The Talons DO need a larger vocabulary. I was thinking of doing the Slavers next (maybe bying/selling slaves?), but Talons would probably be easier to add.
I'm unsure if there's suitable voice assets though. Much came from Smiling Jack and the Mezmeriser. But they can always respond with a bullet...
I'm working on several other mods ATM though, so I don't know how long it will take. I'm mostly just messing around with other peoples mods just for fun.
You know, one of the best things about this mod is the fact that it opens up the Raider's dialogue when you're disguised amongst them. You get a greater feeling of interaction with them as well as the ability to trade & get repairs. I love the fact that the Raiders sometimes try to push you around, very in keeping with their temperament.
While using your great YADM & being amongst Talons, it occured to me how neat it would be for a Talon version of this. Barter with Talons.
Yeah it's probably what was causing those CTDs you experienced.
I never had any issues during development (and I tested pretty extensively), but when I re-enabled MMM recently (I don't normally use it atm) I was able to reproduce the issue AdanRyder had. I have no idea what changed in-between. It only happened to Raiders which were placed with GECK, not the extra ones spawned my MMM since those use a different script. And ONLY if karma is negative, since that produces a positive value for the karma discount.
The really sad thing is that this issue has been around for a long time. There's a warning on the ElderScrolls wiki about it, but unfortunately that wasn't passed on for later games. The script compiler doesn't give any warnings, so there are probably many of us who got caught with our pants down.
"The problem is caused by a nasty Fallout 3 bug. Declaring and using local variables in result scripts (used in Dialogs and AI Packages) overwrites local variables on scripted NPCs."
I'd never heard of this, indeed a freaky issue.
"When using MMM this caused some Raiders to spawn more Raiders after bartering because I used a local variable in a result script to calculate discount based on karma."
Oddly enough, I've never seen Raiders spawn after trading as AdanRyder had.
Though I bet this was the cause of those CTD's I'd occasionally get right after trading with a Raider.
I looked into the MMM issue and there really was a problem. I have posted an update that fixes it, and I recommend everyone to update.
The problem is caused by a nasty Fallout 3 bug. Declaring and using local variables in result scripts (used in Dialogs and AI Packages) overwrites local variables on scripted NPCs.
When using MMM this caused some Raiders to spawn more Raiders after bartering because I used a local variable in a result script to calculate discount based on karma. This overwrote the iDice variable in the script added by MMM which controls spawning.
28 comments
The Talons DO need a larger vocabulary. I was thinking of doing the Slavers next (maybe bying/selling slaves?), but Talons would probably be easier to add.
I'm unsure if there's suitable voice assets though. Much came from Smiling Jack and the Mezmeriser. But they can always respond with a bullet...
I'm working on several other mods ATM though, so I don't know how long it will take. I'm mostly just messing around with other peoples mods just for fun.
You know, one of the best things about this mod is the fact that it opens up the Raider's dialogue when you're disguised amongst them. You get a greater feeling of interaction with them as well as the ability to trade & get repairs. I love the fact that the Raiders sometimes try to push you around, very in keeping with their temperament.
While using your great YADM & being amongst Talons, it occured to me how neat it would be for a Talon version of this. Barter with Talons.
Just an idea.....
Prensa
I never had any issues during development (and I tested pretty extensively), but when I re-enabled MMM recently (I don't normally use it atm) I was able to reproduce the issue AdanRyder had. I have no idea what changed in-between.
It only happened to Raiders which were placed with GECK, not the extra ones spawned my MMM since those use a different script. And ONLY if karma is negative, since that produces a positive value for the karma discount.
The really sad thing is that this issue has been around for a long time. There's a warning on the ElderScrolls wiki about it, but unfortunately that wasn't passed on for later games. The script compiler doesn't give any warnings, so there are probably many of us who got caught with our pants down.
"The problem is caused by a nasty Fallout 3 bug. Declaring and using local variables in result scripts (used in Dialogs and AI Packages) overwrites local variables on scripted NPCs."
I'd never heard of this, indeed a freaky issue.
"When using MMM this caused some Raiders to spawn more Raiders after bartering because I used a local variable in a result script to calculate discount based on karma."
Oddly enough, I've never seen Raiders spawn after trading as AdanRyder had.
Though I bet this was the cause of those CTD's I'd occasionally get right after trading with a Raider.
Thank-you kindly for the update!
Prensa
The problem is caused by a nasty Fallout 3 bug. Declaring and using local variables in result scripts (used in Dialogs and AI Packages) overwrites local variables on scripted NPCs.
When using MMM this caused some Raiders to spawn more Raiders after bartering because I used a local variable in a result script to calculate discount based on karma. This overwrote the iDice variable in the script added by MMM which controls spawning.
More info on the bug here and here.