I performed FO3Edit Quick Auto Clean and this mod has 20 deleted NAVmeshes that couldn't be undeleted. This is likely the cause of CTDs etc. Sounds like a fun mod though but I'm not going to risk installing. This game is buggy enough as it is.
For the public's knowledge, in my case I have detected that this mod must be loaded after the "Scavengers camps" mod to avoid a CTD when approaching the Regulators HQ.
Disclaimer: It may be that my using of a level cap remover affected how things work with this mod, so my experience may thus be particular to using a level cap remover and trying this mod out with a high level character (e.g. level 42).
With the disclaimer out of the way I tried this mod out and did two contracts, but found the 100% repaired weapon drops to be off-putting—it didn't make any sense that many of the weapon drops were already completely repaired as Fallout 3 takes place in a wasteland and thus weapons would probably not normally be in tip-top shape. Thus, I uninstalled the mod and loaded a previous save.
Otherwise the mod looked like it was ok, and maybe I could've enjoyed it if not for the reasons above. So if you're not using a level cap remover or if you don't mind 100% repaired weapon drops, this may be for you. Thanks anyway for the effort!
- But there is no one inside HQ ... - The door does open to let me out but I have to use the COC to get back in, which is pointless since there is no one there.
I'm at LEVEL 21, so that should not be a problem. My Karma is on the upper level: - VERY GOOD .. Restorer of Faith.
Anyone come across this issue? I've taken the lawbringer perk im level 15 but the dead regulator does not show up on arlington steps from metro up to the cemetery
After killing the fugitive boss at Broken Bridge (the 8th quest I think), the game just kept crashing when I entered any building. Probably a bug at my side, just leaving this comment here, if someone else experiences the same, its probably time to give up on this mod. You should keep a clean save from before installing this mod, just in case to be able return to that after deactivating the mod.
How do you actually bring Burke in , When you either have to agree and blow up the town, or tell Lucas about it and then wind up killing Burke to save Sims? So why is a Bounty for Burke Included? OR is there another avenue to take?
When you first go into Moriarty's and talk to Burke tell him to leave then go disarm the bomb he will have left and ends up back in Tenpenny tower afterwords you don't need to get Sim involved at all
The Silenced SMG is on top of a shelf or wardrobe in the same room as the computer terminal. It is easy to miss, only the tip of the barrel is visible.
If men got pregnant, women would rule the world. -Anonymous
224 comments
With the disclaimer out of the way I tried this mod out and did two contracts, but found the 100% repaired weapon drops to be off-putting—it didn't make any sense that many of the weapon drops were already completely repaired as Fallout 3 takes place in a wasteland and thus weapons would probably not normally be in tip-top shape. Thus, I uninstalled the mod and loaded a previous save.
Otherwise the mod looked like it was ok, and maybe I could've enjoyed it if not for the reasons above. So if you're not using a level cap remover or if you don't mind 100% repaired weapon drops, this may be for you. Thanks anyway for the effort!
But - I can go in using COC zRegulatorHQInterior
- But there is no one inside HQ ...
- The door does open to let me out but I have to use the COC to get back in, which is pointless since there is no one there.
I'm at LEVEL 21, so that should not be a problem. My Karma is on the upper level:
- VERY GOOD .. Restorer of Faith.
The Silenced SMG is on top of a shelf or wardrobe in the same room as the computer terminal. It is easy to miss, only the tip of the barrel is visible.
If men got pregnant, women would rule the world. -Anonymous