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kotekzot

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53 comments

  1. Lolmaster2564
    Lolmaster2564
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    One question... will this work if I completed the quest? The ghouls haven't killed the humans yet.
  2. deleted176602971
    deleted176602971
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    Thanks for this mod. I liked how Bethesda tried to add some moral ambiguity to this quest, but the black and white karma system and poor Bethesda writing kind of ruined it. I feel like they should've given you the option to kill Roy if you found him after he murdered Tenpenny, which would then prevent the massacre. The fact that this quest has no good outcome really sucks.
  3. ThePandaMaster
    ThePandaMaster
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    I have a question, in the desc. it says "Yes, Roy's ghoulfriends will reopen the shops the bigots had abandoned" will the shop owners leave Tenpenny tower? Or will the ghouls just take their jobs while they wander around the tower?
    1. SpartanF043
      SpartanF043
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      Not sure since I killed Roy but I heard the original owner will leave the tower if ghouls move in because he really don't like them
    2. deleted176602971
      deleted176602971
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      The "peaceful" solution to the Tenpenny Tower quests requires you to boot them out. This can be done by stealing from them, convincing them to leave, or straight up murdering them. The ghouls taking over the shops is a way for the game to fill the vacancies that the quest creates since Lydia Montenegro is the person who sells you items for your Penthouse Suite.
  4. RazaCovek
    RazaCovek
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    Alister Tenpenny wants the lone wanderer to nuke Megaton, which would make him a mass murderer. He also sends the Talon mercs to kill you if you disarm the bomb.
    1. SuperNormalMan
      SuperNormalMan
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      No, I'm afraid that's incorrect. Tenpenny actually wanted the people of Megaton to evacuate their town, THEN blow it up. It's Mister Burke that wants to blow up Megaton with everyone still inside, AND he's the one who sends mercenaries after you if you disarm the bomb.
    2. fourpapa1
      fourpapa1
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      Are you sure? I killed Burke in the beginning and Talon was still sent after me.
    3. monsterninja
      monsterninja
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      read the note on the Mercs
    4. seofon
      seofon
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      Tenpenny still takes pot shots at desperate wanderers who are roaming the wastes with his sniper rifle? He is very much an evil character; I don't understand when people act like Burke's the only truly bad person out of the two. He even calls it a 'Wasteland Safari'.
    5. Darkstyler35
      Darkstyler35
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      SuperNormalMan ; so why you kill Burke and Talon mercs still search for you and why when you kill Tenpenny they stop ?
    6. EvilxWeener
      EvilxWeener
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      Enough of this, Tenpenny is to die, he is the cancer that is contributing to the downfall of our society and for this he will hang by the neck until dead. So say the order.
    7. cybermouse2
      cybermouse2
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      I agree...
      Tenpenny is to die
      BUT Herbert "Daring" Dashwood don't have to die
    8. deleted176602971
      deleted176602971
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      He literally paid someone to nuke the entirety of Megaton just because it obstructed the view from his penthouse. Does that sound like the kind of person who cares about civilian casualties?
    9. deleted176602971
      deleted176602971
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      Tenpenny is one of the few Very Evil karma characters, so anyone who genuinely thinks he's a good person is hard coping.
  5. slayberpulse
    slayberpulse
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    is this compatible with simply uncut and the npc overhaul?
  6. Firedawn73
    Firedawn73
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    I'm only installing this mod to save Herbert "Daring" Dashwood :P

    (thank you so much for making this though oh my god. The fact that the ghouls killed everyone frustrated me to no end)
    1. cybermouse2
      cybermouse2
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      Me too.
      Honestly, there should be a small quest in vanilla to avoid the fight.
  7. SigynX1
    SigynX1
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    Works great! Ghouls and smoothskins are both living there together now. Thank you. :)
  8. firemario0414
    firemario0414
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    Is it possible to add this to Tale of Two Wastelands?
  9. AmaccurzerO
    AmaccurzerO
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    Thanks for this mod. I never liked any of both solutions Bethesda gave to the Tenpenny Tower Quest. I started a new game with this mod isntalled and solve the quest in the peaceful way and it works perfectly. Already endorsed.
    1. tfdotm333
      tfdotm333
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      • 5 kudos
      ikr you can choose to kill either tenpenny or kill roy or you could come to a peaceful solution and let both live but then find out that tenpenny dies anyway which is just silly
  10. caralampio
    caralampio
    • member
    • 5 kudos
    This is one of the worst quests in all of Beth's games. The diplomatic solution (vanilla) only proves that the humans and Tenpenny were right all along. Besides, it's a private property and they can live as they please. In previous games I always sided with the humans and took the bad karma hit for doing what was right. And stopped listening to GNR. (The first time, after I heard 3 dog's acid comments I went up to him and shot him in the face 8*D )

    Trying this out, it seems like a better solution.