How do I get rid of a hotkey? right now I have a stim set to 1, but im trying to change it to a pistol but every time I hit "1" I go pistol then stim pack. Is there like a reset or something?
Great mod. I've noticed that Button's Wig and Three Dog's Headwrap lost their textures when assisgned to new hotkeys. Apart from that mod seems to run fine. Keep up the good work!
EDIT Reloading the game fixed the texture issue. Will endorse when it lets me.
Nevermind my previous comment, it doesn't seem to be related to re-assigning a hotkey as I've managed to do the exact same operation with no crashes, rather a case of the FOSE-bug related crash you mentioned (and no, I didn't save prior to assigning it :<<<
I had a crash when trying to use the method you described for clearing a slot (dropping the currently hotkeyed item and binding a non-hotkeyable one, in my case a teddy bear)
I know this is mostly spam but tytytytytytytyt!Thank yOU. I was trying to learn how to use fose to make bindings.
Ok. I have a crash that is repeatable. It seems you can bind 2 bindable objects to one hotkey, so when you activate the same hotkey it toggles between the 2. The probable problem that this crash is having is when you have something that is consumed (stimpack) to a bind key and when you try to rebind it to lets say a weapon - you get a crash. At least on my current setup. I think its trying to do the 2 bind objects to the key and one is insantly consumed so it can't bring it up so you would never switch. Or since the consumable object is consumed and not equiped the binding script still thinks you have one slot left for the alternating double bind when infact you already have 2 binded?
The first time I experienced this was when I binded a weapon to a hotkey first then tried to bind Purified water to it. When I would hit that hotkey I would pull out my silenced pistol and take a drink at the same time.
(yes i have stimpack bindings because I'm playing with a heal over time stimpack and a low health character build so whenever I think I'm going to take damage I inject my first stimulater).
If I could just have some way to clear a single hotkey I could get this set up so more easily. But excellent mod hope it gets better for fo3 and thanks for making for fo3 when you first made it for NV.
If you would like me to try to repeat and get logs let me know where to start.
I've uploaded Version 0.6 Alpha. It includes the 'no scrolling through grenades' feature I had been thinking of, as well as remappable hotkeys, a menu system, toggleable debug messages, item set functionality (so you can assign multiple items to one hotkey), and weapon-scrolling hotkeys.
Note that it still has a random crash when assigning hotkeys. I can't seem to fix this, as I believe it to be a bug in FOSE and there's no simple work-around for it. This crash is relatively rare, but you should save prior to assigning any hotkeys.
I updated this file to remove a few bugs. Should work well now, though note that your hotkeys may persist between different save files if you do not quit the game and restart it fully prior to loading a new saved game.
13 comments
I've noticed that Button's Wig and Three Dog's Headwrap lost their textures when assisgned to new hotkeys. Apart from that mod seems to run fine.
Keep up the good work!
EDIT
Reloading the game fixed the texture issue. Will endorse when it lets me.
Ok. I have a crash that is repeatable. It seems you can bind 2 bindable objects to one hotkey, so when you activate the same hotkey it toggles between the 2. The probable problem that this crash is having is when you have something that is consumed (stimpack) to a bind key and when you try to rebind it to lets say a weapon - you get a crash. At least on my current setup. I think its trying to do the 2 bind objects to the key and one is insantly consumed so it can't bring it up so you would never switch. Or since the consumable object is consumed and not equiped the binding script still thinks you have one slot left for the alternating double bind when infact you already have 2 binded?
The first time I experienced this was when I binded a weapon to a hotkey first then tried to bind Purified water to it. When I would hit that hotkey I would pull out my silenced pistol and take a drink at the same time.
(yes i have stimpack bindings because I'm playing with a heal over time stimpack and a low health character build so whenever I think I'm going to take damage I inject my first stimulater).
If I could just have some way to clear a single hotkey I could get this set up so more easily. But excellent mod hope it gets better for fo3 and thanks for making for fo3 when you first made it for NV.
If you would like me to try to repeat and get logs let me know where to start.
Also, a doubt which may or may not be a bad thing. If you add two items to the same weapon hotkey, it allows you to scroll between them
Note that it still has a random crash when assigning hotkeys. I can't seem to fix this, as I believe it to be a bug in FOSE and there's no simple work-around for it. This crash is relatively rare, but you should save prior to assigning any hotkeys.