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thecrazydudesrd

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  1. thecrazydudesrd
    thecrazydudesrd
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    Sorry about the late reply

    I'm no longer keeping up with this as I found problems with my old machine. However I'm leaving this as a template for people to use.

    But as your question...

    I wouldn't recommend messin in the fallout 3.bsa, but instead you can create your own .bsa by using the same convention I did, where you take your ESP and make it a Master by flagging it using FO3 Edit and changing it's filetype from ".esp" to ".esm"

    Then afterward you create an .esp of the same name. And set up the .bsa using Mod Manager of the same name for your resources.

    Pretty much use this for any mod you make, even texture replacers!

    So the files you'd need would be set up like this
    Fallout3.esm
    DLCs.esm
    Your Mod.esm
    Your Mod.esp
    (and if you want to set up other stuffs like say add-ons based on .esms)
    Your mod - Whatever you wanna call it.esp

    And your bsa you'd need would be...

    Your Mod - Meshes.bsa
    Your Mod - Textures.bsa
    Your Mod - Whatever else.bsa
    (the main thing is that you can't have the meshes in with the textures for some reason, but it makes thing simple, just make sure the filepaths are correct beforehand)

    I hope that helps!
    -srd
  2. apoc6400
    apoc6400
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    is there a way to add some things to the fallout bsa. im sorry if this is dumb but im wanting to make something to post. ive changed the original fallout bsa and added what i was after but geck wont see the new nifs when i try to mod
  3. thecrazydudesrd
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    I'm hoping that the process wouldn't be as invasive as that... I'm loading up the geck right now to create a .esp that adds MoIRA as a master. Hopefully the only thing that would be needed is your custom materia box and your creatures. All the original Materia records should be fine though as they should only need the mesh and texture file paths which were left in tact.


    Oh and thank you btw for the note about the URL problems!


    =====
    Edit
    =====
    Alls looking very good, I loaded up your esp in the GECK with MoIRA and Fallout3 and saved it to make MoIRA an additional master. I had your stuff in the actual filepath at the time instead of using the BSAs. I then removed the Materia themselves from the equasion and your esp is using the BSA's flawlessly (in GECK) without manipulating a single one of your records! I'll give it a run in game tonight to see if any major flaws can be seen...
  4. Stewb
    Stewb
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    It should be possible to load the .esp with the .esm in the geck and just change all the materia item references to the ones in the .esm.

    For links to Nexus member's pages you need to type the full http:\ web address in "" after the url= for the link to work. As it is it's linking to pages with addresses like fallout3nexus/downloads/index.php instead of fallout3nexus/members/index.php
  5. thecrazydudesrd
    thecrazydudesrd
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    Ok I see now, I only got the materia itself, not the creatures nor the materia box... so really just adding MoIRA as a master wouldn't really work totally... the Materia Mod would need to have your modified critters and the materia box as well as all the textures related to them for it to work... (sorry, typing way too late for my taste... 5am here) After I get some sleep I'll check in on it and see what would have to be done. I'm hoping it be really easy!

    :Fingers crossed:
  6. Stewb
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    I had a look, my rsp for the materia resource will still work away perfectly fine with your .esm active, the problem being it has it's own set of materia objects, completely independant to your .esm's materia objects. A compatible .esp will have to be made, if i get time at the weekend i'll make one for you, no promises though as i tend to be busy.
  7. thecrazydudesrd
    thecrazydudesrd
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    Thank you very much Stew! I will make the edits very soon.

    @Phylosophiac: I'm gonna try my best, already have a massive growth for the next update. A few more names will be poping up for this.

    I'm also going to say this ahead of time, I'm going to target anything that can be used on Fallout 3 vanilla without any DLC as to make sure that any user who has Fallout 3 can use it. The choice is for the modder to decide if they want to use DLC as well.
  8. Stewb
    Stewb
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    the url links on your desc should be like [url=file.php?id=(id here)) then close the bracket (can't here or it'll make a link ) then link name then [/url.

    only using the file.php seems to works on description tab links


    Oh, i added a link to here on my FFVII resource's description tab.

    For links not to a file page you need the full web address, i.e all the http:// stuff
  9. Philosophiac
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    You know... as long as this gets the kind of support it needs to stay relevant, I think this could be a very very useful piece of work here.

    I think I'll be keeping an eye on this, to see how it progresses and grows. It could be very cool.

    Keep up the good work, mate.

    -Cheers!
  10. UMMarneus
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    Thank you very much. I was searching for a "modder ressources library" for my own mod.