I know this is a very random comment but i used this mod as a base mod for my experience in learning the GECK, since i wanted to eventually make my own personal mods for future playthroughs... Wanted to thank you for such a simple, well developed mod. It really helped me learn the ropes!
great mod, but i want both tenpenny (with this mod) and the megaton house, if i use http://www.fallout3nexus.com/downloads/file.php?id=922 or http://www.fallout3nexus.com/downloads/file.php?id=2625 will either of these allow me to do that but not eff something up, please let me know.
I dont think it would give it a shot if it does then remove them with nexus mod manager (make sure you made a save before installing the mods if you didnt the game might mess up)
If you've got the Vending Machine blocking the door, here's a tip.
To move around static objects in-game do the following: * You likely need FOSE if you don't have it already. * Bring up console and select the object you want to move. * Type "GBO" and press enter (this gives you the base id). * Now delete the object with "markfordelete" and "zap" if it didn't disappear at once. * Use tcl (if you need to) to place yourself where you want the object. * Save first (and maybe make a note of the basid you got somewhere) * Type "player.placeatme <baseid> 1" and press enter, where baseid is the baseid you got previously.
The object might not appear where you wanted (you were looking down or need tcl to fly up a little). Simply load back to the save you made (or delete the object you made) and try again.
I went through GECK and FO3Edit to see if I could change anything there, but quickly realized that wasn't possible. So I figured out this stuff on my own.
Waffles, I can't really say for certain offhand. But this mod only changes the room layout and positioning of several items. I did not change any scripts. If those mods just change scripts, dialogue, and the like, but don't change the room at all, then it should be fine.
52 comments
After install this mod, my robot butler goes in to the bathroom and never go out.
I used moveto player console but everytime I go outside and come back to my room,
robot goes in to bathroom again. Is it suppose to be like this?
will either of these allow me to do that but not eff something up, please let me know.
To move around static objects in-game do the following:
* You likely need FOSE if you don't have it already.
* Bring up console and select the object you want to move.
* Type "GBO" and press enter (this gives you the base id).
* Now delete the object with "markfordelete" and "zap" if it didn't disappear at once.
* Use tcl (if you need to) to place yourself where you want the object.
* Save first (and maybe make a note of the basid you got somewhere)
* Type "player.placeatme <baseid> 1" and press enter, where baseid is the baseid you got previously.
The object might not appear where you wanted (you were looking down or need tcl to fly up a little). Simply load back to the save you made (or delete the object you made) and try again.
I went through GECK and FO3Edit to see if I could change anything there, but quickly realized that wasn't possible. So I figured out this stuff on my own.
Enjoy.
I can't really say for certain offhand. But this mod only changes the room layout and positioning of several items. I did not change any scripts. If those mods just change scripts, dialogue, and the like, but don't change the room at all, then it should be fine.
http://www.fallout3nexus.com/downloads/file.php?id=6636