For some reason, Night Person only applies a plus one bonus at night instead of a plus two. I even tried to fix it in the GECK, but the perk refused to work properly.
There were already a few mods on the nexus that added traits to the game, but this one seems as though it is the best thought out, balanced and well implemented so far. I will give this a shot on my next playthrough
The player will automatically learn how to use power armor after selecting/not selecting traits. How can I fix this? UPD: My bad. The mod is fine, this problem was caused by another plugin.
I have done a bit of testing with this with the FWE mod and so far it looks like it's compatible. It just depends where you put it in your load order. If you place it after FWE then all the modified perks will be converted to traits and can't get them from leveling. If it's placed before FWE then only the custom traits will be selectable and the modified perks will be what FWE made them to be.
Keep in mind that the testing has been limited but it is worth experimenting with if you're feeling adventurous.
@Zalpha: I am not entirely sure. I know the custom Traits should not conflict with FWE. I don't remember what perks FWE modifies so I can't be sure if they will alter the modified perks in Traits Project.
@roboroller: Thanks. I hope is works well for you when you try it out.
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UPD: My bad. The mod is fine, this problem was caused by another plugin.
Keep in mind that the testing has been limited but it is worth experimenting with if you're feeling adventurous.
@roboroller: Thanks. I hope is works well for you when you try it out.
Could a compatibility version for FWE be made?