Excellent mod. Don't know how I lived without it 'til now. Makes managing distance to your opponent in combat so much easier. The best comparison I can come up with is the removal of random rolls to determine if attacks hit from Morrowind to Oblivion. No more aiming at your target and hoping you get lucky.
And that Morrowind/Oblivion comparison? Not an exaggeration. This mod works. Download it NOW.
Very useful. Watching the spread go from a small dot when using an AS-50 (sniper rifle from 20thCW) to a huge circle when switching to a shotgun. Makes it easy to know when to switch weapons, and it has helped me aim much more accurately.
A couple of things though. (There are always a couple of things lol.)
1) Could you add a check for ignore crippled limbs affects when you're calculating crippled penalties, and,
2) I think (although I might be how FO works it) that you're checking crippled limbs backwards. ie. I'm not seeing any penalty for having my left arm crippled when I'm wielding a 2H weapon, but I am when I've got a pistol out.
Works perfectly! One suggestion is to (if possible) implement a minimum size that the crosshair will shrink to. If a weapon has very little or no spread, the crosshair disappears completely. Also, a Crysis 2 style crosshair would be awesome. It looks like
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Here's a pic: http://image.com.com/gamespot/images/2011/081/reviews/960489_20110323_screen002.jpg
It would seem a bit difficult, though, since the two lower "hairs" would have to go out at odd angles, rather than 90 degree angles.
Dynamic Crosshair - Endorsements (30 comments)
hope thers a fix for third person
Great mod. Really improves immersion and variety while wandering the wasteland. One of my favorite mods!
Great Mod!
Thx - Mal
I can't believe I've been playing all this time without this mod. It's awesome, and works great.
Thanks!
Nice mod!
Excellent mod. Don't know how I lived without it 'til now. Makes managing distance to your opponent in combat so much easier. The best comparison I can come up with is the removal of random rolls to determine if attacks hit from Morrowind to Oblivion. No more aiming at your target and hoping you get lucky.
And that Morrowind/Oblivion comparison? Not an exaggeration. This mod works. Download it NOW.
A great addition to the HUD.
Very useful. Watching the spread go from a small dot when using an AS-50 (sniper rifle from 20thCW) to a huge circle when switching to a shotgun. Makes it easy to know when to switch weapons, and it has helped me aim much more accurately.
Great mod.
A couple of things though. (There are always a couple of things lol.)
1) Could you add a check for ignore crippled limbs affects when you're calculating crippled penalties, and,
2) I think (although I might be how FO works it) that you're checking crippled limbs backwards. ie. I'm not seeing any penalty for having my left arm crippled when I'm wielding a 2H weapon, but I am when I've got a pistol out.
Cheers,
w44
Works perfectly!
One suggestion is to (if possible) implement a minimum size that the crosshair will shrink to. If a weapon has very little or no spread, the crosshair disappears completely.
Also, a Crysis 2 style crosshair would be awesome. It looks like
|
/\
Here's a pic: http://image.com.com/gamespot/images/2011/081/reviews/960489_20110323_screen002.jpg
It would seem a bit difficult, though, since the two lower "hairs" would have to go out at odd angles, rather than 90 degree angles.