This mod is really cool, I just wish it was harder to get initial access to the bike. Something simple, like you have to buy it from Moira or someone for 5k - 10k caps.
great idea and I'll check it out. You might want to check and see the wander's edition as that has a motorcycle traveling mod in it similar to yours (but it's only the motorcycle which your's beats by a mile.)
Vertibird to the Pitt, Point Lookout pier, and Adams Airforce Base added. As promised nothing fancy here (absolutely no comparison to the summonable Vertibird mod/mobile home mod), but it is light on scripts and requirements, so if you want to add new locations...
1) Add a new VertibirdTravelActivator (Ref: VertibirdTravelActivator_yourlocation_Ref, initially diabled, persistant reference) and a new xMarkerHEading (Ref: VertibirdTravelMarker_yourlocation_Ref) to the gameworld.
2) Open the VertibirdTravelMessage and add a new response for your entry (e.g. "Travel to Raven Rock."). Give it the condition to be only active, when "IsDisabled reference vertibirdtravelactivator_yourlocation_Ref == 1" .
3) Open the VertibirdTravelScript (included as txt in the zip-file) and copy one of the menu choices for your new location. Make sure your new location is referenced in the last two lines (the player.moveto and the enable.activator part)
4) Also add your new activator reference to the ".disabled" section of every menu choice, to make sure that only one active Vertibird can be found in the game world.
I know, the script is not as streamlines as it could be, but it is easy enough to mess around a bit.
13 comments
FO3 forever! <3
1) does this work without the DLCs?
2) if I use a no fast travel mod, will this mod continue to work or it's tied to it?
1)
Add a new VertibirdTravelActivator (Ref: VertibirdTravelActivator_yourlocation_Ref, initially diabled, persistant reference) and a new xMarkerHEading (Ref: VertibirdTravelMarker_yourlocation_Ref) to the gameworld.
2)
Open the VertibirdTravelMessage and add a new response for your entry (e.g. "Travel to Raven Rock."). Give it the condition to be only active, when "IsDisabled reference vertibirdtravelactivator_yourlocation_Ref == 1" .
3)
Open the VertibirdTravelScript (included as txt in the zip-file) and copy one of the menu choices for your new location. Make sure your new location is referenced in the last two lines (the player.moveto and the enable.activator part)
4)
Also add your new activator reference to the ".disabled" section of every menu choice, to make sure that only one active Vertibird can be found in the game world.
I know, the script is not as streamlines as it could be, but it is easy enough to mess around a bit.
Have fun!
Btw...Vertibird Pitt, Vertibird Andrews Airbase and Vertibird Point Lookout mod coming tomorrow.
Nothing fancy there, just a timesaver for those who play without fasttravel and don't want to walk all the way to the handcart/metro/riverboat.