Mod updated to v1.4 on 04/18/2023. Changes to scripts to lead the player to play the entire mod instead of letting them skip most of it. Put lights around collectable locations to make them more obvious. Few other changes.
I have been searching for quite a while now but can't seem to find the Cybermen vault described in scene 5 of the walkthrough. Some help would be very much appreciated, thank you in advance.
I finished a runthrough of the converted mod, and found no issues. If anyone is interested in doing a beta test before I post it, let me know here, and I will give you a link to the converted ESP. I will keep this offer open until sometime Saturday, May 20, 2023. I will only accept responses posted in this thread, not through PMs.
As I stated, I would be keeping the offer open until Saturday, May 20, 2023. That has now passed, and I am no longer looking for beta testers. I will have the converted esp available on its own page in a few days though, and I will post a link to it here in the comments, once I have done so.
For those interested in a TTW conversion of this mod, I have completed the conversion and will now start a test play sometime this weekend. After I finish that, if all goes well, I will consider asking for beta testers.
Absolutely loved it. Short and Solid Mod. Converted and Played with TTW and it was amazing
Although I'd have preferred a bit of voice acting but that's alright.
Also, could you tell me where can i get my gear back after the mod. I usually uninstall mods after playing through them, so it's not an issue but just out of curiosity :)
There are three lockers to your left, when you finally exit your cell. Your gear should be in the one on the right. I just did a quick run through of the mod to verify.
Those files cannot be uploaded without WilliamSea's permission, but the TTW site has instructions on how to do the conversion yourself, as well as the utility programme to do most of the converting (some of it has to be done with either the G.E.C.K. or FNVEdit).
@Druuler - You have my permission to upload a converted version that is for TTW only. You might want to get the latest updates to this mod first since I fixed a lot of stuff.
To quote my favourite kobold companion from Neverwinter Nights: "Umm, okay..." It has been quite a while since I worked in the G.E.C.K. but it is doable. I will see about getting set up this weekend, but I cannot give an ETA at this point. I will post some updates here once I have any. Thank-you for having faith in my abilities to do this, @WilliamSea!
Working on version 1.4 Basement lever puzzle will have 'arrow plaques' above each lever at the top of the post in the rafters of the floor above. Use a light to see them. Voodoo dolls and Holy Hand Grenades will have a 'light' about them to make them easier to find. Added 1 'extra' ghost. Added a bit more ammo to the Tardis.
I am adding more 'checks' to ensure the player goes to 'all' the places in the mod rather than allowing them to skip over them. With my testing, it should be ready on Tuesday.
The main Tardis control script has been giving me trouble all day but I think I finally have it sussed out. That leaves a final run of Cyberman Control and then testing in the mansion for Tuesday.
fun mod. i missed almost all of the island stuff so i will do another playthrough. for those still having issues with the basement puzzle this is how i got it to open A. up B. up C. down D. down E. down F. down then the arrow down. i hope that helps.
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Converted and Played with TTW and it was amazing
Although I'd have preferred a bit of voice acting but that's alright.
Also, could you tell me where can i get my gear back after the mod. I usually uninstall mods after playing through them, so it's not an issue but just out of curiosity :)
thanks :)
You might want to get the latest updates to this mod first since I fixed a lot of stuff.
Basement lever puzzle will have 'arrow plaques' above each lever at the top of the post in the rafters of the floor above. Use a light to see them.
Voodoo dolls and Holy Hand Grenades will have a 'light' about them to make them easier to find.
Added 1 'extra' ghost.
Added a bit more ammo to the Tardis.
No more 'skipping' following the story line.