Fallout 3

File information

Last updated

Original upload

Created by

dragon0421

Uploaded by

dragon0421

Virus scan

Safe to use

Tags for this mod

48 comments

  1. JimmyRJump
    JimmyRJump
    • premium
    • 241 kudos
    Mod author hasn't been seen since 2016. I guess he/she got tired of waiting for Bethesda to fix the navmeshing issue. As if that was ever going to happen. Meanwhile we're stuck with a mod that's full of good ideas but doesn't warrant installing thanks to its navmeshing being a nightmare. Oh-well. The mod has too many incompatabilities with other mods that alter Megaton and/or the player home anyway. Would have tried the mod if the navmashing had been done properly...
    1. streetyson
      streetyson
      • member
      • 102 kudos
      You could try the Snipers Edition - https://www.nexusmods.com/fallout3/mods/6066

      But frankly I don't have a problem with either version. One thing I do note is after install, npcs will initially be seen gathered on the roof of the clinic, but upon later visits the problem goes away. Some report issues that seem to be more related to problems caused by player home mods, and these can sometimes be resolved by placing this mod after any player home mod.
  2. eymerich
    eymerich
    • member
    • 0 kudos
    I found a bug.
    If you blow up Megaton using this mod, you won't be able to see the mushroom cloud at all.
    It also happens with another mod i use, Megaton Bunker ( http://www.fallout3nexus.com/downloads/file.php?id=2478 ), so it may be related to some modifications made to Megaton.
    1. AtomicTEM
      AtomicTEM
      • premium
      • 129 kudos
      mod need to be flagged as an esm.
    2. streetyson
      streetyson
      • member
      • 102 kudos
      Why bother adding mods to Megaton if you're just gonna blow it up?
  3. deleted4160061
    deleted4160061
    • account closed
    • 0 kudos
    Simple MOD.
    I like this.
  4. AKABOUM
    AKABOUM
    • member
    • 5 kudos
    so if i get it right, this mod ain't compatible with the 1.7 patch
  5. GreenShepard
    GreenShepard
    • member
    • 0 kudos
    For some reason all NPCs are saying the same thing. Why?
  6. PKfalloutPK
    PKfalloutPK
    • member
    • 2 kudos
    Some changes like the hatch to the Megaton House make this mod unecessarily incompatible with other mods affecting Megaton
  7. nemesis200767
    nemesis200767
    • premium
    • 9 kudos
    Navmesh needed to be applied and/or fixed. Companions don't follow into many buildings including My house. File has not been updated since 12/08
  8. Echelon117
    Echelon117
    • supporter
    • 32 kudos
    I seem to be getting a bug. I came into town one day and it was totally barren, no one around.. then i happen to look up and see EVERYONE on Lucas Simms' mod extended balcony.. It was like they were having a party with everyone invited except me! So I sniped them all.
    Anyway, it's a weird bug
  9. MythWisper
    MythWisper
    • premium
    • 7 kudos
    Fallout 3 Already does enough damage to the Lore of the Series, I don't see how making it bigger can hurt the Lore, Fallout 1 & 2 had Actual towns and Cities, And every city had a certain Product that they could export that made them unique and built Somewhat of a economics in the wasteland,Not these Settlements and Hamlets they call "towns" and "villages" who sell almost the same thing, with no economic value whatsoever, So if you really want to expand megaton, make it bigger, You won't hurt the lore,you might even make it better.
  10. Boone of the Wasteland
    Boone of the Wasteland
    • member
    • 14 kudos
    Would be nice to have a version that removes the hatch and doesn't touch the player house. <img class=">