Is there any way you could make a version that adds visual effects to glasses/shades? Like, darken the screen when shades are worn, and maybe remove depth of field when glasses are worn?
Please see the description:
Zumb's DarkSunglasses http://www.fallout3nexus.com/downloads/file.php?id=490 : Compatible, use improved_shades_zumbs.esp instead of improved_shades.esp and remove Zumb's .esp
I'm not going to do and update right now because I don't have FO3 installed ( had to make space for FONV!)
Is there any way you could make a version that adds visual effects to glasses/shades? Like, darken the screen when shades are worn, and maybe remove depth of field when glasses are worn?
With your Improved_Glasses1-3-1602 file, do i need all three of the esp's files installed? Readme leave's me somewhat comfused about this. sorry for the dumb question if its already been answered.
Hi, you need improved_glasses.esp for eyeglasses.
For shades (sunglasses and lucky shades) you need improved_shades.esp
If you want to use Zumbsdarksunglasses visuals use improved_shades_zumbs.esp instead of improved_shades.esp
With your Improved_Glasses1-3-1602 file, do i need all three of the esp's files installed? Readme leave's me somewhat comfused about this. sorry for the dumb question if its already been answered.
dude great mod, but sadly, it conflcts with 'Combo headgear' mod (that one allows you to wear bandana with masks, etc.) Any possible workaround for that ?
Actually it's a benign conflict. Just place my .esp after Combo HeadGear and you'll have no problems (my mod already has all the changes necessaries on glasses). Just be sure mine has priority. Updating the readme regarding this.
dude great mod, but sadly, it conflcts with 'Combo headgear' mod (that one allows you to wear bandana with masks, etc.) Any possible workaround for that ?
That's odd, because I bounced in and uot of the game to set priorities to be sure, and your .esp uses a larger glasses frame for the Lucky Shades than the mesh used in Zumb's. (When your 1.3 had priority, the glasses overlapped into my mask, but whith his having priority, the glasses were rectangular enough that they fit above the mask, perfectly.)
The textures are spot-on, but the mesh isn't, for some reason. (Maybe it's my still having Zumb's mod installed while it doesn't work... I don't know...)
I'll submit pics, if you like.
I tried things a bit: the glasses (shades or others) always overlap a little... that's more a problem related to the mask rather than the glasses, i think. I've tried all the possibilities and when zumb's mod had priority I couldn't wear the glasses with the mask(that's how I expected it to be). When mine had priority i could wear the mask and i had a little overlap.
Can you try the following and send the screeens: 1)Zumb's mod only 2)improved_shades_zumbs.esp only 3)zumb + improved_shades_zumbs.esp (in this order in FOMM) 4)improved_shades_zumbs.esp + zumbs (in this order in FOMM)
Also do try re-equipping the glasses / mask when you switch the mods.
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Please see the description:
Zumb's DarkSunglasses http://www.fallout3nexus.com/downloads/file.php?id=490 :
Compatible, use improved_shades_zumbs.esp instead of improved_shades.esp and remove Zumb's .esp
I'm not going to do and update right now because I don't have FO3 installed ( had to make space for FONV!)
Hi, you need improved_glasses.esp for eyeglasses.
For shades (sunglasses and lucky shades) you need improved_shades.esp
If you want to use Zumbsdarksunglasses visuals use improved_shades_zumbs.esp instead of improved_shades.esp
Actually it's a benign conflict.
Just place my .esp after Combo HeadGear and you'll have no problems (my mod already has all the changes necessaries on glasses). Just be sure mine has priority.
Updating the readme regarding this.
Any possible workaround for that ?
I'll throw in some bonuses,too .
All's well, and I'm just mildly out of my bloody mind.
Next up, seeing if the Prescription Glasses from 'Foureyes' are compatible for my myopic robo-nerd. Heheheh.
I tried things a bit:
the glasses (shades or others) always overlap a little... that's more a problem related to the mask rather than the glasses, i think.
I've tried all the possibilities and when zumb's mod had priority I couldn't wear the glasses with the mask(that's how I expected it to be). When mine had priority i could wear the mask and i had a little overlap.
Can you try the following and send the screeens:
1)Zumb's mod only
2)improved_shades_zumbs.esp only
3)zumb + improved_shades_zumbs.esp (in this order in FOMM)
4)improved_shades_zumbs.esp + zumbs (in this order in FOMM)
Also do try re-equipping the glasses / mask when you switch the mods.